










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Possessor |
| Level / Exp | 21 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:20 / 90Killed by black ooze at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:05 Killed by elven guard at level 5 on the 3rd Mirth 122nd year of Ascendancy at 10:44 Killed by elven mage at level 5 on the 3rd Mirth 122nd year of Ascendancy at 11:01 Killed by Bethanne the green worm mass at level 6 on the 4th Mirth 122nd year of Ascendancy at 13:34 Killed by elven mage at level 6 on the 5th Mirth 122nd year of Ascendancy at 00:04 Killed by thief at level 8 on the 19th Dusk 122nd year of Ascendancy at 19:44 Killed by Velithra the cutpurse at level 8 on the 19th Dusk 122nd year of Ascendancy at 22:05 Killed by Velithra the cutpurse at level 8 on the 19th Dusk 122nd year of Ascendancy at 23:40 Killed by Velithra the cutpurse at level 8 on the 20th Dusk 122nd year of Ascendancy at 01:07 Killed by thief at level 8 on the 20th Dusk 122nd year of Ascendancy at 16:44 Killed by bandit at level 8 on the 20th Dusk 122nd year of Ascendancy at 18:36 Killed by shadowblade at level 8 on the 20th Dusk 122nd year of Ascendancy at 18:50 Killed by Assassin Lord at level 8 on the 20th Dusk 122nd year of Ascendancy at 19:13 Killed by Assassin Lord at level 8 on the 20th Dusk 122nd year of Ascendancy at 19:26 Killed by Assassin Lord at level 8 on the 20th Dusk 122nd year of Ascendancy at 20:09 Killed by Henan the halfling at level 9 on the 44th Dusk 122nd year of Ascendancy at 15:52 Killed by Henan the halfling at level 9 on the 44th Dusk 122nd year of Ascendancy at 17:11 Killed by Rosco the dwarf at level 9 on the 44th Dusk 122nd year of Ascendancy at 18:00 Killed by Henan the halfling at level 9 on the 44th Dusk 122nd year of Ascendancy at 18:51 Killed by ritch flamespitter at level 9 on the 44th Dusk 122nd year of Ascendancy at 19:42 Killed by Aditha the large brown snake at level 9 on the 50th Dusk 122nd year of Ascendancy at 16:07 Killed by armoured skeleton warrior at level 9 on the 51st Dusk 122nd year of Ascendancy at 10:57 Killed by The Shade at level 10 on the 52nd Dusk 122nd year of Ascendancy at 09:01 Killed by Seurl the human's temporal clone at level 13 on the 71st Dusk 122nd year of Ascendancy at 21:27 Killed by golem at level 14 on the 25th Haze 122nd year of Ascendancy at 13:47 Killed by thought-forged bowman at level 14 on the 61st Haze 122nd year of Ascendancy at 04:50 Killed by bandit at level 15 on the 64th Haze 122nd year of Ascendancy at 06:31 Killed by water imp at level 15 on the 64th Haze 122nd year of Ascendancy at 22:20 Killed by saw horror at level 16 on the 65th Haze 122nd year of Ascendancy at 04:58 Killed by Salytta the large white snake at level 16 on the 65th Haze 122nd year of Ascendancy at 07:06 Killed by saw horror at level 16 on the 65th Haze 122nd year of Ascendancy at 23:47 Killed by luminous horror at level 16 on the 66th Haze 122nd year of Ascendancy at 06:05 Killed by luminous horror at level 16 on the 66th Haze 122nd year of Ascendancy at 06:58 Killed by luminous horror at level 16 on the 66th Haze 122nd year of Ascendancy at 07:10 Killed by Weirdling Beast at level 16 on the 66th Haze 122nd year of Ascendancy at 10:23 Killed by Weirdling Beast at level 16 on the 66th Haze 122nd year of Ascendancy at 11:17 Killed by slimy ooze at level 17 on the 76th Haze 122nd year of Ascendancy at 23:00 Killed by Aereldabeth the sandworm at level 17 on the 77th Haze 122nd year of Ascendancy at 11:03 Killed by cold drake at level 18 on the 4th Allure 123rd year of Ascendancy at 13:32 Killed by ritch flamespitter at level 18 on the 4th Allure 123rd year of Ascendancy at 14:34 Killed by snow giant thunderer at level 18 on the 4th Allure 123rd year of Ascendancy at 18:03 Killed by cold drake at level 18 on the 4th Allure 123rd year of Ascendancy at 18:37 Killed by snow giant boulder thrower at level 18 on the 4th Allure 123rd year of Ascendancy at 19:35 Killed by snow giant thunderer at level 18 on the 4th Allure 123rd year of Ascendancy at 20:23 Killed by cold drake hatchling at level 18 on the 5th Allure 123rd year of Ascendancy at 20:52 Killed by snow giant boulder thrower at level 18 on the 6th Allure 123rd year of Ascendancy at 17:12 Killed by Glyna the snow giant thunderer at level 18 on the 6th Allure 123rd year of Ascendancy at 18:16 Killed by orc corruptor at level 18 on the 6th Allure 123rd year of Ascendancy at 19:39 Killed by snow giant boulder thrower at level 18 on the 7th Allure 123rd year of Ascendancy at 00:19 Killed by Silemina the dredgling at level 19 on the 9th Allure 123rd year of Ascendancy at 02:27 Killed by Silemina the dredgling at level 19 on the 9th Allure 123rd year of Ascendancy at 03:06 Killed by Silemina the dredgling at level 19 on the 9th Allure 123rd year of Ascendancy at 03:14 Killed by Silemina the dredgling at level 19 on the 9th Allure 123rd year of Ascendancy at 03:24 Killed by Silemina the dredgling at level 19 on the 9th Allure 123rd year of Ascendancy at 03:38 Killed by Silemina the dredgling at level 19 on the 9th Allure 123rd year of Ascendancy at 04:08 Killed by Silemina the dredgling at level 19 on the 9th Allure 123rd year