









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Brawler |
| Level / Exp | 23 / 95% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 49 (base 14) |
| Dexterity | 59 (base 47) |
| Constitution | 41 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 28 (base 10) |
| Cunning | 65 (base 50) |
Resources
| Life | 702/702 |
| Stamina | 211/211 |
| Healing Factor | 1.3703791469194 |
| Regeneration | 4.1796563981043 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 3 |
Offense: Barehand
| Damage | 102 |
| Accuracy | 46 |
| Crit Chance | 26% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +23% |
| Darkness | +42% |
| Lightning | +7% |
| Mind | +33% |
| All | 0% |
Offense: Damage Penetration
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 29.596689338462 (59.10447761194%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 11 |
| Physical Save | 51 |
| Spell Save | 37 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 14%( 70%) |
| Cold | + 29%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 21%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 10%( 70%) |
| Lightning | + 16%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Pinning Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
| Disarm Resistance | 38% |
| Poison Resistance | 11% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 355 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 126 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Tactical | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 2/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 18% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You failed to protect the injured seer from death by sick giant brown mouse. Escort: injured seer (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Kaka. Escort: repented thief (level 2 of Daikara) | failed |
You failed to protect the worried loremaster from death by rattlesnake. Escort: worried loremaster (level 3 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 113. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Starnull the pair of drakeskin leather boots (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Cun / +3 Con Changes resistances: +9% fire / +6% light / +5% cold Changes damage: +21% mind Physical save: +16 (+6 eff.) Mental save: +17 (+5 eff.) Life regen: +2.80 Healing mod.: +15% A pair of boots made of leather. |
| On hands | Ravenslice (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 5 lightning Changes stats: +6 Cun Changes resistances: +10% lightning Changes damage: +7% lightning / +9% darkness Mental save: +20 (+6 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +5% When used to modify unarmed attacks: Base power: 30.0 - 42.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 5). Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +11 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | dwarven-steel helm 'Venombreaker' (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: -2% Changes stats: +7 Str / +7 Dex / +2 Wil / +2 Cun / +2 Con Changes resistances: +6% nature Changes resistances penetration: +25% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Eremiroddachik the dwarven-steel pickaxe (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +2 Str / +3 Dex / +2 Mag Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +40.00 Maximum vim: +30.00 Movement speed: +10% Damage Shield penetration: +50% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Nerydhelle the steel ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +15% acid / +3% temporal / +3% darkness / +7% blight / +6% nature Physical save: +7 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+2 eff.) Poison immunity: +11% Disease immunity: +14% Mindpower: +7 (+3 eff.) Rings can have magical properties. |
| On fingers | BorurakInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +22% acid / +6% nature Changes damage: +11% acid Physical save: +3 (+1 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +38% Pinning immunity: +28% Knockback immunity: +22% Maximum life: +23.00 Rings can have magical properties. |
| Around neck | Alemaldir the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +6% nature / +6% cold Changes damage: +12% acid Physical save: +9 (+3 eff.) Blindness immunity: +5% Pinning immunity: +10% Amulets can have magical properties. |
| Main armor | voratun mail armour 'Ravenfury' (5 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +13 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +10% acid / +13% cold / +12% darkness Changes damage: +9% darkness Allows you to breathe in: water Reduces incoming crit damage: 10.00% Spell save: +6 (+3 eff.) Blindness immunity: +5% Disease immunity: +10% A suit of armour made of mail. |
| Light source | WildtorrentCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 nature Changes damage: +12% mind Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Layulera (12 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+6 eff.) Fatigue: -8% Changes stats: +2 Str / +4 Dex / +2 Mag Physical save: +7 (+3 eff.) Light radius: +2 Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt 'Voidglean'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 16 darkness Changes damage: +24% darkness Spell save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Inventory
