Jeje the level 6 Thalore Archer by Greenhell

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceThalore
ClassArcher
Level / Exp6 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity32 (base 26)
Constitution19 (base 17)
Magic8 (base 10)
Willpower15 (base 10)
Cunning19 (base 12)

Resources

Life212/212
Stamina128/128
Healing Factor1.0714285714286
Regeneration0.26785714285714

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth30.783939787388
See Invisible30.783939787388

Offense: Mainhand

Damage31
Accuracy43
Crit Chance8%
APR5
Speed0.80

Offense: Spell

Spellpower8
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Blight+10%
Lightning+12%
Nature+5%
All0%

Defense: Base

Armour (hardiness)8 (49.309173272933%)
Defense30
Ranged Defense30
Fatigue0
Physical Save11
Spell Save8
Mental Save11

Defense: Resistances

Darkness+ 5%( 70%)
Light+ 5%( 70%)
Blight+ 10%( 70%)
Nature+ 10%( 70%)
Mind+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

failed
done
active
done

Equipment

On feet
Quiver
On hands
On head
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Log

You are now inscribed with Infusion: Healing.
You have no more
healing infusion (heal 50).

Jeje wears:
Sludgegrip (0 def, 0 armour).

Talent Infusion: Regeneration is ready to use.

Space around you starts to dissolve...


Talent Evasion is ready to use.

Resting starts...

Talent Infusion: Healing is ready to use.
Talent Wrath of the Woods is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Intuitive Shots is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 7 turns (stop reason: dialog is displayed).


You gain 3.41 gold from the transmogrification of
lifebinding elm starstaff (10-12 power, 2 apr, physical element).
You gain 1.04 gold from the transmogrification of
horrifying mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
There is a Way into the heart of the gloom here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.