Ekzib the level 5 Dwarf Berserker by Damir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceDwarf
ClassBerserker
Level / Exp5 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 22)
Dexterity9 (base 11)
Constitution18 (base 15)
Magic10 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life232/232
Stamina129/129
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2

Offense: Mainhand

Damage41
Accuracy20
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+10%
Arcane+3%

Defense: Base

Armour (hardiness)17.317011280365 (72.903125182002%)
Defense1
Ranged Defense1
Fatigue15
Physical Save15
Spell Save8
Mental Save8

Defense: Resistances

Lightning+ 9%( 70%)
Cold+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
3/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

Quests

active
active
done

Equipment

On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Talent Warshout is ready to use.
Ekzib is affected by the glimmerstone!

Ekzib picks up (d.):
iron mace (12-16 power, 2 apr).
Talent Resilience of the Dwarves is ready to use.
Ekzib picks up (b.):
iron battleaxe of massacre (25-38 power, 1 apr).
Lore found:
memories of archmage Varil
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


You gain 2.06 gold from the transmogrification of
scorching brass lantern.
You gain 0.76 gold from the transmogrification of
reinforced iron shield of fire resistance (+15%) (0 def, 4 armour, 42 block).
You gain 1.11 gold from the transmogrification of
iron mail armour of lightning resistance (2 def, 4 armour).
You gain 2.67 gold from the transmogrification of
iron waraxe of crippling (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 2.36 gold from the transmogrification of
flaming iron longsword of daylight (11-16 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (25-38 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 18%; mental; dur 3; cd 10).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).