
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Arcane Blade |
| Level / Exp | 41 / 78% |
| Size | big |
| Lifes / Deaths | Killed by copperhead snake at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:34 / 116Killed by Prox the Mighty at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:49 Killed by Prox the Mighty at level 2 on the 76th Pyre 122nd year of Ascendancy at 21:16 Killed by skeleton mage at level 5 on the 2nd Mirth 122nd year of Ascendancy at 02:59 Killed by Mayydhenor the large brown snake at level 5 on the 2nd Mirth 122nd year of Ascendancy at 13:40 Killed by Siluth the large white snake at level 6 on the 2nd Mirth 122nd year of Ascendancy at 16:22 Killed by The Shade at level 6 on the 5th Mirth 122nd year of Ascendancy at 16:23 Killed by The Shade at level 6 on the 5th Mirth 122nd year of Ascendancy at 17:05 Killed by The Shade at level 6 on the 5th Mirth 122nd year of Ascendancy at 17:16 Killed by The Shade at level 6 on the 5th Mirth 122nd year of Ascendancy at 17:43 Killed by The Shade at level 6 on the 5th Mirth 122nd year of Ascendancy at 20:44 Killed by The Shade at level 6 on the 5th Mirth 122nd year of Ascendancy at 21:09 Killed by The Shade at level 6 on the 5th Mirth 122nd year of Ascendancy at 21:22 Killed by Assassin Lord at level 8 on the 7th Dusk 122nd year of Ascendancy at 18:49 Killed by Assassin Lord at level 8 on the 7th Dusk 122nd year of Ascendancy at 19:23 Killed by Assassin Lord at level 8 on the 7th Dusk 122nd year of Ascendancy at 20:32 Killed by Ivegassra the bandit at level 8 on the 8th Dusk 122nd year of Ascendancy at 01:35 Killed by Sir Nathan at level 11 on the 39th Dusk 122nd year of Ascendancy at 16:58 Killed by corrupted acidic digestor at level 11 on the 44th Dusk 122nd year of Ascendancy at 23:11 Killed by venom drake at level 11 on the 49th Dusk 122nd year of Ascendancy at 03:24 Killed by greater gwelgoroth at level 11 on the 49th Dusk 122nd year of Ascendancy at 06:25 Killed by Islerin the Guardian at level 11 on the 49th Dusk 122nd year of Ascendancy at 06:32 Killed by Islerin the Guardian at level 11 on the 49th Dusk 122nd year of Ascendancy at 08:00 Killed by greater gwelgoroth at level 11 on the 49th Dusk 122nd year of Ascendancy at 10:10 Killed by Layalle the Guardian at level 11 on the 50th Dusk 122nd year of Ascendancy at 12:14 Killed by Layalle the Guardian at level 11 on the 50th Dusk 122nd year of Ascendancy at 14:23 Killed by Layalle the Guardian at level 11 on the 50th Dusk 122nd year of Ascendancy at 16:01 Killed by Layalle the Guardian at level 11 on the 50th Dusk 122nd year of Ascendancy at 19:01 Killed by Layalle the Guardian at level 11 on the 50th Dusk 122nd year of Ascendancy at 20:40 Killed by slaver at level 12 on the 18th Haze 122nd year of Ascendancy at 01:07 Killed by enthralled slave at level 12 on the 18th Haze 122nd year of Ascendancy at 07:36 Killed by Yviriama the slaver at level 12 on the 18th Haze 122nd year of Ascendancy at 23:53 Killed by Xetha the assassin at level 13 on the 42nd Haze 122nd year of Ascendancy at 15:42 Killed by gwelgoroth at level 14 on the 51st Haze 122nd year of Ascendancy at 15:47 Killed by Bavond the thalore at level 14 on the 55th Regrowth 123rd year of Ascendancy at 23:39 Killed by war hound at level 15 on the 2nd Summertide 123rd year of Ascendancy at 00:52 Killed by Bawlion the thalore at level 16 on the 9th Flare 123rd year of Ascendancy at 01:28 Killed by Barita the thalore at level 16 on the 9th Flare 123rd year of Ascendancy at 06:04 Killed by Auomie the krog at level 16 on the 9th Flare 123rd year of Ascendancy at 09:26 Killed by Urkis, the High Tempest at level 16 on the 13rd Dusk 123rd year of Ascendancy at 03:35 Killed by Urkis, the High Tempest at level 16 on the 13rd Dusk 123rd year of Ascendancy at 05:38 Killed by Neruwe the skeleton archer at level 16 on the 23rd Dusk 123rd year of Ascendancy at 15:28 Killed by Neruwe the skeleton archer at level 16 on the 23rd Dusk 123rd year of Ascendancy at 17:22 Killed by Aeronne the skeleton archer at level 16 on the 23rd Dusk 123rd year of Ascendancy at 23:04 Killed by Ivekira the lesser vampire at level 16 on the 24th Dusk 123rd year of Ascendancy at 07:26 Killed by Celia at level 16 on the 24th Dusk 123rd year of Ascendancy at 13:31 Killed by Celia at level 16 on the 24th Dusk 123rd year of Ascendancy at 18:29 Killed by Adarayanor the netherworm mass at level 16 on the 30th Dusk 123rd year of Ascendancy at 04:09 Killed by Adarayanor the netherworm mass at level 16 on the 30th Dusk 123rd year of Ascendancy at 06:48 Killed by tormentor at level 17 on the 49th Dusk 123rd year of Ascendancy at 15:46 Killed by Kshakle the Bringer of Doom at level 17 on the 59th Dusk 123rd year of Ascendancy at 00:23 Killed by Glorenor the Blightborn at level 17 on the 59th Dusk 123rd year of