









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 21 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by Zubugatira the degenerated skeleton warrior at level 11 on the 6th Dusk 122nd year of Ascendancy at 02:56 / 69Killed by NecCorn at level 12 on the 6th Dusk 122nd year of Ascendancy at 22:09 Killed by The Shade at level 13 on the 9th Dusk 122nd year of Ascendancy at 10:20 Killed by Voruwe the fire drake hatchling at level 13 on the 10th Dusk 122nd year of Ascendancy at 05:27 Killed by Voruwe the fire drake hatchling at level 13 on the 10th Dusk 122nd year of Ascendancy at 06:51 Killed by Voruwe the fire drake hatchling at level 13 on the 10th Dusk 122nd year of Ascendancy at 08:48 Killed by Poliba the green worm mass at level 14 on the 15th Dusk 122nd year of Ascendancy at 00:17 Killed by Xesewe the black mamba at level 14 on the 15th Dusk 122nd year of Ascendancy at 18:18 Killed by Isinor the white crystal at level 15 on the 16th Dusk 122nd year of Ascendancy at 06:29 Killed by Betylaith the cave bear at level 15 on the 16th Dusk 122nd year of Ascendancy at 22:41 Killed by Cyrimina the mean looking elven guard at level 16 on the 25th Dusk 122nd year of Ascendancy at 12:16 Killed by elven mage at level 17 on the 28th Dusk 122nd year of Ascendancy at 10:23 Killed by elven mage at level 17 on the 28th Dusk 122nd year of Ascendancy at 13:09 Killed by elven mage at level 17 on the 28th Dusk 122nd year of Ascendancy at 14:20 Killed by Aduwyn the mean looking elven guard at level 18 on the 29th Dusk 122nd year of Ascendancy at 11:18 Killed by Eilinora the elven warrior at level 18 on the 29th Dusk 122nd year of Ascendancy at 23:29 Killed by Xanadhevea the rattlesnake at level 18 on the 39th Dusk 122nd year of Ascendancy at 05:53 Killed by ritch flamespitter at level 18 on the 39th Dusk 122nd year of Ascendancy at 08:08 Killed by Silibeth the gloomy dire wolf at level 20 on the 43rd Dusk 122nd year of Ascendancy at 20:30 Killed by Bogteol the halfling at level 20 on the 69th Dusk 122nd year of Ascendancy at 16:27 Killed by Nimar the dwarf at level 20 on the 69th Dusk 122nd year of Ascendancy at 22:03 Killed by treant at level 20 on the 72nd Dusk 122nd year of Ascendancy at 14:39 Killed by treant at level 20 on the 72nd Dusk 122nd year of Ascendancy at 15:31 Killed by war hound at level 20 on the 72nd Dusk 122nd year of Ascendancy at 16:30 Killed by ritch flamespitter at level 20 on the 72nd Dusk 122nd year of Ascendancy at 17:19 Killed by ritch flamespitter at level 20 on the 72nd Dusk 122nd year of Ascendancy at 18:06 Killed by Latfuda the krog at level 20 on the 72nd Dusk 122nd year of Ascendancy at 18:33 Killed by ritch flamespitter at level 20 on the 72nd Dusk 122nd year of Ascendancy at 19:20 Killed by shadow at level 20 on the 72nd Dusk 122nd year of Ascendancy at 19:43 Killed by ritch flamespitter at level 20 on the 72nd Dusk 122nd year of Ascendancy at 20:32 Killed by Tiluek the halfling at level 20 on the 72nd Dusk 122nd year of Ascendancy at 21:53 Killed by shadow at level 20 on the 72nd Dusk 122nd year of Ascendancy at 22:48 Killed by shadow at level 20 on the 72nd Dusk 122nd year of Ascendancy at 23:36 Killed by shadow at level 20 on the 73rd Dusk 122nd year of Ascendancy at 00:55 Killed by Tiluek the halfling at level 20 on the 73rd Dusk 122nd year of Ascendancy at 02:11 Killed by Tiluek the halfling at level 20 on the 73rd Dusk 122nd year of Ascendancy at 04:02 Killed by shadow at level 20 on the 73rd Dusk 122nd year of Ascendancy at 05:19 Killed by shadow at level 20 on the 73rd Dusk 122nd year of Ascendancy at 06:12 Killed by shadow at level 20 on the 73rd Dusk 122nd year of Ascendancy at 06:51 Killed by shadow at level 20 on the 73rd Dusk 122nd year of Ascendancy at 08:46 Killed by Latfuda the krog at level 20 on the 73rd Dusk 122nd year of Ascendancy at 12:23 Killed by Tiluek the halfling at level 20 on the 73rd Dusk 122nd year of Ascendancy at 14:45 Killed by shadow at level 20 on the 73rd Dusk 122nd year of Ascendancy at 17:28 Killed by Alun the thalore at level 21 on the 8th Haze 122nd year of Ascendancy at 10:56 Killed by Aundi the krog at level 21 on the 8th Haze 122nd year of Ascendancy at 12:16 Killed by Aundi the krog at level 21 on the 8th Haze 122nd year of Ascendancy at 13:37 Killed by Aundi the krog at level 21 on the 8th Haze 122nd year of Ascendancy at 14:49 Killed by Aveth the human at level 21 on the 8th Haze 122nd year of Ascendancy at 16:09 Killed by Alun the thalore at level 21 on the 8th Haze 122nd year of Ascendancy at 17:31 Killed by Alun the thalore at level 21 on the 8th Haze 122nd year of Ascendancy at 