Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 22 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 35 (base 30) |
Dexterity | 18 (base 12) |
Constitution | 18 (base 18) |
Magic | 40 (base 36) |
Willpower | 18 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | 464/464 |
Hate | 100/100 |
Vim | 114/114 |
Healing Factor | 0.57113635492672 |
Regeneration | 0.57113635492672 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 51 |
Accuracy | 59 |
Crit Chance | 6% |
APR | 11 |
Speed | 1.25 |
Offense: Offhand
Damage | 25 |
Accuracy | 59 |
Crit Chance | 5% |
APR | 10 |
Speed | 1.25 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 3% |
Speed | 1.25 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Physical | -51% |
All | -60% |
Offense: Damage Penetration
Physical | +5% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 6 |
Physical Save | 22 |
Spell Save | 23 |
Mental Save | 16 |
Defense: Resistances
Acid | +100%(100%) |
Temporal | + 31%(100%) |
Blight | +100%(100%) |
Darkness | + 21%(100%) |
Fire | -17%(100%) |
All | + 19%(100%) |
Defense: Immunities
Disarm Resistance | 44% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/2)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 155 damage for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Ruin |
talent | Worm that Walks Link |
beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
Main armor | nimble rough leather armour of the hero (7 def, 2 armour) nimble rough leather armour of the hero (7 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +7 (+3 eff.) Fatigue: +6% Changes stats: +4 Str / +6 Dex / +4 Mag / +4 Wil / +4 Cun Maximum life: +34.00 Movement speed: +20% A suit of armour made of leather. |
In off hand | Xanidavena (14-20 power, 3 apr) Xanidavena (14-20 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 nature When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +12 (+6 eff.) Damage when hit (Melee): 6 mind Changes resistances: +3% darkness / +6% fire Disarm immunity: +44% Maximum psi: +10.00 Sharp, long, and deadly. |
Around waist | noble's rough leather belt noble's rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +4 Wil Damage against: +19% Summoned Reduced damage from: +16% Summoned A belt that goes around your waist. |
In main hand | truestriking dwarven-steel longsword of rage (23-32 power, 4 apr) truestriking dwarven-steel longsword of rage (23-32 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +24 (+6 eff.) Armour penetration: +7 Changes stats: +1 Str Changes resistances penetration: +5% physical Changes damage: +9% physical Sharp, long, and deadly. |
Inventory
steel ring of the mountain (+12%) steel ring of the mountain (+12%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +12% physical Changes damage: +12% physical Rings make your fingers look great! |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
balanced iron longsword of vileness (12-16 power, 2 apr) balanced iron longsword of vileness (12-16 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 24 Damage (Melee): +6 blight When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +6 (+3 eff.) Disarm immunity: +21% Sharp, long, and deadly. |
warbringer's steel longsword of crippling (14-20 power, 3 apr) warbringer's steel longsword of crippling (14-20 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Physical power: +5 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +7% physical Disarm immunity: +11% Sharp, long, and deadly. |
River's Fury (23-32 power, 8 apr) River's Fury (23-32 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+4 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 5.08 cold damage and 6.22 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Gloranor (14-20 power, 3 apr) Gloranor (14-20 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 10% chance to reduce armor by 34% On weapon crit: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 Damage (Melee): +4 mind When wielded/worn: Damage when hit (Melee): 2 acid Changes stats: +3 Cun / +1 Wil Maximum hate: +6.00 One-handed war axes. |
iron waraxe (12-18 power, 2 apr) iron waraxe (12-18 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
iron waraxe (12-17 power, 2 apr) iron waraxe (12-17 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
plaguebringer's dwarven-steel waraxe of shearing (20-27 power, 4 apr) plaguebringer's dwarven-steel waraxe of shearing (20-27 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 11% chance to reduce strength, dexterity, and constitution by 24 Damage (Melee): +7 blight When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +8% all Disease immunity: +10% One-handed war axes. |
steel waraxe 'Mardyruihir' (13-18 power, 3 apr) steel waraxe 'Mardyruihir' (13-18 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+4 eff.) Changes resistances: +3% darkness / +3% physical Cut immunity: +10% Disarm immunity: +34% Teleport immunity: +10% One-handed war axes. |
rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Robe of the Worm (Improved) (2 def, 4 armour) Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
dwarven-steel mail armour 'Issuregoran' (3 def, 8 armour) dwarven-steel mail armour 'Issuregoran' (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +2% physical / +6% mind / +5% arcane Reduces incoming crit damage: 5.00% Mental save: +14 (+9 eff.) Cut immunity: +20% Maximum life: +65.00 A suit of armour made of mail. |
enlightening iron mail armour (2 def, 4 armour) enlightening iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +3 Cun / +3 Wil Mental save: +11 (+7 eff.) A suit of armour made of mail. |
Blastfame the cured leather armour (6 def, 4 armour) Blastfame the cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +9% acid / +6% temporal / +6% light / +18% lightning / +3% darkness Maximum life: +27.00 A suit of armour made of leather. |
Achievements
Log
You pickup 0.70 gold pieces.
Talent Tendrils Eruption is ready to use.
You pickup 0.90 gold pieces.
Darven deactivates Premonition.
Darven activates Premonition.
Darven deactivates Chaos Orbs.
Darven activates Chaos Orbs.
Worm that walks (servant of Darven) no longer seems to be in sync with his ally.
Darven no longer seems to be in sync with his ally.
Darven links closer to his ally!
Worm that walks (servant of Darven) links closer to his ally!
Talent Infusion: Healing is ready to use.
Talent Foul Convergence is ready to use.
Talent Infusion: Wild is ready to use.
Talent Overgrowth is ready to use.
Ran for 7 turns (stop reason: didn't move).
Talent Resilience of the Dwarves is ready to use.
Character control switched to worm that walks (servant of Darven).
Worm that walks (servant of Darven) deactivates Infestation.
Worm that walks (servant of Darven) activates Infestation.
Worm that walks (servant of Darven) deactivates Ruin.
Worm that walks (servant of Darven) activates Ruin.
Worm that walks (servant of Darven) deactivates Worm that Walks Link.
Worm that walks (servant of Darven) activates Worm that Walks Link.