Ascendancy at 23:29 Killed by Aeriravea the Blightborn at level 17 on the 70th Dusk 123rd year of Ascendancy at 09:24 Killed by Aeriravea the Blightborn at level 17 on the 70th Dusk 123rd year of Ascendancy at 11:01 Killed by Yvybeth the awoken tentacle tree at level 18 on the 3rd Haze 123rd year of Ascendancy at 23:07 Killed by Bethyth the cold drake hatchling at level 18 on the 4th Haze 123rd year of Ascendancy at 11:57 Killed by Daeonddal the krog at level 19 on the 28th Haze 123rd year of Ascendancy at 08:51 Killed by Sir Nathan at level 19 on the 31st Haze 123rd year of Ascendancy at 01:16 Killed by Sir Nathan at level 20 on the 35th Haze 123rd year of Ascendancy at 10:54 Killed by Sir Nathan at level 20 on the 35th Haze 123rd year of Ascendancy at 12:44 Killed by Sir Nathan at level 20 on the 55th Haze 123rd year of Ascendancy at 02:25 Killed by Sir Nathan at level 21 on the 56th Haze 123rd year of Ascendancy at 19:59 Killed by Doozra the dwarf at level 21 on the 65th Regrowth 124th year of Ascendancy at 03:32 Killed by Walril the halfling at level 21 on the 70th Regrowth 124th year of Ascendancy at 20:23 Killed by venom drake at level 23 on the 1st Summertide 124th year of Ascendancy at 11:05 Killed by worm that walks at level 23 on the 1st Time of Equilibrium 124th year of Ascendancy at 01:04 Killed by elven cultist at level 24 on the 3rd Haze 124th year of Ascendancy at 12:10 Killed by elven blood mage at level 24 on the 4th Haze 124th year of Ascendancy at 01:13 Killed by Xeronne the elven warrior at level 24 on the 4th Haze 124th year of Ascendancy at 09:49 Killed by elven warrior at level 24 on the 4th Haze 124th year of Ascendancy at 15:09 Killed by Kryl-Feijan at level 24 on the 5th Haze 124th year of Ascendancy at 10:14 Killed by elven cultist at level 25 on the 5th Haze 124th year of Ascendancy at 15:43 Killed by corrupted acidic digestor at level 25 on the 6th Haze 124th year of Ascendancy at 05:16 Killed by corrupted mastocytic feeder at level 25 on the 6th Haze 124th year of Ascendancy at 09:49 Killed by elven blood mage at level 25 on the 6th Haze 124th year of Ascendancy at 22:21 Killed by Polida the elven guard at level 25 on the 7th Haze 124th year of Ascendancy at 01:58 Killed by Gyrin the Blightborn at level 25 on the 7th Haze 124th year of Ascendancy at 17:19 Killed by Gyrin the Blightborn at level 25 on the 7th Haze 124th year of Ascendancy at 18:51 Killed by Gyrin the Blightborn at level 25 on the 7th Haze 124th year of Ascendancy at 20:22 Killed by Gyrin the Blightborn at level 25 on the 7th Haze 124th year of Ascendancy at 23:36 Killed by Salille the corrupted protosentient globula at level 25 on the 8th Haze 124th year of Ascendancy at 12:42 Killed by Salille the corrupted protosentient globula at level 25 on the 8th Haze 124th year of Ascendancy at 16:23 Killed by Salille the corrupted protosentient globula at level 25 on the 8th Haze 124th year of Ascendancy at 18:18 Killed by Emelyvena the Blightborn at level 26 on the 8th Haze 124th year of Ascendancy at 23:25 Killed by skeleton archer at level 26 on the 35th Haze 124th year of Ascendancy at 23:05 Killed by ghoul at level 26 on the 36th Haze 124th year of Ascendancy at 17:19 Killed by Thhro the thalore at level 27 on the 40th Haze 124th year of Ascendancy at 16:12 Killed by Stededli the halfling at level 27 on the 73rd Haze 124th year of Ascendancy at 21:11 Killed by elven corruptor at level 27 on the 5th Allure 125th year of Ascendancy at 15:23 Killed by elven cultist at level 27 on the 5th Allure 125th year of Ascendancy at 17:37 Killed by Shasshhiy'Kaish at level 27 on the 6th Allure 125th year of Ascendancy at 04:02 Killed by Gledavena the Blightborn at level 27 on the 7th Allure 125th year of Ascendancy at 01:15 Killed by corrupted acidic digestor at level 28 on the 9th Allure 125th year of Ascendancy at 08:04 Killed by saw horror at level 29 on the 37th Pyre 125th year of Ascendancy at 16:59 Killed by Silithra the giant black ant at level 29 on the 45th Pyre 125th year of Ascendancy at 14:10 Killed by Bencaur the halfling at level 30 on the 71st Pyre 125th year of Ascendancy at 08:35 Killed by The Divine Writhing Mass at level 30 on the 2nd Mirth 125th year of Ascendancy at 00:58 Killed by Xerabrekira the grave wight at level 32 on the 77th Dusk 125th year of Ascendancy at 09:00 Killed by Xerabrekira the grave wight at level 32 on the 77th Dusk 125th year of Ascendancy at 12:10 Killed by Isulle the elder vampire at level 35 on the 39th Haze 125th year of Ascendancy at 23:11 Killed by devourer at level 36 on the 1st Allure 126th year of Ascendancy at 21:52 Killed by orc necromancer at level 39 on the 54th Regrowth 126th year of Ascendancy at 01:01 Killed by Ce'Nenor the orc mage-hunter at level 39 on the 36th Pyre 126th year of Ascendancy at 11:50 Killed by orc