









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Drem |
| Class | Doombringer |
| Level / Exp | 12 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by Voramira the mastocytic feeder at level 1 on the 17th Voratun 122nd year of Ascendancy at 03:56 0 / 5Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 12:12 Killed by Adylaith the midge swarm at level 5 on the 22nd Voratun 122nd year of Ascendancy at 13:14 Killed by Zuberassra the sandworm at level 12 on the 32nd Profit 122nd year of Ascendancy at 06:35 Killed by Zuberassra the sandworm at level 12 on the 32nd Profit 122nd year of Ascendancy at 07:01 |
Primary Stats
| Strength | 36 (base 29) |
| Dexterity | 17 (base 10) |
| Constitution | 28 (base 14) |
| Magic | 27 (base 21) |
| Willpower | 24 (base 10) |
| Cunning | 22 (base 15) |
Resources
| Life | -15/463 |
| Stamina | 96/168 |
| Vim | 129/152 |
| Healing Factor | 1.1363636363636 |
| Regeneration | 0.28409090909091 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 29 |
| Crit Chance | 14% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +12% |
| Fire | +5% |
| Physical | +10% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +32% |
Defense: Base
| Armour (hardiness) | 25.08934837382 (81.030927835052%) |
| Defense | 9 |
| Ranged Defense | 12 |
| Fatigue | 26 |
| Physical Save | 25 |
| Spell Save | 17 |
| Mental Save | 16 |
Defense: Resistances
| Lightning | + 14%( 70%) |
| Light | + 24%( 70%) |
| Darkness | + 23%( 70%) |
| Physical | + 18%( 70%) |
| Fire | + 18%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 23% |
| Silence Resistance | 24% |
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Corruption / Torture | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| beneficial effect | Empowered by the sight of black blood, granting 5% all resistances. Spikeskin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed giant spider spinneret. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed red crystal shard. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. Anuran the pair of rough leather boots (0 def, 1 armour) (On feet)]Anuran the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1(-) Dex +3(-) Wil +3(-) Cun dps ---------- Dmg.mod +12%(-) temporal ----- def ----- Armour +1 (-) Fatigue +1% (-) Silence- +24% (-) Confus- +23% (-) Stun/Frz- +20% (-) ---------- misc Light +1 (-) A pair of boots made of leather. |
| Light source | [vs. brass lantern of health (Light source)]brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 (-) ---------- misc Light +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. miner's iron helm of dexterity (+3) (0 def, 4 armour) (On head)]miner's iron helm of dexterity (+3) (0 def, 4 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Ego] Master While equipped: Stats +3(-) Dex ----- def ----- Armour +4 (-) Fatigue +5% (-) ---------- misc Infravis +1 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Eilinywyn the elm totem of thorny skin [power 15] (20 cooldown) (Tool)]Eilinywyn the elm totem of thorny skin [power 15] (20 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: Stats +2(-) Mag +4(-) Con ---------- misc Light +3 (-) See.Invis +3 (-) Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. titan's copper ring (On fingers, 1 of 2)]titan's copper ring 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2(-) Con ----- def ----- Phys.save +4 (+2 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. titan's copper ring (On fingers, 1 of 2)]titan's copper ring of the mountain (+10%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2(-) Con dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Phys.save +4 (+2 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Airbraze (Around waist)]Airbraze 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4(-) Wil dps ---------- Spell.pwr +6 (+2 eff.) (-) Res.pen +25%(-) lightning Melee Ret 8(-) lightning ----- def ----- Resists +6%(-) lightning +6%(-) light +5%(-) darkness A belt that goes around your waist. |
| In main hand | [vs. thunderous dwarven-steel battleaxe of disruption (31-46.5 power, 2 apr) (In main hand)]thunderous dwarven-steel battleaxe of disruption (31-46.5 power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego++] Nature/Disrupt Power 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (-) Crit +6.5% (-) Atk.spd 100% (-) Against +10% (-)Unnatural On Hit: * 28% chance to daze at end of turn * disrupts spell-casting While equipped: Stats +3(-) Str +2(-) Dex +2(-) Mag +3(-) Wil +2(-) Cun +3(-) Con dps ---------- Res.pen +7%(-) lightning Massive two-handed battleaxes. |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 32.92 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | [vs. iron plate armour 'Ivuma' (6 def, 7 armour) (Main armor)]iron plate armour 'Ivuma' (6 def, 7 armour) 17.0 T1 massive armor Reqs Str 22 Heavy Armour Training 3 [Rare] Nature While equipped: Stats +1(-) Con dps ---------- Crit.mult +3.00% (-) Dmg.mod +12%(-) mind ----- def ----- Armour +7 (-) Defense +6 (+6 eff.) (-) Rng.Def +3 (+3 eff.) (-) Fatigue +20% (-) Max.HP +20.00 (-) ---------- misc Stam/turn +0.40 (-) A suit of armour made of metal plates. |