of Ascendancy at 05:18 Killed by Silemina the dredgling at level 19 on the 9th Allure 123rd year of Ascendancy at 05:43 Killed by Silemina the dredgling at level 19 on the 9th Allure 123rd year of Ascendancy at 06:03 Killed by Silemina the dredgling at level 19 on the 9th Allure 123rd year of Ascendancy at 06:29 Killed by Rantha the Abomination at level 19 on the 9th Allure 123rd year of Ascendancy at 20:44 Killed by Chronolith Twin at level 20 on the 10th Allure 123rd year of Ascendancy at 07:42 Killed by Ilaniil at level 20 on the 10th Allure 123rd year of Ascendancy at 12:46 Killed by Xoth the bandit at level 20 on the 21st Regrowth 123rd year of Ascendancy at 05:09 Killed by Minotaur of the Labyrinth at level 20 on the 24th Regrowth 123rd year of Ascendancy at 00:07 Killed by Xereta the cutpurse at level 21 on the 24th Regrowth 123rd year of Ascendancy at 06:21 Killed by Xereta the cutpurse at level 21 on the 24th Regrowth 123rd year of Ascendancy at 07:17 Killed by Xereta the cutpurse at level 21 on the 24th Regrowth 123rd year of Ascendancy at 07:32 Killed by enthralled slave at level 21 on the 42nd Regrowth 123rd year of Ascendancy at 23:11 Killed by enthralled slave at level 21 on the 43rd Regrowth 123rd year of Ascendancy at 07:33 Killed by enthralled slave at level 21 on the 43rd Regrowth 123rd year of Ascendancy at 07:44 Killed by Blood Master at level 21 on the 45th Regrowth 123rd year of Ascendancy at 13:26 Killed by luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 18:15 Killed by luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 18:21 Killed by luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 18:45 Killed by Eilinodakira the luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 19:04 Killed by luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 19:42 Killed by Eilinodakira the luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 19:50 Killed by Eilinodakira the luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 20:26 Killed by Eilinodakira the luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 20:34 Killed by Eilinodakira the luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 21:01 Killed by Eilinodakira the luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 21:21 Killed by Eilinodakira the luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 22:11 Killed by Eilinodakira the luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 22:19 Killed by Eilinodakira the luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 22:29 Killed by Eilinodakira the luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 22:40 Killed by Eilinodakira the luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 22:49 Killed by Eilinodakira the luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 22:59 Killed by Eilinodakira the luminous horror at level 21 on the 45th Regrowth 123rd year of Ascendancy at 23:08 Killed by greater multi-hued wyrm at level 21 on the 73rd Regrowth 123rd year of Ascendancy at 08:52 |
Primary Stats
| Strength | 30.6432 (base 13) |
| Dexterity | 32.2736 (base 12) |
| Constitution | 19 (base 10) |
| Magic | 76.4032 (base 10) |
| Willpower | 75 (base 50) |
| Cunning | 67.0304 (base 40) |
Resources
| Life | 397/1752 |
| Mana | 574/574 |
| Psi | 364/364 |
| Positive | 110/110 |
| Healing Factor | 1.0714285714286 |
| Regeneration | 0.80357142857146 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 8 |
| See Stealth | 64.703838008894 |
| See Invisible | 76.703838008894 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 63 |
| Crit Chance | 40% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 63 |
| Crit Chance | 40% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Physical | +10% |
| Cold | +6% |
| All | 0% |
| Lightning | +3% |
| Mind | +13% |
| Arcane | +12% |
| Fire | +64% |
| Nature | +6% |
Offense: Damage Penetration
| Darkness | +5% |
| Acid | +29% |
| Physical | +10% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 27.7816 (30%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 6 |
| Physical Save | 36 |
| Spell Save | 52 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 53%( 70%) |
| All | + 35%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 70%( 70%) |
| Darkness | + 12%( 70%) |
| Physical | + 48%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 42% |
| Stun Resistance | 16% |
| Confusion Resistance | 28% |
| Fear Resistance | 88% |
| Pinning Resistance | 0% |
| Poison Resistance | 0% |
| Blind Resistance | 88% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 338 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Psionic / Psionic menace | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| Psionic / Ravenous mind | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