Stormquencher the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 6 fire Changes resistances: +15% cold / +3% nature / +7% fire Changes resistances penetration: +15% lightning Changes damage: +3% lightning / +4% fire Spell save: +3 (+1 eff.) When used to modify unarmed attacks: Base power: 20.5 - 28.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 125% When this weapon hits: Fire Breath (10% chance level 3). On weapon hit: * 10 arcane resource burn Burst (radius 2) on crit: +5 fire Metal gloves protecting the hands up to the middle of the lower arm. |
Eridur the iron mail armour (11 def, 10 armour)Requires: - Strength 14 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +11 (+5 eff.) Ranged Defense: +9 (+4 eff.) Fatigue: +12% Changes resistances: +6% mind Spell save: +6 (+3 eff.) Maximum life: +21.00 A suit of armour made of mail. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (81 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 241/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Kaka the Dwarf Brawler level 21
9th Shortage 122nd year of Ascendancy at 14:44 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Kaka the Dwarf Brawler level 13
36th Profit 122nd year of Ascendancy at 03:50 see stats
Bringer of Doom
Killed a Bringer of Doom.By Kaka the Dwarf Brawler level 18
15th Loss 122nd year of Ascendancy at 16:44 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Kaka the Dwarf Brawler level 22
22nd Steel 123rd year of Ascendancy at 22:38 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Kaka the Dwarf Brawler level 18
10th Loss 122nd year of Ascendancy at 21:27 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Kaka the Dwarf Brawler level 20
17th Loss 122nd year of Ascendancy at 11:34 see stats
Exterminator
Killed 1000 creatures.By Kaka the Dwarf Brawler level 18
16th Loss 122nd year of Ascendancy at 02:58 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kaka the Dwarf Brawler level 20
30th Loss 122nd year of Ascendancy at 04:11 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kaka the Dwarf Brawler level 21
9th Shortage 122nd year of Ascendancy at 14:10 see stats
Level 10
Got a character to level 10.By Kaka the Dwarf Brawler level 10
8th Profit 122nd year of Ascendancy at 12:29 see stats
Level 20
Got a character to level 20.By Kaka the Dwarf Brawler level 20
17th Loss 122nd year of Ascendancy at 08:34 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Kaka the Dwarf Brawler level 14
43rd Profit 122nd year of Ascendancy at 11:26 see stats
Size matters
Did over 600 damage in one attack.By Kaka the Dwarf Brawler level 22
21st Steel 123rd year of Ascendancy at 00:53 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Kaka the Dwarf Brawler level 4
19th Voratun 122nd year of Ascendancy at 09:57 see stats
The Arena
Unlocked Arena mode.By Kaka the Dwarf Brawler level 10
9th Profit 122nd year of Ascendancy at 08:00 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Kaka the Dwarf Brawler level 21
9th Shortage 122nd year of Ascendancy at 14:44 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kaka the Dwarf Brawler level 21
13rd Shortage 122nd year of Ascendancy at 08:33 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Kaka the Dwarf Brawler level 13
22nd Profit 122nd year of Ascendancy at 02:31 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Kaka the Dwarf Brawler level 21
13rd Shortage 122nd year of Ascendancy at 01:33 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Kaka the Dwarf Brawler level 17
32nd Dearth 122nd year of Ascendancy at 18:33 see stats
Log
Ran for 7 turns (stop reason: interesting terrain).
Space around you starts to dissolve...
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
You are yanked out of this place!
Ran for 23 turns (stop reason: dialog is displayed).
You gain 2.50 gold from the transmogrification of Wintertide Phial.
You gain 1.21 gold from the transmogrification of clarifying cashmere wizard hat (2 def, 0 armour).
You gain 5.86 gold from the transmogrification of hardened leather gloves of the starseeker (0 def, 2 armour).
You gain 16.62 gold from the transmogrification of pair of dwarven-steel boots 'Blastwing' (0 def, 4 armour).
You gain 4.30 gold from the transmogrification of focusing cashmere robe of corrosion (+18%) (2 def, 0 armour).
You gain 3.10 gold from the transmogrification of balanced dwarven-steel waraxe (19.5-27.3 power, 4 apr).
You gain 2.50 gold from the transmogrification of potent yew vilestaff (25-30 power, 4 apr, blight element).
You gain 7.28 gold from the transmogrification of purifying vined mindstar of storms (4-4.4 power, 18 apr, mind damage).
You gain 8.02 gold from the transmogrification of treant's gold ring of misery.
You gain 1.00 gold from the transmogrification of wild infusion (resist 16%; cure magical).
There is a Mark of the Spellblaze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Today is the 16th Gold of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
Saving done.
Kaka deactivates Striking Stance.


















































































