Duncan the level 9 Cornac Summoner by Day_7

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassSummoner
Level / Exp9 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower30 (base 23)
Cunning33 (base 26)

Resources

Life-4/232
Equilibrium0
Healing Factor1.11
Regeneration1.8315

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision9
See Stealth54.333229407893
See Invisible54.333229407893

Offense: Mainhand

Damage6
Accuracy22
Crit Chance10%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy22
Crit Chance10%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower30
Crit Chance10%
Speed1

Offense: Damage Bonus

Acid+3%
Fire+16%
Nature+5%

Offense: Damage Penetration

Fire+5%

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue4
Physical Save20
Spell Save20
Mental Save27

Defense: Resistances

Lightning+ 6%( 70%)
Fire+ 15%( 70%)
Temporal+ 6%( 70%)
Acid+ 9%( 70%)
Physical+ 2%( 70%)
Mind+ 3%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Stun Resistance21%
Confusion Resistance20%
Instadeath Resistance100%
Poison Resistance20%
Blind Resistance10%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
5/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
1/5
0/5
Cunning / Survival1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
active

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Your summoned 3-headed hydra disappears.
Talent Ritch Flamespitter is ready to use.
Your summoned ritch flamespitter disappears.
Talent Hydra is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Ran for 8 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 25 turns (stop reason: at door).


Lore found:
journal page (kor'pul)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 1 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Duncan picks up (i.):
iron gauntlets of dexterity (+2) (0 def, 1 armour).
Ran for 2 turns (stop reason: taken damage).


Something hits
Duncan for 26 fire damage.
Fire imp casts Phase Door.

Duncan picks up (h.):
linen cloak (1 def, 0 armour).

The Shade casts Freeze.

The Shade's spell attains critical power!
Ran for 2 turns (stop reason: taken damage).

Duncan is recovering from the damage!

Saving game...