Yeek the level 8 Yeek Necromancer by Nedosh888

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassNecromancer
Level / Exp8 / 81%
Sizesmall
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity10 (base 10)
Constitution8 (base 10)
Magic29 (base 29)
Willpower23 (base 17)
Cunning18 (base 11)

Resources

Life116/116
Mana174/174
Soul10/10
Healing Factor0.98314606741573
Regeneration0.24578651685393

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage3
Accuracy5
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense21
Ranged Defense21
Fatigue2
Physical Save10
Spell Save18
Mental Save14

Defense: Resistances

Darkness+ 11%( 70%)
Lightning+ 15%( 70%)
Light+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance50%
Confusion Resistance35%
Instadeath Resistance100%
Poison Resistance50%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
3/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done

Equipment

Cloak
Light source
Around neck
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Skeleton master archer decays into a pile of ash!
Yeek Wayist uses
Infusion: Healing.
Yeek Wayist receives
77 healing from Infusion: Healing.
Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 10.00 gold from the transmogrification of
ash wand of conjuration [power 180] (15 cooldown).
You gain 1.52 gold from the transmogrification of
cleansing steel plate armour of acid resistance (0 def, 9 armour).
You gain 1.17 gold from the transmogrification of
cured leather armour of cold resistance (6 def, 4 armour).
You gain 9.27 gold from the transmogrification of
steel mail armour 'Abysstitan' (2 def, 11 armour).
You gain 1.40 gold from the transmogrification of
flaming steel waraxe of massacre (18.5-25.9 power, 3 apr).
You gain 2.80 gold from the transmogrification of
mighty cured leather sling of cunning (+1).
You gain 3.56 gold from the transmogrification of
mighty ash longbow of acid.
You gain 2.17 gold from the transmogrification of
steel greatsword of daylight (24.5-39.2 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (24-38.4 power, 2 apr).
You gain 0.70 gold from the transmogrification of
steel dagger of massacre (18.5-24.05 power, 6 apr).
You gain 1.20 gold from the transmogrification of
acidic steel dagger of massacre (18-23.4 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (22-33 power, 2 apr).
You gain 9.69 gold from the transmogrification of
steel ring 'Lelagontir'.
You gain 2.04 gold from the transmogrification of
warrior's steel amulet of cunning (+3).
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Yeek deactivates
Blurred Mortality.
Yeek deactivates
Necrotic Aura.