19:16 Killed by Alun the thalore at level 21 on the 8th Haze 122nd year of Ascendancy at 20:34 Killed by Aveth the human at level 21 on the 8th Haze 122nd year of Ascendancy at 21:42 Killed by Aveth the human at level 21 on the 8th Haze 122nd year of Ascendancy at 23:05 Killed by Alun the thalore at level 21 on the 9th Haze 122nd year of Ascendancy at 00:27 Killed by Alun the thalore at level 21 on the 9th Haze 122nd year of Ascendancy at 01:50 Killed by Alun the thalore at level 21 on the 9th Haze 122nd year of Ascendancy at 03:20 Killed by treant at level 21 on the 9th Haze 122nd year of Ascendancy at 04:57 Killed by Alun the thalore at level 21 on the 9th Haze 122nd year of Ascendancy at 06:51 Killed by Alun the thalore at level 21 on the 9th Haze 122nd year of Ascendancy at 10:59 Killed by Alun the thalore at level 21 on the 9th Haze 122nd year of Ascendancy at 12:12 Killed by Alun the thalore at level 21 on the 9th Haze 122nd year of Ascendancy at 13:07 Killed by Alun the thalore at level 21 on the 9th Haze 122nd year of Ascendancy at 14:33 Killed by Alun the thalore at level 21 on the 9th Haze 122nd year of Ascendancy at 16:11 Killed by Alun the thalore at level 21 on the 9th Haze 122nd year of Ascendancy at 18:21 Killed by Alun the thalore at level 21 on the 9th Haze 122nd year of Ascendancy at 19:45 Killed by Alun the thalore at level 21 on the 9th Haze 122nd year of Ascendancy at 22:00 Killed by Alun the thalore at level 21 on the 9th Haze 122nd year of Ascendancy at 23:42 Killed by Alun the thalore at level 21 on the 10th Haze 122nd year of Ascendancy at 02:44 Killed by Alun the thalore at level 21 on the 10th Haze 122nd year of Ascendancy at 04:11 |
Primary Stats
| Strength | 20 (base 11) |
| Dexterity | 22 (base 12) |
| Constitution | 16 (base 15) |
| Magic | 56 (base 48) |
| Willpower | 21 (base 13) |
| Cunning | 45 (base 31) |
Resources
| Life | 348/348 |
| Mana | 215/215 |
| Soul | 6/12 |
| Healing Factor | 1.4583870967742 |
| Regeneration | 2.5521774193549 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | 0% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
| See Stealth | 42.237207129899 |
| See Invisible | 63.732592396334 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 16 |
| Crit Chance | 18% |
| APR | 13 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 20% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 12% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Darkness | +19% |
| Blight | +17% |
| Arcane | +9% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Blight | +40% |
| Darkness | +21% |
| Mind | +25% |
| Temporal | +17% |
Defense: Base
| Armour (hardiness) | 20 (35.629139072848%) |
| Defense | 36 |
| Ranged Defense | 39 |
| Fatigue | 9 |
| Physical Save | 18 |
| Spell Save | 40 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 23%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
| Darkness | + 23%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 33%( 70%) |
| Mind | + 6%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 105 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Keen Senses |
| talent | Blurred Mortality |
| talent | Necrotic Aura |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed honey tree root. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
Equipment
| On feet | blood-soaked pair of drakeskin leather boots of void walking (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +4.0% Physical power: +5 (+3 eff.) Armour: +5 Fatigue: +5% Changes resistances: +17% darkness / +24% temporal Changes resistances penetration: +16% darkness / +17% temporal Defense after a teleport: +30 Resist all after a teleport: +16% New effects duration reduction after a teleport: +20% A pair of boots made of leather. |
| Light source | survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+4 eff.) Maximum life: +40.00 Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Zubira (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 6 physical Changes stats: +5 Str / +3 Mag Changes resistances: +6% nature / +9% temporal Spell save: +3 (+1 eff.) Disease immunity: +15% See invisible: +6 It can be used to activate talent Skullcracker, placing all other charms into a 19 cooldown : Effective talent level: 3.0 Power cost: 19 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 46.7 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 19 power out of 25/25) : Effective talent level: 3.0 Power cost: 19 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Ivytha the ShadewitherInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Damage when hit (Melee): 4 darkness Changes stats: +2 Cun Changes resistances: +6% mind / +20% fire Changes resistances penetration: +5% darkness / +5% mind Changes damage: +10% fire Stun/Freeze immunity: +24% Life regen: +1.50 Rings can have magical properties. |
