John the level 12 Yeek Summoner by spiral

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.44
AddonsOpt-in Adventurers Parties 0.9.43
Items Vault 0.9.44
Stone Wardens DLC Class 0.9.44
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp12 / 5%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity11 (base 11)
Constitution16 (base 19)
Magic10 (base 10)
Willpower33 (base 24)
Cunning36 (base 22)

Resources

Life212/212
Equilibrium0
Healing Factor1
Regeneration0.65

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage6
Accuracy24
Crit Chance12%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy24
Crit Chance12%
APR12
Speed1.00

Offense: Spell

Spellpower7.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower29.75
Crit Chance11%
Speed1

Offense: Damage Bonus

Nature+3%
Physical+5%

Offense: Damage Penetration

Physical+5%

Defense: Base

Armour (hardiness)10 (30%)
Defense9.35
Ranged Defense9.35
Fatigue0
Physical Save19.1
Spell Save17.05
Mental Save33.575

Defense: Resistances

Light+ 16%( 70%)
Darkness+ 16%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance21%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Wild-gift / Summoning (melee)1.30
1/5
1/5
2/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
5/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
5/5
1/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

Light source
On head
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By John the Yeek Summoner level 10
7th Flare 122nd year of Ascendancy at 11:59
see stats

Log

Welcome to level 11 [John].
John has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

Welcome to level 12 [John].
John has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.

John is dazed!

John hits Subject Z for 8 darkness, 2 nature, 8 darkness damage (total 16.47).
John killed Subject Z!
Subject Z hits John for 34 darkness, 2 mind, 13 darkness, 6 fire, 34 darkness, 5 nature, 13 darkness damage (total 105.74).

You are unable to move!

You are unable to move!


John is not dazed anymore.


John picks up (e.):
flaming steel dagger of projection (10.5-13.65 power, 6 apr).
John picks up (f.):
huntsman's steel dagger of massacre (17-22.1 power, 6 apr).
John picks up (c.):
obsidian ring.
John picks up (s.):
spiked cured leather armour of fire resistance (2 def, 4 armour).

Option unlocked: New Class: Mindslayer (Psionic)
Talent Minotaur is ready to use.

John picks up (h.):
steel greatsword of purging (22.5-36 power, 2 apr).

John uses Knowledge of the Way.


Lore found:
Nightsong
You can read all your collected lore in the game menu, by pressing Escape.

John wears:
Nightsong.