Pippin Tuck the level 6 Halfling Archer by yustusy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp6 / 18%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 13)
Dexterity28 (base 25)
Constitution16 (base 10)
Magic10 (base 10)
Willpower17 (base 17)
Cunning15 (base 12)

Resources

Life-1/206
Stamina132/132
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage26
Accuracy35
Crit Chance4%
APR10
Speed0.80

Offense: Spell

Spellpower7
Crit Chance4%
Speed1

Offense: Mind

Mindpower20.45
Crit Chance6%
Speed1

Offense: Damage Bonus

Blight+4%
Cold+10%
Fire+11%
Temporal+4%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense21.65
Ranged Defense22.65
Fatigue1
Physical Save10.675
Spell Save10.325
Mental Save12.075

Defense: Resistances

Light+ 22%( 70%)
Temporal+ 18%( 70%)
Fire+ 28%( 70%)
Cold+ 27%( 70%)
All+ 14%( 70%)

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
2/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
3/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5

Effects

detrimental effect
beneficial effect
beneficial effect

Quests

failed
done
active
active

Equipment

Tool
On feet
Quiver
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Pippin Tuck's awareness returns to normal.

Pippin Tuck feels pain again.

Pippin Tuck stops regenerating health quickly.


Resting starts...

Pippin Tuck uses Reload.

You begin reloading.
Talent Reload is ready to use.
Your quiver of elm arrows is full.

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Talent Flare is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 79 turns (stop reason: all resources and life at maximum).


Pippin Tuck is encased in ice!

The Shade hits Pippin Tuck for 144 cold damage.

Pippin Tuck uses Infusion: Wild.

Pippin Tuck is free from the ice.

Pippin Tuck is cured!

Pippin Tuck lessens the pain.


Pippin Tuck uses Infusion: Regeneration.

Pippin Tuck starts regenerating health quickly.


Saving done.

Saving done.

Saving game...