Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 50 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 80 (base 58) |
Dexterity | 18 (base 12) |
Constitution | 52 (base 22) |
Magic | 76 (base 60) |
Willpower | 32 (base 10) |
Cunning | 19 (base 10) |
Resources
Life | 1509/1521 |
Mana | 286/286 |
Hate | 100/100 |
Vim | 231/251 |
Healing Factor | 0.45389316986955 |
Regeneration | 13.344459194165 |
Speed
Mental | -50% |
Attack | -30% |
Movement | +32.60995032651% |
Spell | -50% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 39 |
ESP Range | 10 |
ESP Kinds | undead/blood |
Offense: Mainhand
Damage | 129 |
Accuracy | 69 |
Crit Chance | 9% |
APR | 7 |
Speed | 2.00 |
Offense: Offhand
Damage | 79 |
Accuracy | 69 |
Crit Chance | 10% |
APR | 12 |
Speed | 2.00 |
Offense: Spell
Spellpower | 88 |
Crit Chance | 24% |
Speed | 2 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 4% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
Acid | -54% |
Blight | -45% |
Physical | -45% |
Cold | -40% |
All | -60% |
Lightning | -50% |
Light | -48% |
Fire | -50% |
Nature | -40% |
Offense: Damage Penetration
Light | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 51 (55.65183292883%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 0 |
Physical Save | 44 |
Spell Save | 49 |
Mental Save | 29 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Arcane | + 43%(100%) |
Cold | + 34%(100%) |
All | + 31%(100%) |
Darkness | + 41%(100%) |
Light | + 41%(100%) |
Temporal | + 60%(100%) |
Physical | + 38%(100%) |
Lightning | + 41%(100%) |
Fire | + 7%(100%) |
Nature | + 70%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 532 damage for 6 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 690 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (200% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 3 physical, 3 light, 4 fire, 5 arcane, 4 cold |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Premonition |
talent | Ruin |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
beneficial effect | The target is protected by a prismatic shield blocking many instances of damage. Remaining: 1 cold, 1 fire, 3 light, 1 arcane Prismatic Shield |
detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
detrimental effect | Mind and body exposed to effects and attacks, reducing all saves and defense by 22. Exposed |
beneficial effect | Reduces nature damage received by 22%. Premonition Shield |
detrimental effect | The target is poisoned, taking 255.85 nature damage per turn. Healing received is reduced by 90%. Poison damage also hits adjacent targets for 50%. Deadly Poison |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
beneficial effect | The target is in a magical frenzy, improving spellpower by 15. Bloodlust |
detrimental effect | You have taken root becoming one with nature. Or at least the ground. Your health, armor, and armor hardiness are improved but you cannot move. You have taken root! |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Equipment
Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+4 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 3/15. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | gold Prothotipe's Prismatic Eye ring gold Prothotipe's Prismatic Eye ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 14 light Damage (Ranged): 17 light Changes stats: +11 Mag / +4 Cun / +5 Con Changes damage: +10% lightning / +10% fire / +12% light / +10% cold Talent mastery: +0.20 Golem / Arcane Spellpower: +10 (+2 eff.) Talent on hit(spell): Eye Beam (10% chance level 2). Rings make your fingers look great! |
On fingers | stralite ring 'Duatheltitan' stralite ring 'Duatheltitan'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 36 * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 16% Changes stats: +10 Wil / +5 Con Changes resistances: +3% blight Spell save: +17 (+5 eff.) Mental save: +14 (+7 eff.) Life regen: +16.00 Maximum life: +52.00 Maximum stamina: +30.00 Healing mod.: +17% Rings make your fingers look great! |
On fingers | voratun ring 'Morningobeisance' voratun ring 'Morningobeisance'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Damage when hit (Melee): 10 acid Changes stats: +10 Str / +5 Mag / +5 Cun / +2 Con Changes resistances penetration: +20% light Changes damage: +6% acid See invisible: +9 Rings make your fingers look great! |
On fingers | gladiator's stralite ring of life gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +5 Str / +7 Con Life regen: +8.00 Maximum life: +40.00 Healing mod.: +14% Rings make your fingers look great! |
Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+8 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Main armor | Fogspitter of the Blightspawn (18 def, 11 armour) Fogspitter of the Blightspawn (18 def, 11 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +11 Defense: +18 (+10 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 45% Effects when hit in melee: * 28% chance to reduce strength, dexterity, and constitution by 36 * 30% chance to reduce damage dealt by 16% Changes stats: +7 Str / +6 Dex Changes resistances: +6% blight / +8% arcane / +12% acid Physical save: +14 (+4 eff.) Spell save: +16 (+5 eff.) Life regen: +4.40 Stamina each turn: +1.80 A suit of armour made of leather. |
In off hand | Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 12.92 arcane and 12.92 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+5 eff.) Spell crit. chance: +12% It can be used to activate talent Phase Door (costing 12 power out of 12/12) : Effective talent level: 3.0 Power cost: 12 out of 12/12. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 15 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 2). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. This item has been sent to the Item's Vault. |
In main hand | Blood-Edge (46-64 power, 7 apr) Blood-Edge (46-64 power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 2/20) : Effective talent level: 4.0 Power cost: 20 out of 2/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Inventory
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+4 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 6.15 cold and 5.64 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
gladiator's gold ring gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +6 Con Rings make your fingers look great! |
gladiator's stralite ring of misery gladiator's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Effects on melee hit: * 13% chance to reduce all saves and defense by 19 Damage (Melee): 13 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 19 Damage (Ranged): 18 physical Changes stats: +5 Str / +4 Cun / +4 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
savage's stralite ring of life savage's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Spell save: +12 (+4 eff.) Life regen: +14.00 Maximum life: +66.00 Maximum stamina: +12.00 Healing mod.: +14% Rings make your fingers look great! |
savior's copper ring of power savior's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+3 eff.) Spellpower: +7 (+2 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
solipsist's steel ring solipsist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +7 (+4 eff.) Rings make your fingers look great! |
steel ring of the mountain (+12%) steel ring of the mountain (+12%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +12% physical Changes damage: +12% physical Rings make your fingers look great! |
titan's copper ring of sensing titan's copper ring of sensingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Blindness immunity: +22% Infravision radius: +4 See stealth: +7 See invisible: +6 Rings make your fingers look great! |
Punae's Blade (46-64 power, 4 apr) Punae's Blade (46-64 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+21 eff.) Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
balanced iron longsword of vileness (12-16 power, 2 apr) balanced iron longsword of vileness (12-16 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 36 Damage (Melee): +6 blight When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +6 (+4 eff.) Disarm immunity: +21% Sharp, long, and deadly. |
dwarven-steel mace 'Cinderwalker' (27-38 power, 4 apr) dwarven-steel mace 'Cinderwalker' (27-38 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +19 (+4 eff.) Physical crit. chance: +8.0% Defense: +8 (+5 eff.) Damage when hit (Melee): 4 mind Changes stats: +3 Dex Changes resistances: +6% mind Changes resistances penetration: +10% fire Changes damage: +6% mind / +9% fire Disarm immunity: +31% Combat speed: +10% Blunt and deadly. |
Urthandil (41-57 power, 6 apr) Urthandil (41-57 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +20 nature Damage (radius 1) on hit: +8 blight When wielded/worn: Accuracy: +24 (+6 eff.) Changes stats: +9 Str / +12 Wil / +13 Con Changes resistances: +5% arcane / +3% fire Changes damage: +14% physical Spell save: +15 (+5 eff.) Confusion immunity: +20% Maximum life: +84.00 One-handed war axes. |
stormbringer's stralite waraxe of crippling (32-44 power, 5 apr) stormbringer's stralite waraxe of crippling (32-44 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +16 lightning / +23 cold When wielded/worn: Physical crit. chance: +13.0% Changes resistances penetration: +13% lightning / +6% cold Movement speed: +40% One-handed war axes. |
Uliledil UliledilInfused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +6 Str / +6 Con Changes resistances: +17% acid / +3% light / +15% darkness / +26% cold / +6% blight / +17% fire / +6% nature / +17% lightning Changes damage: +9% acid Physical save: +13 (+4 eff.) Size category: +1 A belt that goes around your waist. |
