







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 25 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by Ooze at level 25 on the 77th Pyre 122nd year of Ascendancy at 04:14 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 46 (base 46) |
| Magic | 55 (base 55) |
| Willpower | 10 (base 10) |
| Cunning | 21 (base 13) |
Resources
| Life | -20/461 |
| Insanity | 5/100 |
| Healing Factor | 1.2567804250994 |
| Regeneration | 6.5980972317717 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 5 |
| Crit Chance | 7% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Light | +7% |
| Temporal | +33% |
| All | 0% |
| Nature | +11% |
Defense: Base
| Armour (hardiness) | 17.936086829205 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 26 |
| Mental Save | 22 |
Defense: Resistances
| Temporal | + 25%( 70%) |
| Blight | + 23%( 70%) |
| All | + 17%( 70%) |
| Cold | + 26%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 31% |
| Poison Resistance | 15% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 435 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 156 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Demented / Oblivion | 1.50 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Demented / Madness | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Chronophage | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
| talent | Twofold Curse |
| talent | Revelation |
| talent | Grand Oration |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Tool | overpowered yew wand of shielding [power 422] (20/25 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 422 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 25 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | treant's gold ring of nature (+29%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +29% nature / +7% blight Changes damage: +11% nature Poison immunity: +15% Disease immunity: +13% Rings make your fingers look great! |
| On fingers | rogue's stralite ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +12 (+9 eff.) Changes stats: +6 Cun Stun/Freeze immunity: +31% Life regen: +5.00 Rings make your fingers look great! |
| Around neck | savior's steel amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 7 light / 5 darkness Effects when hit in melee: * 7% chance to reduce damage dealt by 9% * 6% chance to blind Changes damage: +7% light / +6% darkness Physical save: +12 (+6 eff.) Spell save: +11 (+6 eff.) Mental save: +14 (+7 eff.) Amulets make your neck look great! |
| In main hand | potent yew starstaff of might (23-28 power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 23.0 - 27.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +23% temporal Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | thick linen cloak of Eldoral (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +1 Dex Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | woollen robe of time (+10%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all / +10% temporal Changes damage: +10% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Chronus the Cornac Cultist of Entropy level 20
76th Pyre 122nd year of Ascendancy at 00:13 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Chronus the Cornac Cultist of Entropy level 10
74th Pyre 122nd year of Ascendancy at 22:41 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Chronus the Cornac Cultist of Entropy level 20
76th Pyre 122nd year of Ascendancy at 00:13 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Chronus the Cornac Cultist of Entropy level 21
76th Pyre 122nd year of Ascendancy at 07:53 see stats
Log
Chronus loses 6 health to the entropy.
Chronus is not stunned anymore.
Deadly Poison from Ooze hits Chronus for 14 nature damage.
Poison from Ooze hits Chronus for 73 nature damage.
Chronus uses Infusion: Healing.
Ooze's mucus ooze is wreathed in entropy.
Chronus's spell attains critical power!
Ooze's mucus ooze is wreathed in entropy.
Chronus's spell attains critical power!
Chronus stops being poisoned.
Chronus receives 196 healing from Infusion: Healing.
Ooze resists the blinding light!
Ooze hits Chronus for 35 physical, 32 physical (67 total damage).
Ooze's manaburn arcane area effect hits Ooze for 0 arcane damage.
Ooze's manaburn arcane area effect hits Ooze's mucus ooze for 0 arcane damage.
Ooze's manaburn arcane area effect hits Ooze's mucus ooze for 0 arcane damage.
Ooze's mucus ooze uses Slime Spit.
Ooze's mucus ooze hits Chronus for 20 nature damage.
Chronus's entropic storm hits Ooze for 6 darkness, 8 temporal (14 total damage).
Chronus's entropic storm hits Ooze's mucus ooze for 10 darkness, 13 temporal (23 total damage).
Chronus's entropic storm hits Ooze's mucus ooze for 10 darkness, 13 temporal (23 total damage).
Chronus loses 5 health to the entropy.
Talent Prophecy of Treason is ready to use.
Deadly Poison from Ooze hits Chronus for 14 nature damage.
Ooze uses Dual Strike.
Chronus is stunned!
Ooze performs a melee critical strike against Chronus!
Ooze hits Chronus for 47 physical, 78 physical (125 total damage).
Chronus the level 25 cornac cultist of entropy was tortured to death by Ooze on level 31 of The Arena.




























