| On fingers | copper ring 'Getilach'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances penetration: +15% blight Changes damage: +9% arcane Mana each turn: +0.16 Spellpower: +8 (+2 eff.) Damage Shield penetration: +50% Rings can have magical properties. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Goronarirak the ash vilestaff (19-22.8 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +3 Dex Changes resistances penetration: +20% mind Changes damage: +19% darkness Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +2% Mindpower: +8 (+4 eff.) Staves designed for wielders of magic, by the greats of the art. |
| On hands | Grinuranik the iron gauntlets (6 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Defense: +6 (+3 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +2 Cun / +5 Mag Changes resistances: +3% blight / +12% acid / +6% light / +6% darkness Spell save: +32 (+11 eff.) Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 19 cooldown : Effective talent level: 1.0 Power cost: 19 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 70.67 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | duelist's drakeskin leather armour of alacrity (13 def, 13 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +13 (+5 eff.) Fatigue: +8% Changes stats: +7 Cun / +7 Dex Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
| Cloak | Belolrana the Glintfame (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Str / +1 Con Changes resistances: +9% light Changes resistances penetration: +25% blight Changes damage: +9% blight Critical mult.: +25.00% Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes damage: +8% blight / +8% fire Critical mult.: +13.00% Spellpower: +8 (+2 eff.) Amulets can have magical properties. |
Inventory
regeneration infusion of the duelist (heal 387 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 387 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 18%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 8; power 23; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
wanderer's copper amulet of dexterity (+7)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +7 Dex / +4 Cun / +4 Con Life regen: +0.40 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
copper ring 'Daymonster'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 16 light Changes resistances: +6% light / +5% blight / +3% cold / +6% nature / +5% arcane Spell save: +30 (+10 eff.) Poison immunity: +12% Disease immunity: +10% Rings can have magical properties. |
copper ring of frost (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 108.19 physical damage to all targets in line, and inflicting bleeding for another 54.10 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
hardened leather belt of unlife =waterbreath=Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Torchstreaker (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 20 fire Changes stats: +2 Mag / +2 Wil Changes resistances: +12% fire Changes resistances penetration: +15% fire Changes damage: +21% fire Spell save: +6 (+2 eff.) Maximum mana: +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +5% blight Life regen: +3.50 Maximum life: +68.00 Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Voidbrace (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% darkness Changes resistances penetration: +10% arcane / +25% darkness Changes damage: +9% darkness / +6% arcane Physical save: +6 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+3 eff.) A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 19 power out of 20/20) : Effective talent level: 3.0 Power cost: 19 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
brawler's hardened leather gloves (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +4 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+5 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Barkfurnace the dwarven-steel helm (0 def, 7 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Effects on melee hit: * Slows global speed by 30% Changes resistances: +5% arcane Changes resistances penetration: +25% arcane Changes damage: +15% arcane Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed iron helm of strength (+6) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 6 physical Changes stats: +6 Str It can be used to activate talent Skullcracker, placing all other charms into a 19 cooldown : Effective talent level: 3.0 Power cost: 19 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 46.7 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +11% light / +10% darkness A cap made of leather. |
