
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 33 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 16:11 / 139Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:20 Killed by giant eel at level 6 on the 78th Pyre 122nd year of Ascendancy at 07:03 Killed by giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 07:16 Killed by Shax the Slimy at level 6 on the 79th Pyre 122nd year of Ascendancy at 06:48 Killed by storm drake hatchling at level 6 on the 79th Pyre 122nd year of Ascendancy at 07:37 Killed by Xomina the large brown snake at level 10 on the 7th Mirth 122nd year of Ascendancy at 02:44 Killed by Poressra the giant green ant at level 11 on the 9th Mirth 122nd year of Ascendancy at 13:12 Killed by Wrathroot at level 11 on the 9th Mirth 122nd year of Ascendancy at 17:02 Killed by Wrathroot at level 11 on the 9th Mirth 122nd year of Ascendancy at 17:13 Killed by Lisyra the rogue at level 13 on the 2nd Flare 122nd year of Ascendancy at 21:59 Killed by Lisyra the rogue at level 13 on the 2nd Flare 122nd year of Ascendancy at 22:09 Killed by Xanytha the giant white ant at level 14 on the 3rd Flare 122nd year of Ascendancy at 03:00 Killed by gwelgoroth at level 14 on the 4th Flare 122nd year of Ascendancy at 18:51 Killed by snow giant boulder thrower at level 14 on the 6th Flare 122nd year of Ascendancy at 16:10 Killed by Urkis, the High Tempest at level 14 on the 6th Flare 122nd year of Ascendancy at 16:25 Killed by Urkis, the High Tempest at level 14 on the 6th Flare 122nd year of Ascendancy at 16:36 Killed by Urkis, the High Tempest at level 14 on the 6th Flare 122nd year of Ascendancy at 18:41 Killed by Urkis, the High Tempest at level 14 on the 6th Flare 122nd year of Ascendancy at 18:49 Killed by Urkis, the High Tempest at level 14 on the 6th Flare 122nd year of Ascendancy at 19:26 Killed by Urkis, the High Tempest at level 14 on the 6th Flare 122nd year of Ascendancy at 19:37 Killed by Urkis, the High Tempest at level 14 on the 6th Flare 122nd year of Ascendancy at 19:44 Killed by Urkis, the High Tempest at level 14 on the 6th Flare 122nd year of Ascendancy at 19:59 Killed by snow giant boulder thrower at level 15 on the 7th Flare 122nd year of Ascendancy at 00:19 Killed by Belylle the yellow ooze at level 15 on the 4th Dusk 122nd year of Ascendancy at 20:41 Killed by Belylle the yellow ooze at level 15 on the 4th Dusk 122nd year of Ascendancy at 21:04 Killed by Belylle the yellow ooze at level 15 on the 4th Dusk 122nd year of Ascendancy at 21:22 Killed by Belylle the yellow ooze at level 15 on the 4th Dusk 122nd year of Ascendancy at 21:55 Killed by Arfost at level 15 on the 4th Dusk 122nd year of Ascendancy at 22:43 Killed by rogue at level 15 on the 9th Dusk 122nd year of Ascendancy at 09:34 Killed by bandit at level 15 on the 10th Dusk 122nd year of Ascendancy at 09:08 Killed by Linaigai the human at level 15 on the 11st Dusk 122nd year of Ascendancy at 16:36 Killed by gaeramarth at level 16 on the 25th Dusk 122nd year of Ascendancy at 18:07 Killed by fiery orc wyrmic at level 16 on the 27th Dusk 122nd year of Ascendancy at 07:50 Killed by orc grand master assassin at level 17 on the 27th Dusk 122nd year of Ascendancy at 09:35 Killed by orc cryomancer at level 17 on the 27th Dusk 122nd year of Ascendancy at 10:56 Killed by orc cryomancer at level 17 on the 27th Dusk 122nd year of Ascendancy at 11:16 Killed by orc cryomancer at level 17 on the 27th Dusk 122nd year of Ascendancy at 12:12 Killed by orc pyromancer at level 17 on the 27th Dusk 122nd year of Ascendancy at 18:51 Killed by skeleton archer at level 17 on the 29th Dusk 122nd year of Ascendancy at 19:29 Killed by Nerivena the degenerated skeleton warrior at level 17 on the 30th Dusk 122nd year of Ascendancy at 12:42 Killed by skeleton warrior at level 18 on the 31st Dusk 122nd year of Ascendancy at 09:57 Killed by forest wight at level 18 on the 31st Dusk 122nd year of Ascendancy at 12:21 Killed by luminous horror at level 18 on the 31st Dusk 122nd year of Ascendancy at 16:09 Killed by luminous horror at level 18 on the 31st Dusk 122nd year of Ascendancy at 17:08 Killed by luminous horror at level 18 on the 31st Dusk 122nd year of Ascendancy at 17:53 Killed by Emolevena the barrow wight's temporal clone at level 18 on the 33rd Dusk 122nd year of Ascendancy at 01:25 Killed by dread at level 18 on the 33rd Dusk 122nd year of Ascendancy at 17:06 Killed by Filio Flightfond at level 18 on the 33rd Dusk 122nd year of Ascendancy at 21:08 Killed by Filio Flightfond at level 19 on the 33rd Dusk 122nd year of Ascendancy at 22:06 Killed by Filio Flightfond at level 19 on the 33rd Dusk 122nd year of Ascendancy at 22:32 Killed by Filio Flightfond at level 19 on the 33rd Dusk 122nd year of Ascendancy at 22:42 Killed by Filio Flightfond at level 19 on the 33rd Dusk 122nd year of Ascendancy at 23:30 Killed by