balancing hardened leather belt of magery balancing hardened leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +4 Dex / +5 Mag / +6 Wil / +5 Cun Spell crit. chance: +3% Mental crit. chance: +8% A belt that goes around your waist. |
balancing hardened leather belt of the vagrant balancing hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Dex / +3 Cun / +3 Con Mental save: +8 (+4 eff.) Mindpower: +5 (+3 eff.) Mental crit. chance: +8% A belt that goes around your waist. |
noble's rough leather belt noble's rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +4 Wil Damage against: +19% Summoned Reduced damage from: +16% Summoned A belt that goes around your waist. |
rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Jetfame the steel torque of mindblast [power 165] (15 cooldown) Jetfame the steel torque of mindblast [power 165] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 16% Changes stats: +7 Str Changes resistances: +6% cold Changes resistances penetration: +10% physical Life regen: +4.00 It can be used to blast the opponent's mind dealing 56 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 34% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 45% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+6 eff.) Mindpower: +8 (+4 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Windshaper the ash totem of healing [power 176] (15 cooldown) Windshaper the ash totem of healing [power 176] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Defense: +30 (+16 eff.) Changes resistances: +9% light Changes damage: +3% nature Poison immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to heal yourself and all friendly characters within 10 spaces for 176 Activation puts all charms on cooldown for 15 turns. When used: * Gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+6 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+6 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Worm that walks (servant of Darven) casts Epidemic.
Betasetta the orc berserker is afflicted by an epidemic!
Betasetta the orc berserker is afflicted by a crippling illness!
Melee retaliation hits Worm that walks (servant of Darven) for (3 to prism), 0 arcane, (3 to prism), 0 arcane (0 total damage).
Worm that walks (servant of Darven) hits Betasetta the orc berserker for 0 blight, 0 blight, 0 light, 0 blight, 0 blight, 0 light, 0 blight, 0 arcane, 0 darkness (0 total damage).
Poison bursts out of Darven's corpse!
Worm that walks (servant of Darven) is poisoned!
Betasetta the orc berserker roars triumphantly.
Character control switched to worm that walks (servant of Darven).
Deep Wound from Betasetta the orc berserker hits Darven for 86 physical damage.
Deadly Poison from Betasetta the orc berserker hits worm that walks (servant of Darven) for (38 absorbed), 0 nature (0 total damage).
Deadly Poison from Betasetta the orc berserker hits Darven for 124 nature damage.
Betasetta the orc berserker prepares for the next kill!
Deadly Poison from Betasetta the orc berserker killed Darven!
Betasetta the orc berserker speeds up.
The shield around worm that walks (servant of Darven) crumbles.
Deadly Poison from Betasetta the orc berserker hits worm that walks (servant of Darven) for (75 absorbed), 0 nature (0 total damage).
Deep Wound from Worm that walks (servant of Darven) hits Betasetta the orc berserker for 26 physical damage.
Epidemic from Worm that walks (servant of Darven) hits Betasetta the orc berserker for 0 blight damage.
Betasetta the orc berserker slows down.
Betasetta the orc berserker performs a melee critical strike against worm that walks (servant of Darven)!
Betasetta the orc berserker is covered in acid!
Betasetta the orc berserker performs a melee critical strike against worm that walks (servant of Darven)!
Worm that walks (servant of Darven) is crippled.
Greater Weapon Focus from Betasetta the orc berserker performs a melee critical strike against worm that walks (servant of Darven)!
Worm that walks (servant of Darven)'s is vulnerable to attacks and effects!
Betasetta the orc berserker hits worm that walks (servant of Darven) for (95 to prism), 0 physical, (1 to prism), 0 acid, 4 lightning, (5 to prism), 0 cold, (7 to prism), 0 fire, (72 to prism), 0 physical, (1 to prism), 0 acid, 4 lightning, (5 to prism), 0 cold, (7 to prism), 0 fire (8 total damage).
Greater Weapon Focus from Betasetta the orc berserker hits worm that walks (servant of Darven) for (89 to prism), 0 physical, (1 to prism), 0 acid, 4 lightning, (5 to prism), 0 cold, (7 to prism), 0 fire (4 total damage).
Melee retaliation hits Betasetta the orc berserker for 0 acid, 0 acid, 0 acid (0 total damage).