| beneficial effect | Mindpower (raw) increased by 18. Sadist |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +1. | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by Bethoriatira the giant black ant. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 54. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed skeleton mage skull. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within19 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mardeneg the Stokejam (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 12 fire Changes resistances: +30% fire Changes damage: +30% fire Silence immunity: +30% Confusion immunity: +20% Stun/Freeze immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | CamimadinInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun / +6 Wil Changes damage: +8% mind Mental save: +9 (+3 eff.) Maximum psi: +40.00 Light radius: +3 Heals friendly targets nearby when you use a nature summon: +50 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Squalormistress the hardened leather cap (6 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +6 (+3 eff.) Fatigue: +3% Changes resistances: +5% all Changes damage: +6% nature Physical save: +9 (+4 eff.) Mental save: +42 (+11 eff.) Maximum psi: +20.00 Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +20 A cap made of leather. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 16 power out of 24/24) : Effective talent level: 2.0 Power cost: 16 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 208.46 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 14 power out of 25/25) : Effective talent level: 3.0 Power cost: 14 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Dimshear the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +2 Con Changes resistances penetration: +5% darkness Changes damage: +9% fire Spell save: +13 (+4 eff.) Maximum stamina: +13.00 Rings can have magical properties. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Damage when hit (Melee): 16 lightning Changes stats: +5 Str / +3 Mag / +3 Cun / +4 Con Changes resistances: +3% lightning Changes damage: +3% lightning Silence immunity: +22% Mana each turn: +0.11 Spellpower: +5 (+2 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | mindweaver's steel amulet of manastreamingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Mag / +2 Wil Mental save: +7 (+2 eff.) Confusion immunity: +14% Mana each turn: +0.15 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +29.00 Mindpower: +7 (+2 eff.) Amulets can have magical properties. |
| In main hand | vined mindstar 'Ebonyblood' (5.5-6.05 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction When wielded/worn: Changes stats: +4 Dex / +3 Con Grants telepathy: Demon/Minor Demon/Major Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Equilibrium when hit: +1.10 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% See invisible: +12 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to vined mindstar. |
| Around waist | rough leather belt 'Growthborn'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes resistances: +3% nature Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | vined mindstar of venom (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 acid Changes resistances: +4% acid Changes resistances penetration: +4% acid Changes damage: +8% acid Life regen: +0.50 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to vined mindstar. |
| Cloak | Aeroretar the cashmere cloak (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +3% acid / +20% cold Changes resistances penetration: +25% acid Changes damage: +6% acid / +12% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+5 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 54.98 to 68.72 physical damage (based on Willpower and Cunning) with knockback, costing 7 power out of 6/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
Elixir of FocusInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional class talent points. A vial of clear, steaming fluid. |
Rune of the Rift (450.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 450.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-1 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
This item will automatically be transmogrified when you leave the level.Sulfurbreaker (40.5-60.75 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +16 acid Burst (radius 1) on hit: +4 nature When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Effects on melee hit: * Slows global speed by 30% Changes resistances: +12% acid / +9% nature Changes resistances penetration: +13% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.steel greatsword 'Khelozor' (25-40 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +14 acid When wielded/worn: Armour: +6 Changes resistances: +4% physical Changes damage: +12% physical Stamina each turn: +1.40 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.hateful dwarven-steel longsword (24-33.6 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +5% Living Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.thought-forged dwarven-steel longsword of massacre (30-42 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 13% chance to cause random gloom Damage (Melee): +5 mind When wielded/worn: Changes stats: +2 Cun / +3 Wil Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.steel waraxe (12-16.8 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Aerehell the Vilerigor (19.5-27.3 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 8% When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% nature / +12% acid Changes resistances penetration: +10% acid / +25% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Dagger of the Past (25-32.5 power, 20 apr) Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
