





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 8 / 0% |
| Size | medium |
| Lifes / Deaths | Killed by The Shade at level 8 on the 10th Mirth 122nd year of Ascendancy at 04:56 / 1 |
Primary Stats
| Strength | 16 (base 12) |
| Dexterity | 33 (base 30) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 13 (base 12) |
Resources
| Life | -4/220 |
| Stamina | 121/121 |
| Healing Factor | 1.1483870967742 |
| Regeneration | 1.3206451612903 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 16.54677130326 |
| See Invisible | 16.54677130326 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 30 |
| Crit Chance | 2% |
| APR | 5 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| Darkness | +11% |
| Light | +10% |
| Temporal | +12% |
Offense: Damage Penetration
| Physical | +8% |
| Temporal | +9% |
Defense: Base
| Armour (hardiness) | 5 (57.811550151976%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 14 |
| Mental Save | 23 |
Defense: Resistances
| Darkness | + 22%( 70%) |
| Light | + 30%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | Huge cut that bleeds, doing 8.72 physical damage per turn. Bleeding |
Quests
You failed to protect the injured seer from death by midge swarm. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On fingers | savior's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Phys.save +6 (+3 eff.) Spell.save +7 (+6 eff.) Mind.save +7 (+3 eff.) Rings can have magical properties. |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +0.90 Stun/Frz- +20% Rings can have magical properties. |
| Main armor | marauder's rough leather armour of command (9 def, 5 armour)9.0 T1 light armor [Ego++] Master/Psionic While equipped: Stats +4 Str +3 Dex +1 Cun ----- def ----- Armour +5 Defense +9 (+4 eff.) Fatigue +6% Phys.save +6 (+3 eff.) Mind.save +11 (+5 eff.) A suit of armour made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (50 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Quiver | quiver of elm arrows of daylight (14/17, 17-23.8 power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane Power 17.0 - 23.8 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 17 Ranged+ +9 light Against +8% Undead Arrows are used with bows to pierce your foes to death. |
| In main hand | keeper's elm longbow of recursion4.0 T1 longbow 2H weapon [Ego++] Arcane Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +6 On Hit: 10% Shoot 1 While equipped: dps ---------- Dmg.mod +12% temporal +12% physical Res.pen +9% temporal +8% physical ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Inventory
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
traveler's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -2% Phys.save +5 (+3 eff.) ---------- misc Max.enc +21 Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stabilizing iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour 'Airmalice' (1 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +5% physical Phys.save +22 (+11 eff.) Mind.save +3 (+1 eff.) Knockbk- +5% A suit of armour made of leather. |
miner's iron pickaxe (dig speed 27 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Free GiftCard Giveaway receives 16 healing.
Free GiftCard Giveaway stops regenerating health quickly.
Free GiftCard Giveaway feels pain again.
Free GiftCard Giveaway receives 16 healing.
Free GiftCard Giveaway receives 16 healing.
Free GiftCard Giveaway has finished recovering.
The Shade activates his dark staff!
Free GiftCard Giveaway starts to bleed.
The Shade hits Free GiftCard Giveaway for 70 physical damage.
Free GiftCard Giveaway shoots!
Talent Infusion: Regeneration is ready to use.
Bleeding from The Shade hits Free GiftCard Giveaway for 7 physical damage.
Free GiftCard Giveaway's Shoot hits The Shade for 89 physical, 9 light (98 total damage).
Free GiftCard Giveaway shoots!
Bleeding from The Shade hits Free GiftCard Giveaway for 7 physical damage.
Free GiftCard Giveaway's Shoot hits The Shade for 52 physical, 9 light (62 total damage).
Free GiftCard Giveaway shoots!
Free GiftCard Giveaway's Shoot hits The Shade for 51 physical, 9 light (61 total damage).
Talent Steady Shot is ready to use.
Bleeding from The Shade hits Free GiftCard Giveaway for 7 physical damage.
The Shade casts Freeze.
Saving game...




















































