








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 31 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by Nerydarin the vampire at level 17 on the 39th Haze 122nd year of Ascendancy at 18:50 0 / 8Killed by elven cultist at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 03:16 Killed by Voromitta the losselhing at level 29 on the 71st Regrowth 123rd year of Ascendancy at 06:18 Killed by multi-hued drake at level 30 on the 29th Pyre 123rd year of Ascendancy at 16:49 Killed by orc blood mage at level 30 on the 36th Pyre 123rd year of Ascendancy at 20:06 Killed by dreaming horror at level 31 on the 49th Pyre 123rd year of Ascendancy at 07:17 Killed by worm that walks at level 31 on the 49th Pyre 123rd year of Ascendancy at 07:57 Killed by worm that walks at level 31 on the 49th Pyre 123rd year of Ascendancy at 08:01 |
| Antimagic | Follower |
Primary Stats
| Strength | 64 (base 27) |
| Dexterity | 47 (base 42) |
| Constitution | 58 (base 33) |
| Magic | 14 (base 10) |
| Willpower | 31 (base 10) |
| Cunning | 44 (base 44) |
Resources
| Life | -1/967 |
| Psi | 121/121 |
| Stamina | 242/242 |
| Equilibrium | 0 |
| Healing Factor | 0.3799660441426 |
| Regeneration | 0.094991511035651 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 31.719706428051 |
| See Invisible | 31.719706428051 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Barehand
| Damage | 95 |
| Accuracy | 43 |
| Crit Chance | 31% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +24% |
| Nature | +6% |
| Darkness | +27% |
| Lightning | +16% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +25% |
| Light | +45% |
| Darkness | +25% |
| Mind | +5% |
| Fire | +20% |
Defense: Base
| Armour (hardiness) | 57.784547960018 (45.178571428571%) |
| Defense | 41 |
| Ranged Defense | 44 |
| Fatigue | 13 |
| Physical Save | 31 |
| Spell Save | 36 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Physical | + 3%( 70%) |
| Cold | + 5%( 70%) |
| All | -5%( 70%) |
| Lightning | + 26%( 70%) |
| Light | + 18%( 70%) |
| Darkness | + 54%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Knockback Resistance | 40% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 478 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 7 turns. While Heroism is active, you will only die when reaching -468 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 10 turns. While Heroism is active, you will only die when reaching -682 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 10% chance to get an automatic counter attack when avoiding a melee attack. (1.0 counters remaining) Counter Attacking |
| beneficial effect | You gain 16% resistance against nature. Resolve |
| detrimental effect | The target is infected by a disease, doing 89.81 blight damage per turn and reducing healing received by 90%. EpidemicEach non-disease blight damage done to it will spread the disease. |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is poisoned, taking 2.00 nature damage per turn and decreasing all heals received by 18%. Insidious Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved mental save by +4. | done |
You failed to protect the lone alchemist from death by grave wight. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by ghoul. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by lesser vampire. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 90. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed vampire lord fang. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | pair of dwarven-steel boots 'Emirin' (15 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +25% acid Melee Ret 8 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +4 Defense +15 (+5 eff.) Fatigue +3% Resists +15% acid Evasion: (Instant) Puts all charms on 22 cooldown Level 3.6 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 24 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | scouring dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T3 hands armor [Ego+] Disrupt/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) On Melee Ret: * 21% chance to reduce effective powers by 20% * 21 arcane resource burn ----- def ----- Armour +2 Spell.save +8 (+4 eff.) Unarmed combat: Power 24.0 - 33.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 125% On Hit: * 16% chance to reduce effective powers by 20% * 19 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +10 Wil +3 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 44 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| Tool | Tarrydar the dwarven-steel torque of charged psionic shield [power 75] (15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +6% mind Res.pen +5% mind Melee Ret 16 blight ---------- misc Wards +1 physical +2 mind +2 darkness Telepathy Humanoid/Orc Talents +2 Telekinetic Blast +3 Silence +1 Ward Cooldown Silence -1 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 75 for 7 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite ring 'Cyriwyn'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str dps ---------- Phys.crit +3.0% ----- def ----- Armour +22 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Max.HP +50.00 Rings can have magical properties. |
| On fingers | Glareenvy the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +16% lightning +18% light Res.pen +25% light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +23% lightning +3% light Rings can have magical properties. |
| Around neck | Urthagorath the Lightglean0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Res.pen +20% light +20% fire Melee Ret 8 light ----- def ----- Resists +19% light +11% darkness Blind- +28% ---------- misc Light +3 Amulets can have magical properties. |
| Main armor | stralite mail armour 'Gorenigh' (4 def, 14 armour)14.0 T4 heavy armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +3.0% Phys.pwr +6 (+2 eff.) Dmg.mod +6% nature Acc +4 (+1 eff.) Melee Ret 16 physical ----- def ----- Armour +14 Defense +4 (+2 eff.) Fatigue +16% Resists +24% fire Max.HP +20.00 A suit of armour made of mail. |