rough leather cap 'Camoleg' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * Slows global speed by 30% Changes resistances: +3% darkness / +6% blight / +3% fire / +5% arcane / +6% nature Changes damage: +6% mind Physical save: +11 (+6 eff.) A cap made of leather. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
196 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Xerytira the Radiancethorn (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes stats: +1 Str Changes resistances: +11% nature Changes resistances penetration: +5% light Changes damage: +9% light / +12% mind / +6% nature Light radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 23 power out of 25/25) : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 123.10 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 123.10 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (71 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 185 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eilinayanne the elven-wood wand of firewall [power 245] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +2 Wil Maximum wards: +4 lightning / +3 temporal / +4 blight / +3 fire / +3 cold Changes damage: +18% blight Talent cooldown: Strike (-1 turn) Talents granted: +1 Ward +3 Strike Spell save: +6 (+2 eff.) Damage Shield penetration: +30% It can be used to creates a wall of flames lasting 4 turns (dealing 289 fire damage overall), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 7 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Ulfyregostir the ash wand of clairvoyance [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +6% cold Disease immunity: +20% Confusion immunity: +15% Pinning immunity: +5% Stun/Freeze immunity: +10% Maximum vim: +11.00 It can be used to reveal the area around you, dispelling darkness (radius 10, power 67 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of trap destruction 'Islasewen' [power 37] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +5% acid Changes damage: +9% arcane / +3% acid Talent granted: +2 Void Blast It can be used to disarm traps (37 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 14 turns. When used: 100% chance to regenerate 4 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of clairvoyance 'Olabers' [power 9] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 acid Changes resistances: +15% temporal Maximum vim: +6.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to reveal the area around you, dispelling darkness (radius 9, power 66 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By NecCorn the Cornac Necromancer level 20
60th Dusk 122nd year of Ascendancy at 07:44 see stats
Fast Curse Dispel (Exploration mode)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By NecCorn the Cornac Necromancer level 20
60th Dusk 122nd year of Ascendancy at 07:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By NecCorn the Cornac Necromancer level 10
10th Flare 122nd year of Ascendancy at 02:07 see stats
Level 20 (Exploration mode)
Got a character to level 20.By NecCorn the Cornac Necromancer level 20
41st Dusk 122nd year of Ascendancy at 18:42 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By NecCorn the Cornac Necromancer level 13
9th Dusk 122nd year of Ascendancy at 07:10 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By NecCorn the Cornac Necromancer level 9
6th Mirth 122nd year of Ascendancy at 15:42 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By NecCorn the Cornac Necromancer level 11
3rd Dusk 122nd year of Ascendancy at 10:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By NecCorn the Cornac Necromancer level 18
31st Dusk 122nd year of Ascendancy at 01:01 see stats
Log
Today is the 27th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 10:50.
Today is the 28th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
Ran for 5 turns (stop reason: hostile spotted to the southwest (ziguranth patrol)).
Today is the 29th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
Today is the 30th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 31st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
There is a A mysterious hole in the beach here (press '' or right click to use).
There is a ladder to worldmap here (press '' or right click to use).
NecCorn deactivates Necrotic Aura.
NecCorn deactivates Keen Senses.
NecCorn deactivates Blurred Mortality.





















































































