Malice the level 1 Skeleton Necromancer by zombiejoe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp1 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity18 (base 10)
Constitution10 (base 10)
Magic17 (base 17)
Willpower14 (base 14)
Cunning11 (base 11)

Resources

Life86/90
Mana89/110
Souls7/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy12
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower19.2
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense2.8
Ranged Defense2.8
Fatigue0
Physical Save9.45
Spell Save10.85
Mental Save8.75

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Malice picks up (a.): iron mail armour of acid resistance (2 def, 4 armour).
Malice picks up (a.):
mossy mindstar (2-2.2 power, 12 apr, nature damage).
Ran for 3 turns (stop reason: hostile spotted to the southwest (giant brown mouse)).


Malice casts Invoke Darkness.

Malice hits giant brown mouse for 78 darkness damage.
Malice killed giant brown mouse!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Malice picks up (a.):
iron greatmaul (13-19.5 power, 1 apr).
Ran for 2 turns (stop reason: hostile spotted to the south (giant brown rat)).


Malice casts Invoke Darkness.

Malice hits giant brown rat for 78 darkness damage.
Malice killed giant brown rat!

Resting starts...

Rested for 1 turns (stop reason: hostile spotted to the south (giant crystal rat)).


Malice hits giant crystal rat for 10 fire damage.
Giant crystal rat hits Malice for 4 physical damage.
Talent Invoke Darkness is ready to use.

Malice casts Invoke Darkness.

Malice hits giant crystal rat for 78 darkness damage.
Malice killed giant crystal rat!