












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Writhing One |
| Level / Exp | 22 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by Daniel (servant of Throgrim) at level 13 on the 10th Profit 122nd year of Ascendancy at 18:57 0 / 6Killed by Adema the snow giant chieftain at level 20 on the 6th Loss 122nd year of Ascendancy at 15:59 Killed by Velywe the forest troll at level 21 on the 8th Iron 123rd year of Ascendancy at 05:24 Killed by Urkis, the High Tempest at level 21 on the 27th Iron 123rd year of Ascendancy at 02:00 Killed by fearful symmetry at level 22 on the 6th Steel 123rd year of Ascendancy at 17:12 Killed by Throgrim at level 22 on the 6th Steel 123rd year of Ascendancy at 17:15 |
Primary Stats
| Strength | 44 (base 37) |
| Dexterity | 16 (base 10) |
| Constitution | 49 (base 35) |
| Magic | 74 (base 33) |
| Willpower | 37 (base 10) |
| Cunning | 34 (base 10) |
Resources
| Life | 906/906 |
| Insanity | 99/100 |
| Healing Factor | 1.5471232876713 |
| Regeneration | 1.9339041095892 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -45.796683224497% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 3 |
| See Stealth | 7 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 39 |
| Crit Chance | 12% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +28% |
| Blight | +5% |
| Cold | +21% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +12% |
| Acid | +9% |
| Cold | +11% |
| Nature | +11% |
Defense: Base
| Armour (hardiness) | 31.36174050493 (81.694915254237%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 23 |
| Physical Save | 34 |
| Spell Save | 40 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Light | + 27%( 70%) |
| Darkness | + 26%( 70%) |
| Physical | + 8%( 70%) |
| Fire | + 18%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 80% |
| Bleed Resistance | 40% |
| Confusion Resistance | 60% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 248 damage for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 2/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by copperhead snake. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 35. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed honey tree root. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. * You've found the needed electric eel tail. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bloated horror heart. * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed minotaur nose. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | pair of hardened leather boots 'Relgatar' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +2 Dex +5 Mag +2 Cun dps ---------- Mov.spd +10% ----- def ----- Armour +3 Fatigue -6% Crit.dmg- 10.00% Max.HP +39.00 ---------- misc Stam/turn +0.20 Infravis +3 A pair of boots made of leather. |
| Light source | bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +6 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +60% Confus- +60% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | steel ring 'Floepower'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Dmg.mod +6% light +12% cold Res.pen +5% cold Acc +7 (+2 eff.) Melee Ret 2 acid ----- def ----- Resists +3% light Rings can have magical properties. |
| On fingers | pixie's copper ring of luminosity0.1 T1 ring jewelry [Ego++] Arcane While equipped: Stats +3 Cun +5 Mag dps ---------- Spell.pwr +5 (+2 eff.) Melee+ 10 light Ranged+ 12 light Dmg.mod +12% light Rings can have magical properties. |
| Around waist | Hailmortal1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Str +5 Wil +7 Cun +1 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% cold Against +27% Summoned Acc +15 (+5 eff.) ----- def ----- D.Red.from +21% Summoned A belt that goes around your waist. |
| In main hand | dwarven-steel waraxe 'Scorpionqueen' (21-29.4 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Psionic Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +10 acid +18 cold +12 nature +15 lightning On Hit: * 10% chance to reduce armor by 0% * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Mov.spd +30% Dmg.mod +12% acid Res.pen +9% acid +6% cold +11% nature +12% lightning Apr +7 On Hit (Melee): * 10% chance to reduce armor by 0% One-handed war axes. |
| On hands | dwarven-steel gauntlets 'Branaleg' (0 def, 2 armour)1.5 T2 hands armor [Rare] Arcane While equipped: Stats +3 Mag +5 Wil dps ---------- Melee+ 6 acid 5 fire 5 cold 5 lightning ----- def ----- Armour +2 Fatigue +3% Resists +6% acid +12% fire +1% physical Spell.save +6 (+2 eff.) Max.HP +80.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | enlightening steel plate armour of Eyal (0 def, 9 armour)17.0 T2 massive armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +9 Fatigue +22% Mind.save +12 (+4 eff.) Max.HP +21.00 HP.reg +1.00 Heal.mod +11% A suit of armour made of metal plates. |
| Cloak | linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit stralite amulet of healing0.1 T4 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +18% light +10% darkness Heal.mod +17% Blind- +20% Cut- +40% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 190 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
