










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Higher |
| Class | Writhing One |
| Level / Exp | 47 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Hallowed Ghost at level 16 on the 63rd Dusk 122nd year of Ascendancy at 14:53 0 / 9Killed by Grand Corruptor at level 24 on the 49th Haze 122nd year of Ascendancy at 22:35 Killed by Grand Corruptor at level 24 on the 49th Haze 122nd year of Ascendancy at 23:22 Killed by Nerolemira the elven cultist at level 26 on the 66th Haze 122nd year of Ascendancy at 06:05 Killed by Xanuvea the midge swarm at level 29 on the 10th Allure 123rd year of Ascendancy at 08:53 Killed by Aredana the Blightborn at level 35 on the 12nd Pyre 123rd year of Ascendancy at 23:38 Killed by orc soldier at level 46 on the 29th Pyre 124th year of Ascendancy at 11:47 Killed by orc summoner at level 47 on the 30th Pyre 124th year of Ascendancy at 23:43 Killed by Ttilded's Inner Demon at level 47 on the 31st Pyre 124th year of Ascendancy at 01:53 |
Primary Stats
| Strength | 45 (base 40) |
| Dexterity | 31 (base 15) |
| Constitution | 78 (base 63) |
| Magic | 106 (base 64) |
| Willpower | 23 (base 10) |
| Cunning | 52 (base 30) |
Resources
| Life | -2/1546 |
| Positive | 170/188 |
| Insanity | 26/100 |
| Healing Factor | 1.5425372656297 |
| Regeneration | 8.2525743711191 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +49.54510541169% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 4 |
| Infravision | 10 |
| See Stealth | 38.264408783316 |
| See Invisible | 38.264408783316 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 134 |
| Accuracy | 65 |
| Crit Chance | 32% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +109% |
| Light | +32% |
| Temporal | +14% |
| Blight | +20% |
| Physical | +12% |
| Cold | +32% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 38 (45%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 5 |
| Physical Save | 32 |
| Spell Save | 40 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 68%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 69%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 54%( 70%) |
| Mind | + 20%( 70%) |
| Lightning | + 21%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 81% |
| Confusion Resistance | 31% |
| Poison Resistance | 25% |
| Blind Resistance | 38% |
| Silence Resistance | 26% |
| Bleed Resistance | 25% |
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 17% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 707 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 5 blight, 4 fire, 4 arcane, 4 acid |
Class Talents
| Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Path of horror | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by elder vampire. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 220. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Sewervice (4 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex dps ---------- Spell.pwr +8 (+1 eff.) Melee Ret 8 mind On Hit (Melee): * 10% chance to slow global speed by 51% * 10% chance to reduce all saves and defense by 25 ----- def ----- Armour +3 Defense +4 (+2 eff.) Resists +9% mind +3% nature Silence- +26% Confus- +31% Stun/Frz- +31% A pair of boots made of leather. |
| Light source | dwarven lantern of the moons1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +10% light Affinity +5% darkness ---------- misc Light +5 Infravis +3 Moonlight Ray: Puts all charms on 7 cooldown Level 4.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 445.68 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+6 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-6 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| Tool | Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 234.84 temporal and 430.63 darkness damage (based on Magic). Uses 17 power out of 24/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| On fingers | Emorida0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Wil +8 Cun +5 Con dps ---------- Crit.mult +20.00% Acc +15 (+4 eff.) ----- def ----- Armour +10 Mind.save +12 (+6 eff.) ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
| Around waist | Pitchbringer of the Blightspawn1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +5 Cun +8 Lck dps ---------- Dmg.mod +12% light On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 35 * 27% chance to reduce damage dealt by 20% ----- def ----- Resists +10% lightning +8% temporal +5% arcane +24% cold Stealth +9 HP.reg +2.10 Heal.mod +19% ---------- misc T.Disarm +20 Infravis +5 A belt that goes around your waist. |
| In main hand | Twilight's Edge (158% power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 158% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Cun +4 Mag dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