| Cloak | [vs. linen cloak of Iron Throne (1 def, 0 armour) (Cloak)]linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1(-) Str +1(-) Con ----- def ----- Defense +1 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. starlit copper amulet of willpower (+2) (Around neck)]starlit copper amulet of willpower (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Wil ----- def ----- Resists +11%(-) light +10%(-) darkness Blind- +23% (-) Amulets can have magical properties. |
Inventory
healing infusion of the wizard (heal 88)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 88 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 23%; cure magical, mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Airbraze (Around waist)]Emelaith 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Dex +0(-4) Wil +4 Con dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Res.pen +0%(-25%) lightning Melee Ret 0(-8) lightning ----- def ----- Resists +0%(-6%) lightning +0%(-6%) light +5% blight +6% mind +0%(-5%) darkness Phys.save +3 (+1 eff.) Max.HP +10.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. linen cloak of Iron Throne (1 def, 0 armour) (Cloak)]linen cloak of the Shaloren (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +0(-1) Str +1 Mag +1 Wil +0(-1) Con ----- def ----- Defense +1 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Eilinywyn the elm totem of thorny skin [power 15] (20 cooldown) (Tool)]miner's iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str +0(-2) Mag +0(-4) Con ---------- misc Light +0 (-3) Infravis +1 See.Invis +0 (-3) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Eilinywyn the elm totem of thorny skin [power 15] (20 cooldown) (Tool)]miner's iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str +0(-2) Mag +0(-4) Con ---------- misc Light +0 (-3) Infravis +1 See.Invis +0 (-3) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern of health (Light source)]bright brass lantern 2.0 T1 lite [Ego] Master While equipped: ----- def ----- Max.HP +0.00 (-41.00) ---------- misc Light +4 (+2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Tiic the Drem Doombringer level 10
9th Profit 122nd year of Ascendancy at 00:43 see stats
Level 10
Got a character to level 10.By Tiic the Drem Doombringer level 10
2nd Profit 122nd year of Ascendancy at 01:09 see stats
The Arena
Unlocked Arena mode.By Tiic the Drem Doombringer level 8
30th Voratun 122nd year of Ascendancy at 23:17 see stats
The secret city
Discovered the truth about mages.By Tiic the Drem Doombringer level 4
19th Voratun 122nd year of Ascendancy at 16:08 see stats
Log
Zuberassra the sandworm receives 27 healing.
Burning from Tiic hits Zuberassra the sandworm for 2 fire damage.
Zuberassra the sandworm starts to bleed black blood.
Zuberassra the sandworm hits Tiic for 5 physical damage.
Tiic hits Zuberassra the sandworm for 6 lightning damage.
Tiic's Fiery Aegis has been disrupted by anti-magic forces!
Zuberassra the sandworm is not disabled anymore.
Zuberassra the sandworm receives 27 healing.
Burning from Tiic hits Zuberassra the sandworm for 2 fire damage.
Black Blood Bleeding from Tiic hits Zuberassra the sandworm for 12 darkness damage.
Zuberassra the sandworm shoots!
Zuberassra the sandworm's Shoot hits Tiic for 46 physical, 4 darkness (49 total damage).
Zuberassra the sandworm's Shoot hits Tiic for 46 physical, 4 darkness (49 total damage).
Tiic's Fiery Aegis has been disrupted by anti-magic forces!
Zuberassra the sandworm stops burning.
Zuberassra the sandworm receives 27 healing.
Black Blood Bleeding from Tiic hits Zuberassra the sandworm for 14 darkness damage.
Zuberassra the sandworm strafes with his steamguns!
Zuberassra the sandworm's Strafe hits Tiic for 42 physical, 4 darkness (45 total damage).
Zuberassra the sandworm's Strafe hits Tiic for 43 physical, 4 darkness (46 total damage).
Talent Abduction is ready to use.
Tiic's Fiery Aegis has been disrupted by anti-magic forces!
Zuberassra the sandworm's is no longer blazing.
Zuberassra the sandworm receives 27 healing.
Black Blood Bleeding from Tiic hits Zuberassra the sandworm for 14 darkness damage.
Zuberassra the sandworm strafes with his steamguns!
Saving game...















































































