Xerema the level 4 Ghoul Anorithil by darktornaydoe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceGhoul
ClassAnorithil
Level / Exp4 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution15 (base 10)
Magic26 (base 26)
Willpower8 (base 10)
Cunning13 (base 15)

Resources

Life159/159
Positive9/39
Negative9/39
Healing Factor1.0405405405405
Regeneration0.26013513513514

Speed

Mental0%
Attack0%
Movement+13.300910335371%
Spell+5.8377820421147%
Global+80%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage13
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance13%
Speed0.94484217328183

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%
Nature+11%

Defense: Base

Armour (hardiness)4 (32%)
Defense3
Ranged Defense5
Fatigue1
Physical Save11
Spell Save21
Mental Save7

Defense: Resistances

Acid+ 6%( 70%)
Nature+ 16%( 70%)
Cold+ 11%( 70%)
Lightning+ 6%( 70%)
Fire+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
5/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
3/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


There is a next level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Xerema wears (replacing
brass lantern): Wintertide Phial.

Xerema wears:
insulating linen wizard hat of nature (+6%) (1 def, 0 armour).

Xerema wears (replacing
surging elm starstaff (10-12 power, 2 apr, physical element)): earthen elm magestaff of might (10-12 power, 2 apr, fire element).

You gain 1.86 gold from the transmogrification of
impenetrable steel plate armour of fire resistance (4 def, 15 armour).
You gain 0.92 gold from the transmogrification of
insulating rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 2.54 gold from the transmogrification of
short elm starstaff of might (10-12 power, 2 apr, physical element).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 2.71 gold from the transmogrification of
slime-covered iron mace of persecution (12-16.8 power, 2 apr).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.


Xerema deactivates Chant of Resistance.

Xerema deactivates Hymn of Shadows.