ArchMagy the level 5 Shalore Archmage by Swede65

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassArchmage
Level / Exp5 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic24 (base 22)
Willpower24 (base 21)
Cunning12 (base 11)

Resources

Life-9/114
Mana173/173
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance10%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Arcane+19%
Cold+6%
Fire+6%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save16
Mental Save12

Defense: Resistances

Arcane+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active
active
done
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By ArchMagy the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:15
see stats

Log

ArchMagy killed Green mold!

Talent Lightning is ready to use.

Talent Manathrust is ready to use.

ArchMagy picks up (b.):
acidic steel greatmaul of daylight (28.5-42.75 power, 2 apr).
The shield around ArchMagy crumbles.


ArchMagy stops surging mana.


ArchMagy casts Teleport.


Talent Rune: Shielding is ready to use.

Talent Rune: Heat Beam is ready to use.

Talent Rune: Manasurge is ready to use.

Talent Teleport is ready to use.

Resting starts...

Rested for 17 turns (stop reason: all resources and life at maximum).


Ran for 56 turns (stop reason: taken damage).

ArchMagy is on fire!

Skeleton mage's Flame hits
ArchMagy for 74 fire damage.
Burning from Skeleton mage hits
ArchMagy for 25 fire damage.

Saving game...