Walur the level 7 Halfling Anorithil by kykygo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassAnorithil
Level / Exp7 / 81%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic32 (base 30)
Willpower10 (base 10)
Cunning23 (base 20)

Resources

Life181/181
Positive11/48
Negative15/68
Healing Factor1.1082872928177
Regeneration0.27707182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage11
Accuracy9
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance10%
Speed1

Offense: Mind

Mindpower16
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+11%
Darkness+10%
Light+13%
Arcane+3%

Defense: Base

Armour (hardiness)5 (45%)
Defense4
Ranged Defense4
Fatigue0
Physical Save22
Spell Save20
Mental Save22

Defense: Resistances

Lightning 0%( 70%)
Light+ 30%( 70%)
Physical+ 20%( 70%)
Nature+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance5%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
5/5
3/5
0/5
0/5
Celestial / Sunlight1.30
2/5
1/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
3/5
2/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

failed
failed
active
active

Equipment

Tool
Around neck
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Walur wears (replacing
Amikan): Dazzlebolt the copper amulet.

Walur wears (replacing
linen wizard hat (1 def, 0 armour)): Spiderbutcher (1 def, 0 armour).

You gain 6.35 gold from the transmogrification of
rejuvenating iron plate armour of resilience (3 def, 7 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 1.75 gold from the transmogrification of
steady iron gauntlets (0 def, 1 armour).
You gain 6.55 gold from the transmogrification of
Wretchmire (0 def, 1 armour).
You gain 2.50 gold from the transmogrification of
Flamewrought (0 def, 2 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.12 gold from the transmogrification of
arcing iron waraxe of massacre (16-22.4 power, 2 apr).
You gain 2.13 gold from the transmogrification of
arcing iron waraxe of erosion (10.5-14.7 power, 2 apr).
You gain 1.93 gold from the transmogrification of
nature's mossy mindstar of life (2-2.2 power, 12 apr, mind damage).
You gain 0.86 gold from the transmogrification of
mossy mindstar of the jelly (2.5-2.75 power, 12 apr, mind damage).
You gain 1.70 gold from the transmogrification of
hateful iron mace (12-16.8 power, 2 apr).
You gain 7.72 gold from the transmogrification of
iron greatmaul 'Growtharc' (28-42 power, 1 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Walur deactivates Chant of Fortress.