shielding rune of the psychic (absorb 212; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
chilling dwarven-steel dagger of vileness (18-23.4 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane Power 18.0 - 23.4 Physical Uses 45% Str, 45% Dex Acc+ +0.2% crit / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 blight +11 cold On Hit: * 8% chance to reduce strength, dexterity, and constitution by 0 Sharp, short and deadly. |
Hare-Skin Sling4.0 T3 sling 1H weapon Reqs Dex 35 Shoot [Unique] Nature Acc+ +0.1% dam / acc Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+10 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Crackletaint1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +15% arcane ----- def ----- Resists +5% blight +6% lightning The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
shimmering cashmere robe of the mountain (+15%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Dmg.mod +12% arcane +15% physical ----- def ----- Resists +11% all +15% physical ---------- misc Max.mana +39.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour of the void (6 def, 4 armour)9.0 T2 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 5 darkness Ranged+ 6 darkness ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +14% darkness +10% temporal Def/telep +10 Res/telep +16% Dur/telep +13% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A suit of armour made of leather. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(93 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
arcing pouch of dwarven-steel shots of amnesia (24/24, 33.5-40.2 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Arcane/Psionic Power 33.5 - 40.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 24 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 79 damage * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Throgrim the Dwarf Writhing One level 18
9th Wealth 122nd year of Ascendancy at 02:31 see stats
Bringer of Doom
Killed a Bringer of Doom.By Throgrim the Dwarf Writhing One level 13
10th Profit 122nd year of Ascendancy at 02:58 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Throgrim the Dwarf Writhing One level 19
25th Dearth 122nd year of Ascendancy at 13:38 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Throgrim the Dwarf Writhing One level 20
6th Loss 122nd year of Ascendancy at 22:06 see stats
Exterminator
Killed 1000 creatures.By Throgrim the Dwarf Writhing One level 20
6th Loss 122nd year of Ascendancy at 17:54 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Throgrim the Dwarf Writhing One level 18
9th Wealth 122nd year of Ascendancy at 00:49 see stats
Level 10
Got a character to level 10.By Throgrim the Dwarf Writhing One level 10
31st Voratun 122nd year of Ascendancy at 19:24 see stats
Level 20
Got a character to level 20.By Throgrim the Dwarf Writhing One level 20
6th Loss 122nd year of Ascendancy at 02:44 see stats
Size matters
Did over 600 damage in one attack.By Throgrim the Dwarf Writhing One level 15
2nd Wealth 122nd year of Ascendancy at 09:26 see stats
The Arena
Unlocked Arena mode.By Throgrim the Dwarf Writhing One level 5
21st Voratun 122nd year of Ascendancy at 09:41 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Throgrim the Dwarf Writhing One level 18
9th Wealth 122nd year of Ascendancy at 02:31 see stats
The secret city
Discovered the truth about mages.By Throgrim the Dwarf Writhing One level 16
3rd Wealth 122nd year of Ascendancy at 01:32 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Throgrim the Dwarf Writhing One level 20
7th Loss 122nd year of Ascendancy at 03:26 see stats
Utterly Destroyed
Died on the Eidolon Plane.By Throgrim the Dwarf Writhing One level 22
6th Steel 123rd year of Ascendancy at 17:15 see stats
Log
Imploding (slow) from Saw horror hits Daniel (servant of Throgrim) for 66 physical damage.
Fearful symmetry casts Dark Whispers.
Daniel (servant of Throgrim) is haunted by the void!
Saw horror uses Razor Saw.
You fight through the pain! (+15 hate)
Daniel (servant of Throgrim) starts to bleed.
Saw horror hits Daniel (servant of Throgrim) for 185 physical damage.
Your hatred grows even as your life fades! (+4 hate)
Bleeding from Saw horror hits Daniel (servant of Throgrim) for 18 physical damage.
Imploding (slow) from Saw horror hits Daniel (servant of Throgrim) for 66 physical damage.
Dark Whispers from Fearful symmetry hits Daniel (servant of Throgrim) for 12 darkness damage.
Fearful symmetry uses Instill Fear.
Your hatred grows even as your life fades! (+4 hate)
Character control switched to Throgrim.
Fearful symmetry hits Daniel (servant of Throgrim) for 17 mind, 33 darkness (50 total damage).
Throgrim the level 22 dwarf writhing one was darkened to death by a fearful symmetry on level 3 of Dreadfell.
You have no more lives left.
Throgrim deactivates Chaos Orbs.
Throgrim deactivates Constrict.
Throgrim stops bleeding.
Throgrim's whispers fade.
Throgrim shakes off the crushing forces.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Fearful symmetry killed Daniel (servant of Throgrim)!
Saving game...
Talent Lash Out is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed!



















































