necromancer at level 39 on the 38th Pyre 126th year of Ascendancy at 09:54 Killed by orc pyromancer at level 39 on the 8th Mirth 126th year of Ascendancy at 01:16 Killed by orc pyromancer at level 39 on the 8th Mirth 126th year of Ascendancy at 11:51 Killed by multi-hued drake at level 40 on the 9th Mirth 126th year of Ascendancy at 06:27 Killed by overpowered greater multi-hued wyrm at level 40 on the 9th Mirth 126th year of Ascendancy at 08:50 Killed by overpowered greater multi-hued wyrm at level 40 on the 9th Mirth 126th year of Ascendancy at 12:21 Killed by overpowered greater multi-hued wyrm at level 40 on the 9th Mirth 126th year of Ascendancy at 15:15 Killed by overpowered greater multi-hued wyrm at level 40 on the 9th Mirth 126th year of Ascendancy at 18:05 Killed by overpowered greater multi-hued wyrm at level 41 on the 9th Mirth 126th year of Ascendancy at 22:53 Killed by overpowered greater multi-hued wyrm at level 41 on the 10th Mirth 126th year of Ascendancy at 02:05 Killed by overpowered greater multi-hued wyrm at level 41 on the 10th Mirth 126th year of Ascendancy at 06:21 Killed by orc cryomancer at level 41 on the 4th Flare 126th year of Ascendancy at 07:55 Killed by orc necromancer at level 41 on the 6th Flare 126th year of Ascendancy at 19:11 |
Primary Stats
| Strength | 45 (base 30) |
| Dexterity | 35 (base 24) |
| Constitution | 33 (base 11) |
| Magic | 85 (base 60) |
| Willpower | 47 (base 30) |
| Cunning | 52 (base 44) |
Resources
| Life | 1350/1350 |
| Mana | 279/279 |
| Stamina | 262/262 |
| Equilibrium | 20 |
| Healing Factor | 1.3499507389162 |
| Regeneration | 1.1474581280788 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 35.634550475236 |
| See Invisible | 35.634550475236 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 127 |
| Accuracy | 46 |
| Crit Chance | 52% |
| APR | 28 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +15% |
| Physical | +5% |
| Cold | +15% |
| All | 0% |
| Lightning | +12% |
| Temporal | +16% |
| Arcane | +24% |
| Mind | +12% |
| Nature | +14% |
Offense: Damage Penetration
| Arcane | +20% |
| Acid | +5% |
| Mind | +5% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 67.831616236665 (84.180064308682%) |
| Defense | 40 |
| Ranged Defense | 47 |
| Fatigue | 10 |
| Physical Save | 49 |
| Spell Save | 42 |
| Mental Save | 50 |
Defense: Resistances
| Blight | + 6%( 73%) |
| Arcane | + 12%( 73%) |
| Cold | + 20%( 73%) |
| All | 0%( 73%) |
| Darkness | + 9%( 73%) |
| Temporal | + 37%( 73%) |
| Lightning | + 40%( 73%) |
| Physical | + 5%( 73%) |
| Fire | + 15%( 73%) |
| Nature | + 28%( 73%) |
Defense: Immunities
| Disarm Resistance | 31% |
| Silence Resistance | 0% |
| Bleed Resistance | 20% |
| Confusion Resistance | 40% |
| Stun Resistance | 49% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 526 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1369% for 10 turns and instantly restoring 68 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 461 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Enhancement | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Spell / Earth | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 4/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Arcane Shield |
| talent | Thunderstorm |
| talent | Precise Strikes |
| talent | Feather Wind |
| talent | Elemental Harmony |
| talent | Premonition |
| talent | Shielding |
| talent | Stone Skin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by void horror. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost anorithil from death by cutpurse. Escort: lost anorithil (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by large white snake. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 226. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed electric eel tail. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed wretchling eyeball. * You've found the needed multi-hued wyrm scale. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed faerlhing fang. * You've found the needed orc heart. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 16 power out of 20/20) : Effective talent level: 3.6 Power cost: 16 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 371 cold damage (based on your Magic), costing 16 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | Pyrecrypt (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Effects on melee hit: * 30% chance to corrode armour by 30% * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 4 blight / 4 fire / 10 vim draining blight Changes stats: +3 Str / +8 Mag / +14 Wil / +4 Cun / +3 Con / +9 Lck Changes resistances: +6% blight / +12% fire / +3% temporal Changes resistances penetration: +5% acid / +20% arcane Changes damage: +15% blight / +6% temporal / +19% arcane Physical save: +11 (+3 eff.) Mental save: +9 (+3 eff.) Maximum vim: +25.00 Spell crit. chance: +11% Mindpower: +5 (+2 eff.) Mental crit. chance: +4% It can be used to activate talent Battle Cry, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 0/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| On hands | Bethida the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when hit (Melee): 8 arcane Changes stats: +4 Str / +6 Mag / +2 Wil / +3 Con Changes damage: +5% arcane Talent mastery: +0.20 Technique / Grappling Disarm immunity: +31% Mana each turn: +0.15 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +9 (+2 eff.) Spell crit. chance: +5% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 12 power out of 25/25) : Effective talent level: 5.0 Power cost: 12 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | steel ring 'Hettydranik'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Armour: +6 Changes stats: +4 Con Changes resistances: +28% nature / +9% darkness Changes damage: +14% nature Critical mult.: +9.00% Disease immunity: +20% Cut immunity: +20% Rings can have magical properties. |
| On fingers | Bleakwrither of the BlightspawnInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +9 Defense: +10 (+4 eff.) Effects when hit in melee: * 23% chance to disease * 29% chance to inflict 15% damage reduction Changes resistances: +24% lightning Changes damage: +12% lightning / +12% mind Mental save: +10 (+3 eff.) Life regen: +0.60 Maximum life: +62.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +5% Healing mod.: +18% It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | protective gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Changes stats: +3 Mag Changes resistances cap: +3% all Physical save: +12 (+4 eff.) Mana each turn: +0.18 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +34.00 Amulets can have magical properties. |
| In main hand | Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 52.70 arcane and 42.50 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+6 eff.) Spell crit. chance: +12% It can be used to activate talent Blood Grasp (costing 4 power out of 5/5) : Effective talent level: 3.0 Power cost: 4 out of 5/5. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 237.37 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| Around waist | monstrous hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con / +7 Lck Trap disarming bonus: +6 Stealth bonus: +6 Physical save: +7 (+2 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
| In off hand | crackling dwarven-steel shield of patience (8 def, 2 armour, 27.5-33 power, 78.5 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.5 - 33.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +78 Damage (Melee): +13 lightning / +15 temporal When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Effects when hit in melee: * 10% chance to daze at end of turn Damage when hit (Melee): 12 temporal Changes stats: +3 Dex Changes resistances: +16% lightning / +13% temporal Talent granted: +3 Block Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 24 cooldown : Effective talent level: 5.0 Power cost: 24 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (506) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
| Cloak | Ebonystalker of the Blightspawn (11 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +21 (+7 eff.) Defense: +11 (+4 eff.) Fatigue: -4% Effects when hit in melee: * 27% chance to disease * 26% chance to inflict 15% damage reduction Damage when hit (Melee): 16 mind Changes stats: +3 Str / +3 Con Changes resistances: +3% fire / +5% arcane / +6% temporal Changes resistances penetration: +5% mind Physical save: +15 (+5 eff.) Maximum life: +128.00 Maximum stamina: +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Revenant (8 def, 20 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Silence immunity: -1% Confusion immunity: +40% Pinning immunity: +0% Stun/Freeze immunity: +41% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Inventory
Rune of the Rift (338.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 392.08 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 452 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 452 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 419 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 419 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
DemonquellInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 20 darkness Changes stats: +4 Con Changes resistances: +6% fire Changes damage: +21% darkness Physical save: +6 (+2 eff.) Life regen: +1.50 Maximum life: +42.00 Amulets can have magical properties. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 320 strength, based on Magic) for 5 turns, costing 19 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Pitchwild of the BlightspawnInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +6 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Effects when hit in melee: * 20% chance to disease * 20% chance to inflict 15% damage reduction Changes stats: +9 Lck Changes resistances: +16% nature / +16% blight Changes resistances penetration: +15% acid Changes damage: +3% acid Blindness immunity: +19% Poison immunity: +32% Disease immunity: +32% Infravision radius: +5 Sight radius: +2 See invisible: +5 Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +0 (+0 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Umbraquick the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +3% acid / +25% light / +30% darkness Changes damage: +30% darkness Blindness immunity: +36% Amulets can have magical properties. |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 47 power out of 60/60) : Effective talent level: 1.6 Power cost: 47 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 14 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 5 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Xanyrivea the DeepsonslaughtCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 8 darkness Changes stats: +4 Mag Critical mult.: +15.00% Life regen: +3.80 Mana when firing critical spell: +3.00 Spell crit. chance: +7% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
mindweaver's gold amulet of manastreamingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag / +3 Wil Mental save: +7 (+2 eff.) Confusion immunity: +10% Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Mindpower: +8 (+3 eff.) Amulets can have magical properties. |
Blazequarry the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -7% Changes resistances: +6% lightning / +18% fire Changes resistances penetration: +15% lightning / +25% fire Changes damage: +6% lightning Maximum encumbrance: +32 Rings can have magical properties. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Grinokan the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 16 mind Changes stats: +2 Wil / +5 Cun / +5 Con Physical save: +10 (+3 eff.) Mental save: +26 (+8 eff.) Maximum psi: +40.00 Mindpower: +4 (+2 eff.) Rings can have magical properties. |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 32 power out of 50/50) : Effective talent level: 2.0 Power cost: 32 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 27 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ravenveil of the BlightspawnPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +17 (+6 eff.) Defense: +9 (+3 eff.) Effects when hit in melee: * 27% chance to disease * 26% chance to inflict 15% damage reduction Damage when hit (Melee): 4 fire Changes stats: +5 Dex Changes resistances: +26% light / +6% blight Changes resistances penetration: +15% blight Changes damage: +3% blight / +9% fire / +13% light Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 32 cooldown : Effective talent level: 2.2 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 25% for 5 turns. Rings can have magical properties. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Spell crit. chance: +0% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 16.39 cold and 14.96 physical damage (based on Willpower) each turn and knocking opponents back, costing 47 power out of 60/60. This azure ring seems to be always moist to the touch. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Physical save: -30 (-11 eff.) Spell save: -30 (-14 eff.) Mental save: -30 (-10 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gold ring 'Lightningimmortal'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -7% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 arcane Changes resistances: +5% arcane Changes resistances penetration: +15% arcane / +25% lightning Changes damage: +24% lightning Maximum encumbrance: +27 Rings can have magical properties. |
mule's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Disarm immunity: +22% Pinning immunity: +22% Knockback immunity: +26% Maximum life: +22.00 Rings can have magical properties. |
steel ring 'Dimblur'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom * 30% chance to inflict 15% damage reduction Damage (Melee): 9 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +5 Cun Changes resistances: +15% mind / +9% darkness Changes resistances penetration: +10% darkness Changes damage: +24% darkness Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 4.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
steel ring 'Xosetha'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +5 Dex / +6 Cun / +4 Con Changes resistances: +6% blight / +6% nature / +6% mind Grants telepathy: Humanoid/Orc Physical save: +8 (+2 eff.) Poison immunity: +14% Disease immunity: +12% See invisible: +6 Rings can have magical properties. |
