Haladin the level 2 Shalore Alchemist by heindel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassAlchemist
Level / Exp2 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic22 (base 18)
Willpower17 (base 11)
Cunning11 (base 10)

Resources

Life111/111
Mana118/142
Healing Factor1.0245901639344
Regeneration0.2561475409836

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+11%
Light+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save20
Spell Save21
Mental Save16

Defense: Resistances

Fire+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
0/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Tool
On fingers
On fingers
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a ladder to worldmap here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Haladin wears:
wizard's copper ring.

Haladin wears:
savior's copper ring.

Haladin casts Interact with the Golem.

Golem (servant of Haladin) wears (replacing
iron battleaxe (13-19.5 power, 1 apr)): acidic iron waraxe of massacre (17-23.8 power, 2 apr).
Golem (servant of Haladin) wears:
iron shield (4 def, 2 armour, 21.5 block).
Haladin wears:
supercharged elm totem of thorny skin [power 21] (26 cooldown).

Haladin wears:
stabilizing linen wizard hat of fire (+16%) (1 def, 0 armour).

You give
spiked iron plate armour (3 def, 7 armour) to golem (servant of Haladin).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (14/14, 14-16.8 power, 1 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 2.52 gold from the transmogrification of
mighty rough leather sling of power.
You gain 1.89 gold from the transmogrification of
iron greatmaul of daylight (18-27 power, 1 apr).
You gain 0.69 gold from the transmogrification of
savior's copper ring.
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 13%; cure magical).
There is a ladder to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)