| Light source | Ce'Nudalaith1.0 T3 lite [Rare] Nature While equipped: Stats +5 Str +4 Mag +11 Wil +1 Con dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +8 (+2 eff.) ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | elven-silk cloak 'Runahell' (3 def, 4 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +27% darkness Res.pen +25% darkness ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +8% acid +45% darkness +8% fire +7% lightning +10% cold Spell.save +30 (+11 eff.) Stealth +41 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
Primal Infusion (affinity 16%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 16% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
manasurge rune (1120% regen over 10 turns; 56 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1120% for 10 turns and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 13; dur 17; see animal)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 17) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any animal around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
gladiator's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Max.HP +52.00 HP.reg +1.00 Heal.mod +12% Rings can have magical properties. |
balanced voratun battleaxe of vileness (57-85.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Arcane/Master Power 57.0 - 85.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +17 blight On Hit: * 13% chance to disease While equipped: dps ---------- Acc +14 (+4 eff.) ----- def ----- Defense +12 (+4 eff.) Disarm- +39% Massive two-handed battleaxes. |
truestriking voratun battleaxe of vileness (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 56.0 - 84.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +26 blight On Hit: * 14% chance to disease While equipped: dps ---------- Res.pen +13% physical Acc +9 (+3 eff.) Apr +20 Massive two-handed battleaxes. |
hateful stralite dagger of crippling (28.5-37.05 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master/Psionic Power 28.5 - 37.1 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +4 darkness Against +4% Living On Crit: * cripple the target While equipped: dps ---------- Phys.crit +9.0% Sharp, short and deadly. |
Betamira4.0 T3 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Ranged+ +17 lightning +11 cold While equipped: Stats +1 Cun +5 Str dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +20% lightning +21% cold ----- def ----- Heal/summ +30 ---------- misc Psi/ret +0.04 Telepathy Demon/Minor Demon/Major Longbows are used to shoot arrows at your foes. |
elven-wood longbow of dampening4.0 T4 longbow 2H weapon Reqs Shoot [Ego] Disrupt Acc+ +0.2% crit / acc Atk.spd 125% Range +9 While equipped: ----- def ----- Resists +20% acid +20% fire +14% cold +20% lightning Spell.save +15 (+6 eff.) Longbows are used to shoot arrows at your foes. |
caller's pulsing mindstar of persecution (12-13.2 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Disrupt This natural mindstar calls for a summoner. Power 12.0 - 13.2 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +13% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +7% acid +9% fire +11% physical +9% cold Res.pen +4% acid +7% fire +2% physical +4% cold Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of life (14-15.4 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature/Psionic Power 14.0 - 15.4 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +2% mind +5% darkness Melee Ret 5 mind 5 darkness ----- def ----- Max.HP +10.00 HP.reg +1.10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature This natural lightning should be returned to the wyrm. Power 13.0 - 14.3 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +6% lightning Res.pen +8% lightning Melee Ret 9 lightning ----- def ----- Resists +8% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating thorny mindstar of frost (10-11 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic This natural frost should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Power 10.0 - 11.0 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +4% mind +8% cold Res.pen +4% mind +5% cold Melee Ret 7 ice ----- def ----- Armour +7 Resists +4% mind +10% cold Dmg.Resnn +14% ---------- misc Psi/ret +1.10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blighted elven-wood starstaff of protection (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +25% physical On Hit (Melee): * 10% chance to disease ----- def ----- Resists +12% physical ---------- misc Vim/s.crit +5.00 Max.vim +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff of breaching (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +25% darkness Res.pen +12% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of might (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +24.00% Spell.pwr +18 (+6 eff.) Melee+ 16 fire Dmg.mod +30% temporal ---------- misc See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
insulating drakeskin leather belt of resilience1.0 T5 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +9% cold +7% fire Max.HP +41.00 A belt that goes around your waist. |
noble's hardened leather belt of unlife =water=1.0 T3 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Resists +7% blight D.Red.from +20% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
scholar's pair of voratun boots of spellbinding (0 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Armour +5 Fatigue +4% Spell.save +1 (+1 eff.) ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
fortifying steel mail armour of lightning resistance (2 def, 6 armour)14.0 T2 heavy armor [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +16% lightning Max.HP +34.00 A suit of armour made of mail. |
spiked reinforced leather armour of the wind (11 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Apr +9 Melee Ret 13 physical ----- def ----- Armour +7 Defense +11 (+4 eff.) Fatigue +8% ---------- misc Stam/turn +1.00 Second Wind: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 109 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
