herbert the level 8 Skeleton Archer by mcasella

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp8 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength44 (base 21)
Dexterity45 (base 18)
Constitution20 (base 20)
Magic13 (base 10)
Willpower20 (base 11)
Cunning15 (base 13)

Resources

Life253/253
Stamina146/146
Healing Factor1.3789473684211
Regeneration0.34473684210526

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision7

Offense: Mainhand

Damage53
Accuracy41
Crit Chance12%
APR5
Speed0.75

Offense: Spell

Spellpower24
Crit Chance8%
Speed1

Offense: Mind

Mindpower29
Crit Chance8%
Speed1

Offense: Damage Bonus

Mind+11%
Physical+5%
Fire+5%
Nature+10%

Defense: Base

Armour (hardiness)9 (30%)
Defense16
Ranged Defense19
Fatigue9
Physical Save21
Spell Save11
Mental Save12

Defense: Resistances

Lightning+ 10%( 70%)
Nature+ 40%( 70%)
Cold+ 26%( 70%)
Blight+ 20%( 70%)
Mind+ 11%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery prowess1.30
3/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

failed
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Herbert picks up (q.): ametrine.
You pickup 0.70 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Talent Volley is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 33 turns (stop reason: dialog is displayed).


You gain 0.69 gold from the transmogrification of
miner's iron pickaxe (dig speed 28 turns).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 2.00 gold from the transmogrification of
iron gauntlets of strength (+3) (0 def, 1 armour).
You gain 1.05 gold from the transmogrification of
mindwoven linen robe of protection (2 def, 2 armour).
You gain 2.60 gold from the transmogrification of
shimmering elm magestaff of fate (10-12 power, 2 apr, lightning element).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


There is a Ruins of Kor'Pul here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.