| On hands | heroic voratun gauntlets of sorrow (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: dps ---------- Mind.pwr +6 (+3 eff.) Melee+ 10 mind 21 darkness On Hit (Melee): * 18% chance to reduce all saves and defense by 25 ----- def ----- Armour +7 Fatigue +5% Mind.save -2 (-1 eff.) Max.HP +61.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+8 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 37, based on Cunning and Magic) for 10 turns. Uses 41 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
| Cloak | shadow elven-silk cloak of sorcery (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +6% Dmg.mod +10% darkness Res.pen +15% darkness ----- def ----- Defense +3 (+1 eff.) Resists +15% darkness Stealth +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 30 out of 6/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (181). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 54.81 physical damage and 99.82 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental; dur 3; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Duskwind of the Blightspawn0.1 T4 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +1 Str +4 Mag +5 Cun dps ---------- Spell.crit +5% Spell.pwr +4 (+0 eff.) Melee+ 9 light 11 darkness Dmg.mod +6% acid +13% light +18% fire +5% cold +6% lightning +10% darkness On Melee Ret: * 9% chance to reduce damage dealt by 20% * 10% chance to blind ----- def ----- Resists +12% darkness +9% fire Amulets make your neck look great! |
warmaker's voratun amulet of perfection (0.26 Celestial / Chants,0.26 Demented / Horrific body)0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +6 Str +9 Dex +7 Wil ---------- misc Masteries +0.26 Demented/Horrific body +0.26 Celestial/Chants Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Gravitational Staff (136% power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Gravity pin Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+5 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 12 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 129.18 physical (gravity) damage. Each target moved beyond the first increases the damage by 16.15 (up to a maximum of 64.59 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
infernal dragonbone starstaff of greater warding (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +18.00% Spell.pwr +21 (+4 eff.) Melee+ 20 fire Dmg.mod +30% temporal ----- def ----- Armour +9 Defense +8 (+4 eff.) ---------- misc See.Invis +13 Wards +3 temporal Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stormbringer's voratun greatsword of ruin (170% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 171% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +41 lightning +40 cold While equipped: dps ---------- Phys.crit +13.0% Crit.mult +28.00% Mov.spd +45% Res.pen +23% lightning +10% cold Apr +16 Massive two-handed swords. |
truestriking voratun greatsword (172% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 173% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +30 (+8 eff.) Apr +21 Massive two-handed swords. |
Blazesorrow (142% power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Nature/Master Power 142% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +10 nature +8 fire On Hit.r1 +16 light While equipped: Stats +4 Str +6 Dex +7 Mag +6 Wil +10 Cun +7 Con dps ---------- Res.pen +7% physical Acc +11 (+3 eff.) Apr +11 ---------- misc Light +3 Sharp, long, and deadly. |
The Black Spike (159% power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 160% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
Nightstar of the Blightspawn (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +6 Mag +8 Wil dps ---------- Mind.crit +4% Mind.pwr +5 (+2 eff.) Dmg.mod +24% lightning +9% physical +21% cold Res.pen +25% lightning Melee Ret 2 cold On Melee Ret: * 30% chance to reduce strength, dexterity, and constitution by 35 * 26% chance to reduce damage dealt by 20% ----- def ----- Resists +19% lightning +18% darkness +10% cold +18% mind +13% all Phys.save +14 (+7 eff.) Spell.save +18 (+6 eff.) Mind.save +56 (+24 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of power (5 def, 6 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +24% light +13% all ----- def ----- Armour +6 Defense +5 (+2 eff.) Resists +5% darkness +12% light +15% all Max.HP +44.00 ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
radiant stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +26% blight +19% darkness ---------- misc Light +2 A suit of armour made of mail. |
Armulen the voratun mail armour (5 def, 50 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Master While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Mind.pwr +5 (+2 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +50 Defense +5 (+2 eff.) Fatigue +7% Resists +3% blight +9% nature Phys.save +12 (+6 eff.) A suit of armour made of mail. |