stralite ring 'Boltwrest'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Changes stats: +6 Cun Changes resistances: +5% arcane / +18% lightning Changes damage: +9% arcane / +18% lightning Rings can have magical properties. |
treant's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +8% nature / +9% blight Poison immunity: +15% Disease immunity: +20% Life regen: +0.90 Maximum life: +70.00 Healing mod.: +15% Rings can have magical properties. |
Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 28 power out of 35/35) : Effective talent level: 3.0 Power cost: 28 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 103.31 fire damage, and flames will be left dealing a further 23.88 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
stralite dagger (29.5-38.35 power, 9 apr)Requires: - Dexterity 35 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Sharp, short and deadly. |
Zanorak the stralite waraxe (43-60.2 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +25% blight Changes damage: +15% arcane Mental save: +6 (+2 eff.) Mana each turn: +0.16 Mana when firing critical spell: +3.00 Maximum mana: +80.00 One-handed war axes. |
spiritwalker's hardened leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +7 Mag / +4 Wil Mana each turn: +0.10 Maximum mana: +28.00 Spell crit. chance: +3% A belt that goes around your waist. |
Helm of Knowledge (0 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% light / +15% mind / +10% arcane Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects, costing 16 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
Blightstopper (18 def, 12 armour, 52-62.4 power, 240 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +240 Damage conversion: 30% nature / 10% manaburn arcane When wielded/worn: Armour: +12 Defense: +18 (+6 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature / +0% arcane Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 (+8 eff.) Poison immunity: +0% Disease immunity: +60% It can be used to purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns, costing 19 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
452 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
35 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
19 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dรบathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 8 power out of 15/15) : Effective talent level: 3.0 Power cost: 8 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 237.37 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 15 power out of 35/35) : Effective talent level: 2.2 Power cost: 15 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus =Do Not Sell=Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
24 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 135% of the healing done. This effect scales with your Magic stat., costing 59 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 159 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 615.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 20 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
supercharged dwarven-steel torque of thermal psionic shield [power 101] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 101 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
warded dwarven-steel torque of charged psionic shield [power 73] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Maximum wards: +1 physical / +2 mind / +3 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 73 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 8 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 92 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 28 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Morbusnaught [power 271] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Str / +3 Dex / +3 Mag Changes resistances penetration: +25% nature Reduces incoming crit damage: 15.00% Maximum vim: +14.00 See invisible: +15 It can be used to fire a bolt of a random element with (base) damage 136 to 271, putting all charms on cooldown for 8 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Sir Nathan the Higher Arcane Blade level 36
56th Haze 125th year of Ascendancy at 14:45 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Sir Nathan the Higher Arcane Blade level 36
42nd Haze 125th year of Ascendancy at 02:44 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Sir Nathan the Higher Arcane Blade level 28
8th Allure 125th year of Ascendancy at 10:20 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Sir Nathan the Higher Arcane Blade level 39
25th Regrowth 126th year of Ascendancy at 02:30 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Sir Nathan the Higher Arcane Blade level 40
9th Mirth 126th year of Ascendancy at 06:26 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Sir Nathan the Higher Arcane Blade level 38
10th Regrowth 126th year of Ascendancy at 22:57 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Sir Nathan the Higher Arcane Blade level 17