cleansing stralite plate armour of acid resistance (7 def, 13 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +13 Defense +7 (+3 eff.) Fatigue +26% Resists +19% acid +11% nature +14% blight A suit of armour made of metal plates. |
shocking voratun shield of physical resistance (+17%) (12 def, 3 armour, 208.5 block)7.0 T5 shield armor Reqs Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 6 lightning Melee Ret 22 lightning ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +17% physical ---------- misc Talents +5 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 72 power out of 100/100 The very essence of bearness! |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
258 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +3 Cun +2 Str dps ---------- Acc +5 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (85 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 7 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 58.10 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
sentry's pouch of stralite shots (49/49, 51.5-61.8 power, 10 apr)3.0 T4 shot ammo [Ego+] Arcane Power 51.5 - 61.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +10 Crit +5.5% Capacity 49 Rld cld 4 Shots are used with slings to pummel your foes to death. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Labe the Cornac Brawler level 23
76th Haze 122nd year of Ascendancy at 07:48 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Labe the Cornac Brawler level 17
36th Haze 122nd year of Ascendancy at 01:15 see stats
Arachnophobia
Destroyed the spydric menace.By Labe the Cornac Brawler level 30
72nd Regrowth 123rd year of Ascendancy at 17:55 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Labe the Cornac Brawler level 30
29th Pyre 123rd year of Ascendancy at 16:46 see stats
Brave new world
Went to the Far East and took part in the war.By Labe the Cornac Brawler level 28
67th Regrowth 123rd year of Ascendancy at 07:56 see stats
Bringer of Doom
Killed a Bringer of Doom.By Labe the Cornac Brawler level 24
38th Regrowth 123rd year of Ascendancy at 15:12 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Labe the Cornac Brawler level 16
30th Haze 122nd year of Ascendancy at 23:04 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Labe the Cornac Brawler level 10
2nd Dusk 122nd year of Ascendancy at 09:23 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Labe the Cornac Brawler level 26
57th Regrowth 123rd year of Ascendancy at 11:52 see stats
Exterminator
Killed 1000 creatures.By Labe the Cornac Brawler level 18
64th Haze 122nd year of Ascendancy at 14:57 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Labe the Cornac Brawler level 24
20th Regrowth 123rd year of Ascendancy at 22:11 see stats
Level 10
Got a character to level 10.By Labe the Cornac Brawler level 10
2nd Dusk 122nd year of Ascendancy at 09:21 see stats
Level 20
Got a character to level 20.By Labe the Cornac Brawler level 20
67th Haze 122nd year of Ascendancy at 19:38 see stats
Level 30
Got a character to level 30.By Labe the Cornac Brawler level 30
71st Regrowth 123rd year of Ascendancy at 14:51 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Labe the Cornac Brawler level 25
40th Regrowth 123rd year of Ascendancy at 20:46 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Labe the Cornac Brawler level 27
57th Regrowth 123rd year of Ascendancy at 20:54 see stats
That was close
Killed your target while having only 1 life left.By Labe the Cornac Brawler level 31
48th Pyre 123rd year of Ascendancy at 05:11 see stats
The Arena
Unlocked Arena mode.By Labe the Cornac Brawler level 6
78th Pyre 122nd year of Ascendancy at 10:51 see stats
The secret city
Discovered the truth about mages.By Labe the Cornac Brawler level 11
23rd Dusk 122nd year of Ascendancy at 07:04 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Labe the Cornac Brawler level 28
59th Regrowth 123rd year of Ascendancy at 16:12 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Labe the Cornac Brawler level 18
64th Haze 122nd year of Ascendancy at 02:34 see stats
Unstoppable
Returned from the dead.By Labe the Cornac Brawler level 31
49th Pyre 123rd year of Ascendancy at 07:57 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Labe the Cornac Brawler level 21
73rd Haze 122nd year of Ascendancy at 02:47 see stats
Log
Worm that walks hits Labe for 120 acid, 2 nature, 27 blight, 47 acid, 16 cold, 27 blight, 57 acid (296 total damage).
Dream seed uses Dream Walk.
Saw horror is fully armored again.
The psionic shield around saw horror crumbles.
Labe is invigorated by the attack!
Insidious Poison from Worm that walks hits Labe for 2 nature damage.
Worm that walks casts Epidemic.
Labe is afflicted by an epidemic!
Worm that walks misses Labe.
Labe is invigorated by the attack!
Labe's mind surges with critical power!
Labe is invigorated by the attack!
Labe is invigorated by the attack!
Worm that walks HEALS from blight damage!
Worm that walks hits Labe for 68 blight, 32 blight, 7 fire (107 total damage).
Labe hits Worm that walks for 14 healing, 2 acid, 8 physical, 21 arcane, 0 blight, 9 healing, 10 light (41 total damage) [22 healing].
Labe hits Worm that walks for 53 physical, 19 arcane, 62 physical, 19 arcane (153 total damage).
Worm that walks casts Epidemic.
Worm that walks's spell attains critical power!
Worm that walks misses Labe.
Worm that walks misses Labe.
Labe is invigorated by the attack!
Labe is invigorated by the attack!
Talent Vitality is ready to use.
Epidemic from Worm that walks hits Labe for 113 blight damage.
Insidious Poison from Worm that walks hits Labe for 2 nature damage.
Worm that walks casts Rend.
Worm that walks misses Labe.
Saving game...
























































































