skeleton magus at level 19 on the 34th Dusk 122nd year of Ascendancy at 00:07 Killed by skeleton warrior at level 19 on the 34th Dusk 122nd year of Ascendancy at 17:27 Killed by vampire lord at level 19 on the 34th Dusk 122nd year of Ascendancy at 17:45 Killed by vampire lord at level 19 on the 34th Dusk 122nd year of Ascendancy at 18:01 Killed by delayed explosion trap at level 19 on the 34th Dusk 122nd year of Ascendancy at 22:31 Killed by spinning beam at level 19 on the 34th Dusk 122nd year of Ascendancy at 22:43 Killed by fiery orc wyrmic at level 19 on the 35th Dusk 122nd year of Ascendancy at 11:41 Killed by skeleton warrior at level 19 on the 35th Dusk 122nd year of Ascendancy at 12:44 Killed by The Master at level 20 on the 37th Dusk 122nd year of Ascendancy at 13:52 Killed by The Master at level 20 on the 37th Dusk 122nd year of Ascendancy at 14:15 Killed by will o' the wisp at level 20 on the 37th Dusk 122nd year of Ascendancy at 14:39 Killed by The Master at level 20 on the 37th Dusk 122nd year of Ascendancy at 16:27 Killed by will o' the wisp at level 20 on the 37th Dusk 122nd year of Ascendancy at 17:48 Killed by The Master at level 20 on the 37th Dusk 122nd year of Ascendancy at 18:05 Killed by The Master at level 20 on the 37th Dusk 122nd year of Ascendancy at 20:27 Killed by The Master at level 20 on the 37th Dusk 122nd year of Ascendancy at 21:25 Killed by The Master at level 20 on the 37th Dusk 122nd year of Ascendancy at 22:54 Killed by skeleton master archer at level 20 on the 37th Dusk 122nd year of Ascendancy at 23:30 Killed by skeleton mage at level 20 on the 37th Dusk 122nd year of Ascendancy at 23:37 Killed by will o' the wisp at level 20 on the 37th Dusk 122nd year of Ascendancy at 23:55 Killed by The Master at level 20 on the 38th Dusk 122nd year of Ascendancy at 00:04 Killed by The Master at level 20 on the 38th Dusk 122nd year of Ascendancy at 02:13 Killed by The Master at level 20 on the 38th Dusk 122nd year of Ascendancy at 02:23 Killed by The Master at level 20 on the 38th Dusk 122nd year of Ascendancy at 04:34 Killed by Betibrenne the grave wight at level 21 on the 38th Dusk 122nd year of Ascendancy at 09:13 Killed by Betibrenne the grave wight at level 21 on the 38th Dusk 122nd year of Ascendancy at 09:27 Killed by skeleton magus at level 21 on the 38th Dusk 122nd year of Ascendancy at 11:34 Killed by Saluwyn the snow giant at level 21 on the 57th Dusk 122nd year of Ascendancy at 17:22 Killed by cold drake at level 21 on the 57th Dusk 122nd year of Ascendancy at 18:07 Killed by snow giant thunderer at level 21 on the 57th Dusk 122nd year of Ascendancy at 22:04 Killed by temporal stalker at level 23 on the 62nd Dusk 122nd year of Ascendancy at 19:24 Killed by Chronolith Twin at level 23 on the 63rd Dusk 122nd year of Ascendancy at 01:43 Killed by Mayuralle the Guardian at level 24 on the 65th Dusk 122nd year of Ascendancy at 03:51 Killed by Salylle the giant yellow ant at level 24 on the 65th Dusk 122nd year of Ascendancy at 09:54 Killed by gwelgoroth at level 24 on the 67th Dusk 122nd year of Ascendancy at 03:45 Killed by quasit at level 24 on the 71st Dusk 122nd year of Ascendancy at 13:22 Killed by elven cultist at level 24 on the 71st Dusk 122nd year of Ascendancy at 16:00 Killed by ogre mauler at level 24 on the 72nd Dusk 122nd year of Ascendancy at 00:43 Killed by elven tempest at level 24 on the 72nd Dusk 122nd year of Ascendancy at 03:12 Killed by elven blood mage at level 25 on the 72nd Dusk 122nd year of Ascendancy at 09:00 Killed by Emeledhemina the elven guard at level 25 on the 72nd Dusk 122nd year of Ascendancy at 16:21 Killed by elven cultist at level 25 on the 72nd Dusk 122nd year of Ascendancy at 18:05 Killed by ogre warmaster at level 25 on the 72nd Dusk 122nd year of Ascendancy at 21:53 Killed by wretchling at level 25 on the 72nd Dusk 122nd year of Ascendancy at 23:55 Killed by elven tempest at level 25 on the 73rd Dusk 122nd year of Ascendancy at 10:19 Killed by elven blood mage at level 25 on the 73rd Dusk 122nd year of Ascendancy at 16:29 Killed by Zubywen the elven warrior at level 25 on the 73rd Dusk 122nd year of Ascendancy at 20:05 Killed by elven cultist at level 25 on the 74th Dusk 122nd year of Ascendancy at 07:26 Killed by elven cultist at level 25 on the 74th Dusk 122nd year of Ascendancy at 09:18 Killed by elven corruptor at level 25 on the 74th Dusk 122nd year of Ascendancy at 12:59 Killed by elven corruptor at level 25 on the 74th Dusk 122nd year of Ascendancy at 15:48 Killed by elven corruptor at level 25 on the 74th Dusk 122nd year of Ascendancy at 17:55 Killed by venom drake at level 26 on the 1st Haze 122nd year of Ascendancy at 08:56 Killed by temporal stalker at level 26 on the 1st Haze 122nd year of Ascendancy at 18:43 Killed by Bethuseth the orc grand master assassin's temporal clone at level 26 on the 