searing voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Arcane While equipped: Stats +6 Str +5 Mag +5 Wil dps ---------- Phys.crit +5.0% Spell.crit +8% Mind.crit +7% Phys.pwr +18 (+3 eff.) Spell.pwr +19 (+3 eff.) Mind.pwr +11 (+4 eff.) Melee+ 21 acid 23 fire Melee Ret 13 acid 12 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +15% lightning +20% fire +17% acid A suit of armour made of mail. |
traveler's pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +8 (+3 eff.) Res.pen +9% physical ----- def ----- Armour +5 Fatigue -5% Phys.save +13 (+7 eff.) ---------- misc Max.enc +30 Blindside: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eroharatar the drakeskin leather gloves (10 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: Stats +1 Str +4 Dex +3 Mag +3 Wil dps ---------- Phys.crit +5.0% Melee+ 7 acid 7 fire 10 cold 6 lightning Res.pen +20% physical Apr +2 Melee Ret 4 temporal ----- def ----- Armour +3 Defense +10 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Sludgegrip. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
251 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
55 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 21 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 160.57 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 160.57 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 66 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
dwarven-steel pickaxe 'Nalakhad' (dig speed 10 turns)3.0 T3 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +7% mind +6% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Resists +3% temporal Phys.save +19 (+9 eff.) Spell.save +8 (+2 eff.) Mind.save +15 (+7 eff.) Max.HP +57.00 ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 205.94 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 156% of the healing done. This effect scales with your Magic stat.. Uses 62 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 636.48 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
dwarven-steel torque of mindblast 'Arthogund' [power 255] (10/13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Blind- +20% Pinning- +20% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.24 Hate/m.crit +5.00 Blast the opponent's mind dealing 260 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Chadethel the Ravenfiend [power 15] (10/13 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Defense +30 (+12 eff.) Phys.save +6 (+3 eff.) HP.reg +4.00 Heal.mod +15% Disarm- +20% Stun/Frz- +20% Reveal the area around you, dispelling darkness (radius 15, power 92 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ttilded the Higher Writhing One level 32
5th Regrowth 123rd year of Ascendancy at 07:54 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ttilded the Higher Writhing One level 36
46th Pyre 123rd year of Ascendancy at 01:57 see stats
Arachnophobia
Destroyed the spydric menace.By Ttilded the Higher Writhing One level 39
8th Mirth 123rd year of Ascendancy at 21:34 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ttilded the Higher Writhing One level 39
77th Dusk 123rd year of Ascendancy at 05:06 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Ttilded the Higher Writhing One level 46
18th Pyre 124th year of Ascendancy at 18:47 see stats
Brave new world
Went to the Far East and took part in the war.By Ttilded the Higher Writhing One level 39
7th Mirth 123rd year of Ascendancy at 01:32 see stats
Bringer of Doom
Killed a Bringer of Doom.By Ttilded the Higher Writhing One level 21
1st Haze 122nd year of Ascendancy at 09:25 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Ttilded the Higher Writhing One level 33
26th Regrowth 123rd year of Ascendancy at 16:12 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Ttilded the Higher Writhing One level 27
5th Decay 122nd year of Ascendancy at 19:07 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ttilded the Higher Writhing One level 14
23rd Dusk 122nd year of Ascendancy at 20:05 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Ttilded the Higher Writhing One level 34
12nd Pyre 123rd year of Ascendancy at 13:02 see stats
Deus Ex Machina
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Ttilded the Higher Writhing One level 33
49th Regrowth 123rd year of Ascendancy at 22:43 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Ttilded the Higher Writhing One level 33
58th Regrowth 123rd year of Ascendancy at 23:31 see stats
Earth Master
Killed Harkor'Zun.By Ttilded the Higher Writhing One level 20
79th Dusk 122nd year of Ascendancy at 23:49 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Ttilded the Higher Writhing One level 42
7th Decay 123rd year of Ascendancy at 17:28 see stats
Exterminator
Killed 1000 creatures.By Ttilded the Higher Writhing One level 20
79th Dusk 122nd year of Ascendancy at 14:00 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ttilded the Higher Writhing One level 32
17th Regrowth 123rd year of Ascendancy at 05:28 see stats
Fear me not!