59th Dusk 123rd year of Ascendancy at 04:53 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sir Nathan the Higher Arcane Blade level 15
75th Pyre 123rd year of Ascendancy at 02:28 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Sir Nathan the Higher Arcane Blade level 37
8th Allure 126th year of Ascendancy at 22:14 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Sir Nathan the Higher Arcane Blade level 38
9th Allure 126th year of Ascendancy at 22:07 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Sir Nathan the Higher Arcane Blade level 17
37th Dusk 123rd year of Ascendancy at 03:21 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sir Nathan the Higher Arcane Blade level 21
64th Haze 123rd year of Ascendancy at 04:14 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sir Nathan the Higher Arcane Blade level 24
1st Haze 124th year of Ascendancy at 11:21 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Sir Nathan the Higher Arcane Blade level 41
10th Mirth 126th year of Ascendancy at 09:24 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Sir Nathan the Higher Arcane Blade level 30
2nd Mirth 125th year of Ascendancy at 05:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sir Nathan the Higher Arcane Blade level 10
37th Dusk 122nd year of Ascendancy at 23:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sir Nathan the Higher Arcane Blade level 20
35th Haze 123rd year of Ascendancy at 03:51 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Sir Nathan the Higher Arcane Blade level 30
65th Pyre 125th year of Ascendancy at 05:32 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Sir Nathan the Higher Arcane Blade level 40
8th Mirth 126th year of Ascendancy at 15:46 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Sir Nathan the Higher Arcane Blade level 8
8th Dusk 122nd year of Ascendancy at 06:29 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Sir Nathan the Higher Arcane Blade level 27
6th Allure 125th year of Ascendancy at 06:24 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Sir Nathan the Higher Arcane Blade level 23
10th Mirth 124th year of Ascendancy at 06:26 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Sir Nathan the Higher Arcane Blade level 38
9th Allure 126th year of Ascendancy at 02:48 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Sir Nathan the Higher Arcane Blade level 12
77th Dusk 122nd year of Ascendancy at 16:56 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Sir Nathan the Higher Arcane Blade level 16
4th Flare 123rd year of Ascendancy at 07:46 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sir Nathan the Higher Arcane Blade level 12
19th Haze 122nd year of Ascendancy at 06:31 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Sir Nathan the Higher Arcane Blade level 13
48th Haze 122nd year of Ascendancy at 11:33 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Sir Nathan the Higher Arcane Blade level 28
8th Allure 125th year of Ascendancy at 00:57 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Sir Nathan the Higher Arcane Blade level 26
9th Haze 124th year of Ascendancy at 08:57 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Sir Nathan the Higher Arcane Blade level 17
31st Dusk 123rd year of Ascendancy at 21:08 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Sir Nathan the Higher Arcane Blade level 35
39th Haze 125th year of Ascendancy at 19:12 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Sir Nathan the Higher Arcane Blade level 27
37th Haze 124th year of Ascendancy at 21:25 see stats
Log
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 24th Dusk of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
Today is the 25th Dusk of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
You don't see how to get there...
You don't see how to get there...
Today is the 26th Dusk of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
Today is the 27th Dusk of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.
Today is the 28th Dusk of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
Today is the 29th Dusk of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Sir Nathan deactivates Elemental Harmony.
Sir Nathan deactivates Chant of Fortitude.
Sir Nathan deactivates Arcane Feed.
Sir Nathan deactivates Arcane Combat.
Sir Nathan deactivates Thunderstorm.
The furious lightning storm around Sir Nathan calms down and disappears.
Sir Nathan deactivates Arcane Shield.
Sir Nathan deactivates Stone Skin.
Sir Nathan deactivates Precise Strikes.
Sir Nathan deactivates Premonition.
Sir Nathan deactivates Shielding.
Sir Nathan deactivates Feather Wind.











































































































