1st Haze 122nd year of Ascendancy at 23:11 Killed by Bethuseth the orc grand master assassin at level 26 on the 2nd Haze 122nd year of Ascendancy at 01:56 Killed by Bethuseth the orc grand master assassin at level 26 on the 2nd Haze 122nd year of Ascendancy at 03:33 Killed by Veand the Bringer of Doom at level 26 on the 4th Haze 122nd year of Ascendancy at 21:50 Killed by orc grand master assassin at level 27 on the 5th Haze 122nd year of Ascendancy at 14:37 Killed by orc soldier at level 27 on the 7th Haze 122nd year of Ascendancy at 01:13 Killed by Golbug the Destroyer at level 27 on the 7th Haze 122nd year of Ascendancy at 05:06 Killed by orc grand master assassin at level 29 on the 19th Haze 122nd year of Ascendancy at 00:21 Killed by orc necromancer at level 29 on the 19th Haze 122nd year of Ascendancy at 11:50 Killed by venom drake at level 29 on the 33rd Haze 122nd year of Ascendancy at 00:26 Killed by Bethema the orc warrior at level 29 on the 33rd Haze 122nd year of Ascendancy at 02:28 Killed by icy orc wyrmic at level 29 on the 33rd Haze 122nd year of Ascendancy at 04:32 Killed by orc soldier at level 29 on the 33rd Haze 122nd year of Ascendancy at 11:38 Killed by orc pyromancer at level 29 on the 34th Haze 122nd year of Ascendancy at 02:50 Killed by orc high pyromancer at level 29 on the 34th Haze 122nd year of Ascendancy at 10:46 Killed by orc high pyromancer at level 29 on the 34th Haze 122nd year of Ascendancy at 12:20 Killed by orc high pyromancer at level 29 on the 34th Haze 122nd year of Ascendancy at 13:46 Killed by Warmaster Gnarg at level 29 on the 34th Haze 122nd year of Ascendancy at 15:44 Killed by Warmaster Gnarg at level 29 on the 34th Haze 122nd year of Ascendancy at 17:21 Killed by orc pyromancer at level 29 on the 34th Haze 122nd year of Ascendancy at 19:08 Killed by Warmaster Gnarg at level 29 on the 34th Haze 122nd year of Ascendancy at 21:30 Killed by overpowered greater multi-hued wyrm at level 30 on the 35th Haze 122nd year of Ascendancy at 08:25 Killed by overpowered greater multi-hued wyrm at level 30 on the 35th Haze 122nd year of Ascendancy at 10:02 Killed by overpowered greater multi-hued wyrm at level 30 on the 35th Haze 122nd year of Ascendancy at 12:14 Killed by overpowered greater multi-hued wyrm at level 30 on the 35th Haze 122nd year of Ascendancy at 13:48 Killed by overpowered greater multi-hued wyrm at level 30 on the 35th Haze 122nd year of Ascendancy at 15:59 Killed by overpowered greater multi-hued wyrm at level 31 on the 35th Haze 122nd year of Ascendancy at 17:54 Killed by Arfost at level 31 on the 35th Haze 122nd year of Ascendancy at 19:31 Killed by overpowered greater multi-hued wyrm at level 31 on the 35th Haze 122nd year of Ascendancy at 21:14 Killed by overpowered greater multi-hued wyrm at level 32 on the 35th Haze 122nd year of Ascendancy at 22:52 Killed by overpowered greater multi-hued wyrm at level 32 on the 36th Haze 122nd year of Ascendancy at 00:38 Killed by overpowered greater multi-hued wyrm at level 32 on the 36th Haze 122nd year of Ascendancy at 02:04 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 14 (base 14) |
| Constitution | 24 (base 21) |
| Magic | 80 (base 54) |
| Willpower | 72 (base 49) |
| Cunning | 20 (base 20) |
Resources
| Life | 441/441 |
| Mana | 325/325 |
| Healing Factor | 1 |
| Regeneration | 2.35 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 25.822402695317 |
| See Invisible | 37.504854689302 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 15 |
| Crit Chance | 8% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 27 |
| Ranged Defense | 35 |
| Fatigue | 3 |
| Physical Save | 13 |
| Spell Save | 36 |
| Mental Save | 30 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.50 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Blur Sight |
| talent | Feather Wind |
| talent | Phantasmal Shield |
| talent | Spellcraft |
| talent | Premonition |
| talent | Shielding |
| talent | Arcane Power |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Arfost. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed storm wyrm claw. * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | eldritch pair of hardened leather boots of rushing (0 def, 3 armour) eldritch pair of hardened leather boots of rushing (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +2 Mag / +3 Wil / +3 Con Mana each turn: +0.36 Maximum mana: +31.00 Spell crit. chance: +3% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 37.79 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | aegis cashmere wizard hat of the sentry (2 def, 0 armour) aegis cashmere wizard hat of the sentry (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Life regen: +2.10 Infravision radius: +3 See stealth: +7 See invisible: +7 Damage Shield Power: +7% Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 65%, and attempts to