Survived the Fearscape!By Ttilded the Higher Writhing One level 36
48th Pyre 123rd year of Ascendancy at 21:54 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ttilded the Higher Writhing One level 25
59th Haze 122nd year of Ascendancy at 16:45 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ttilded the Higher Writhing One level 41
77th Dusk 123rd year of Ascendancy at 11:12 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Ttilded the Higher Writhing One level 32
4th Regrowth 123rd year of Ascendancy at 11:39 see stats
Level 10
Got a character to level 10.By Ttilded the Higher Writhing One level 10
10th Mirth 122nd year of Ascendancy at 20:48 see stats
Level 20
Got a character to level 20.By Ttilded the Higher Writhing One level 20
79th Dusk 122nd year of Ascendancy at 06:30 see stats
Level 30
Got a character to level 30.By Ttilded the Higher Writhing One level 30
1st Regrowth 123rd year of Ascendancy at 12:55 see stats
Level 40
Got a character to level 40.By Ttilded the Higher Writhing One level 40
77th Dusk 123rd year of Ascendancy at 05:27 see stats
Poisonous
Sided with the assassin lord.By Ttilded the Higher Writhing One level 19
71st Dusk 122nd year of Ascendancy at 17:58 see stats
Size is everything
Did over 1500 damage in one attack.By Ttilded the Higher Writhing One level 32
15th Regrowth 123rd year of Ascendancy at 23:24 see stats
Size matters
Did over 600 damage in one attack.By Ttilded the Higher Writhing One level 16
61st Dusk 122nd year of Ascendancy at 21:00 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Ttilded the Higher Writhing One level 38
76th Pyre 123rd year of Ascendancy at 19:05 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Ttilded the Higher Writhing One level 36
46th Pyre 123rd year of Ascendancy at 01:57 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ttilded the Higher Writhing One level 33
28th Regrowth 123rd year of Ascendancy at 02:50 see stats
The bigger the better!
Did over 3000 damage in one attack.By Ttilded the Higher Writhing One level 44
1st Pyre 124th year of Ascendancy at 18:17 see stats
The secret city
Discovered the truth about mages.By Ttilded the Higher Writhing One level 32
15th Regrowth 123rd year of Ascendancy at 04:33 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Ttilded the Higher Writhing One level 42
3rd Allure 124th year of Ascendancy at 12:52 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ttilded the Higher Writhing One level 28
1st Wintertide 123rd year of Ascendancy at 23:54 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ttilded the Higher Writhing One level 19
71st Dusk 122nd year of Ascendancy at 17:39 see stats
Unstoppable
Returned from the dead.By Ttilded the Higher Writhing One level 47
30th Pyre 124th year of Ascendancy at 23:43 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ttilded the Higher Writhing One level 30
2nd Regrowth 123rd year of Ascendancy at 19:40 see stats
Log
Melee retaliation hits Ttilded for 2 healing, 9 darkness, 2 healing, 3 temporal, 4 darkness, 9 healing, 43 light, 1 healing, 7 cold, 1 healing, 6 mind (73 total damage) [15 healing].
Ttilded succumbs to the nightmare!
Ttilded overcomes the gloom
Ttilded is clear from the black blood.
Talent Born into Magic is ready to use.
Ttilded HEALS from darkness damage!
Cauterize hits Ttilded for 58 fire damage.
Waking Nightmare from Salolevena the orc grand summoner hits Ttilded for 40 darkness, 5 healing (40 total damage) [5 healing].
Agony from Ttilded's Inner Demon hits Ttilded for 8 healing, 39 mind (39 total damage) [8 healing].
Decrepitude Disease from Ttilded's Inner Demon hits Ttilded for 37 blight damage.
You carry too much--you are encumbered!
Drop some of your items.
Ttilded uses Highborn's Bloom.
Ttilded siphons space and time into her Void Shard!
The demonic soul releases a burst of fire around giant spider!
You collect a new ingredient: orc heart (1).
Ttilded hits Something for 281 temporal, 483 darkness (764 total damage).
Ttilded hits Something for 286 temporal, 367 darkness (653 total damage).
Ttilded hits Something for 284 temporal, 284 darkness (567 total damage).
Ttilded hits Something for 124 temporal damage.
Ttilded hits Something for 0 temporal, 0 darkness, 30 healing (0 total damage) [30 healing].
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
Ttilded HEALS from darkness damage!
Melee retaliation hits Ttilded for 10 darkness, 2 healing, 5 temporal, 8 darkness, 1 healing, 64 light, 6 cold (93 total damage) [3 healing].
Demonic Soul hits Ttilded for 48 fire damage.
Ttilded the level 47 higher writhing one was frozen and shattered into a million little shards to death by a Ttilded's Inner Demon on level 2 of Gorbat Pride.
You are no longer encumbered.


























































































