This item will automatically be transmogrified when you leave the level.hardened leather sling Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.cashmere robe (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Viletouch the cashmere cloak (11 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +11 (+5 eff.) Changes stats: +2 Cun Changes resistances: +6% nature Changes damage: +9% nature Grants telepathy: Humanoid/Orc Physical save: +14 (+6 eff.) Spell save: +13 (+4 eff.) Mental save: +15 (+4 eff.) Psi when hit: +0.16 Maximum hate: +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.pair of hardened leather boots 'Emelolramina' (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Mag Changes damage: +6% mind Spell save: +3 (+1 eff.) Mental save: +18 (+5 eff.) Lowers spell cool-downs by: 10% Mental crit. chance: +2% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.Daimostir (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances penetration: +10% mind Changes damage: +6% mind Grants telepathy: Humanoid/Orc Physical save: +8 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +40 (+10 eff.) Heals friendly targets nearby when you use a nature summon: +50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.Xanoyatha the Chargetaint (0 def, 14 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +14 Armour Hardiness: +7% Damage when hit (Melee): 8 acid Changes stats: +7 Con Changes resistances: +7% physical Changes resistances penetration: +10% acid Changes damage: +15% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.hardened leather cap 'Bethalaith' (0 def, 3 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 12 mind Changes stats: +4 Wil Changes resistances: +8% blight / +10% nature / +3% light Changes resistances penetration: +5% mind Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +15.00% A cap made of leather. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
113 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+7 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Ereligund the iron pickaxe (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +6 Str / +3 Wil / +2 Con Changes resistances: +10% nature Changes damage: +6% nature See invisible: +12 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 133 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level.yew totem of cure ailments [power 2] (7 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to remove up to 2 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 7 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ilaniil the Shalore Possessor level 13
21st Haze 122nd year of Ascendancy at 22:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ilaniil the Shalore Possessor level 18
4th Allure 123rd year of Ascendancy at 16:03 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ilaniil the Shalore Possessor level 16
66th Haze 122nd year of Ascendancy at 15:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ilaniil the Shalore Possessor level 10
51st Dusk 122nd year of Ascendancy at 12:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ilaniil the Shalore Possessor level 20
10th Allure 123rd year of Ascendancy at 06:05 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ilaniil the Shalore Possessor level 9
20th Dusk 122nd year of Ascendancy at 21:25 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Ilaniil the Shalore Possessor level 5
3rd Mirth 122nd year of Ascendancy at 10:17 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ilaniil the Shalore Possessor level 8
14th Dusk 122nd year of Ascendancy at 20:32 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ilaniil the Shalore Possessor level 7
4th Flare 122nd year of Ascendancy at 19:43 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Ilaniil the Shalore Possessor level 18
6th Allure 123rd year of Ascendancy at 11:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ilaniil the Shalore Possessor level 15
64th Haze 122nd year of Ascendancy at 16:10 see stats
Log
Wretchling's acid area effect hits Giant army ant for 17 acid damage.
Wretchling's acid area effect hits Ilaniil for 2 to psi, 3 acid (5 total damage).
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Ilaniil converts some damage to Psi!
Acid Splash from Wretchling hits Ilaniil for 1 to psi, 2 acid (2 total damage).
Ilaniil converts some damage to Psi!
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Ilaniil for 2 to psi, 3 acid (5 total damage).
Ilaniil is free from the acid.
Ilaniil uses Mind Whip.
Ilaniil's mind surges with critical power!
Ilaniil is no longer empowered.
Ilaniil focuses a beam of force from his Robe of Force!
Ilaniil's mind surges with critical power!
Talent Rune: Shielding is ready to use.
Talent Mind Whip is ready to use.
Wretchling misses Ilaniil.
Ilaniil is empowered by the suffering of others!
Ilaniil uses Mind Whip.
You collect a new ingredient: wretchling eyeball (1).
Ilaniil hits Wretchling for 198 mind damage.
Ilaniil killed Wretchling!
Ilaniil is no longer empowered.







































































