Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Campaign | Maj'Eyal |
| Mode | Tutorial Adventure |
| Sex | Female |
| Race | Tutorial Stats |
| Class | Tutorial Adventurer |
| Level / Exp | 1 / 6% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 1 / 0 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 18 (base 18) |
| Constitution | 15 (base 15) |
| Magic | 20 (base 20) |
| Willpower | 15 (base 15) |
| Cunning | 15 (base 15) |
Resources
| Life | 116/120 |
| Healing Factor | 1 |
| Regeneration | 1 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 43 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19.5 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 20.4 |
| Ranged Defense | 22.4 |
| Fatigue | 12 |
| Physical Save | 26.125 |
| Spell Save | 62.0625 |
| Mental Save | 46.166666666667 |
Defense: Resistances
| All | 0%( 70%) |
Inscriptions (0/3)
Class Talents
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/10 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You have navigated the Dungeon of Adventurer Enlightenment! Tutorial: combat stats | active |
Equipment
| On feet | Boots of Physical Save (+10) (0 def, 0 armour) Boots of Physical Save (+10) (0 def, 0 armour)Requires: - Talent Armour Training Crafted by a master 1.00 Encumbrance. Type: armor / feet When wielded/worn: Physical save: +10 Fine boots that increse your physical save by 10. |
| On fingers | Ring of Mental Save (+6) Ring of Mental Save (+6)Crafted by a master 1.00 Encumbrance. Type: jewelry / ring When wielded/worn: Mental save: +6 A ruby-studded ring. |
| Around neck | Amulet of Mindpower (+3) Amulet of Mindpower (+3)Crafted by a master 1.00 Encumbrance. Type: jewelry / amulet When wielded/worn: Mindpower: +3 A beautiful amulet that increases your mindpower by 3. |
| In main hand | iron longsword (6.5-9.1 power, 2 apr) iron longsword (6.5-9.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| In off hand | iron shield (4 def, 2 armour, 8.5 dam, 19.5 block) iron shield (4 def, 2 armour, 8.5 dam, 19.5 block)Requires: - Strength 11 - Talent Armour Training (level 3) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
| On head | Helmet of Accuracy (+6) (0 def, 0 armour) Helmet of Accuracy (+6) (0 def, 0 armour)Requires: - Talent Armour Training Crafted by a master 1.00 Encumbrance. Type: armor / head When wielded/worn: Accuracy: +6 A finely-wrought helmet that increases your Accuracy by 6. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Newly picked up elm totem of cure poisons [power 1] (20 cooldown)elm totem of cure poisons [power 1] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to removes up to 1 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
Dull-eyed orc hits Layota for 5 physical damage.
Layota misses Dull-eyed orc.
Dull-eyed orc performs a critical strike!
Dull-eyed orc hits Layota for 7 physical damage.
Layota misses Dull-eyed orc.
Dull-eyed orc performs a critical strike!
Dull-eyed orc hits Layota for 7 physical damage.
Dull-eyed orc hits Layota for 5 physical damage.
Keen-eyed orc hits Layota for 5 physical damage.
Layota hits Keen-eyed orc for 28 physical damage.
Keen-eyed orc performs a critical strike!
Keen-eyed orc hits Layota for 7 physical damage.
Layota hits Keen-eyed orc for 32 physical damage.
Keen-eyed orc hits Layota for 5 physical damage.
Layota misses Keen-eyed orc.
Keen-eyed orc performs a critical strike!
Keen-eyed orc hits Layota for 7 physical damage.
Layota hits Keen-eyed orc for 26 physical damage.
Keen-eyed orc performs a critical strike!
Keen-eyed orc hits Layota for 7 physical damage.
Layota misses Keen-eyed orc.
Keen-eyed orc performs a critical strike!
Keen-eyed orc hits Layota for 7 physical damage.
Quest 'Tutorial: combat stats' status updated! (Press 'j' to see the quest log)
You pickup 0.75 gold pieces.
Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
You pickup 1.00 gold pieces.
You pickup 0.70 gold pieces.
You pickup 0.90 gold pieces.
You pickup 0.65 gold pieces.