push all creatures other then yourself out of its radius, inflicting 12.94 light damage and 13.97 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel pickaxe of Reknor (dig speed 16 turns) dwarven-steel pickaxe of Reknor (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | conjurer's steel ring of pilfering conjurer's steel ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+5 eff.) Armour penetration: +7 Defense: +7 (+4 eff.) Changes stats: +5 Mag / +5 Wil Spellpower: +5 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | psionicist's gold ring of power psionicist's gold ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+4 eff.) Changes stats: +4 Wil Mental save: +8 (+4 eff.) Spellpower: +7 (+2 eff.) Mindpower: +9 (+3 eff.) Rings can have magical properties. |
| Around waist | spiritwalker's rough leather belt of shielding spiritwalker's rough leather belt of shieldingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Changes stats: +1 Mag Mana each turn: +0.14 Maximum mana: +22.00 It can be used to create a temporary shield that absorbs 173 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
| In main hand | Yvoyatha the dragonbone vilestaff (142% power, 6 apr, blight element) Yvoyatha the dragonbone vilestaff (142% power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 142% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +3% mind Changes damage: +30% blight Talent granted: +1 Command Staff Mana each turn: +0.35 Only die when reaching: -80.00 life Maximum mana: +43.00 Spellpower: +46 (+11 eff.) Spell crit. chance: +14% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+5 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
| Cloak | thick cashmere cloak of sorcery (2 def, 7 armour) thick cashmere cloak of sorcery (2 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes stats: +3 Mag / +4 Wil Changes resistances: +12% cold Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the sneak (30 nature damage, 39% healing reduction)insidious poison infusion of the sneak (30 nature damage, 39% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 29.71 nature damage per turn for 7 turns, and reducing the target's healing received by 39%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 6; power 20; turns 3; dispells darkness)sun infusion (rad 6; power 20; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 3 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (438.00 temporal damage, removed from time 4 turns) Rune of the Rift (438.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 560.64 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (98 acid damage; dur 5; apply 20)acid wave rune (98 acid damage; dur 5; apply 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 97.52 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 20. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (222 acid damage; dur 5; apply 21)acid wave rune (222 acid damage; dur 5; apply 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 221.54 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune of the wizard (power 15 for 8 turns)invisibility rune of the wizard (power 15 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 15) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (182 lightning damage)lightning rune (182 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 60.77 to 182.32 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the wizard (range 170)teleportation rune of the wizard (range 170) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 170 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. stralite amuletstralite amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. rogue's stralite ring of frost (+28%)rogue's stralite ring of frost (+28%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +5 Cun Changes resistances: +28% cold Changes damage: +14% cold Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. rogue's stralite ring of the mind (+10%)rogue's stralite ring of the mind (+10%) Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +5 Cun Changes resistances: +10% mind Changes damage: +10% mind Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. chilling stralite battleaxe of paradox (155% power, 3 apr)chilling stralite battleaxe of paradox (155% power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 155% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +13 temporal / +13 cold When wielded/worn: Damage when hit (Melee): 16 temporal Changes resistances: +9% temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe (153% power, 3 apr)stralite battleaxe (153% power, 3 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 153% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of corruption (154% power, 3 apr)stralite battleaxe of corruption (154% power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 155% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 7% chance to inflict damage reduction * 20% chance to curse the target Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of phasing (153% power, 22 apr)stralite battleaxe of phasing (153% power, 22 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 154% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +22 Physical crit. chance: +7.5% Attack speed: 100% Damage Shield penetration (this weapon only): +35% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Glorebrewe the Splendourviper (134% power, 9 apr)Glorebrewe the Splendourviper (134% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom * 20% chance to blind Burst (radius 2) on crit: +4 light When wielded/worn: Accuracy: +8 (+6 eff.) Defense: +8 (+4 eff.) Damage when hit (Melee): 4 mind Changes resistances penetration: +10% light Disarm immunity: +26% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger (135% power, 9 apr)stralite dagger (135% power, 9 apr) Requires: - Dexterity 35 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 135% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatmaul (164% power, 3 apr)balanced stralite greatmaul (164% power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 165% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+7 eff.) Defense: +12 (+6 eff.) Disarm immunity: +45% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. quick stralite greatmaul of nature (169% power, 3 apr)quick stralite greatmaul of nature (169% power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 170% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 111% When wielded/worn: Accuracy: +12 (+8 eff.) Changes stats: +5 Dex Changes resistances: +9% all Changes resistances penetration: +9% nature Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. slime-covered stralite greatmaul of erosion (164% power, 3 apr)slime-covered stralite greatmaul of erosion (164% power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 165% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 16% Damage (Melee): +12 temporal / +13 nature Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul (168% power, 3 apr)stralite greatmaul (168% power, 3 apr) Requires: - Strength 35 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul (165% power, 3 apr)stralite greatmaul (165% power, 3 apr) Requires: - Strength 35 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 166% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul (163% power, 3 apr)stralite greatmaul (163% power, 3 apr) Requires: - Strength 35 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 163% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of crippling (167% power, 3 apr)stralite greatmaul of crippling (167% power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 168% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Warmaster Gnarg's Murderblade (172% power, 19 apr)Warmaster Gnarg's Murderblade (172% power, 19 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 172% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
This item will automatically be transmogrified when you leave the level. Merkul's Second EyeMerkul's Second Eye Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
This item will automatically be transmogrified when you leave the level. elven-wood longbowelven-wood longbow Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbowelven-wood longbow Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbowelven-wood longbow Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mage-hunter's dragonbone longbow of powermage-hunter's dragonbone longbow of power Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Effects on ranged hit: * 6 arcane resource burn Changes stats: +3 Cun / +3 Wil Changes resistances penetration: +17% physical Changes damage: +10% physical Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ranger's elven-wood longbow of dexterity (+6)ranger's elven-wood longbow of dexterity (+6) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +6 Dex Changes resistances penetration: +14% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. manaburning stralite longsword (140% power, 5 apr)manaburning stralite longsword (140% power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 11 arcane resource burn Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword (140% power, 5 apr)stralite longsword (140% power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 140% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace of erosion (148% power, 5 apr)stralite mace of erosion (148% power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +12 nature / +11 temporal Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace of vileness (149% power, 5 apr)stralite mace of vileness (149% power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 6% chance to disease Damage (Melee): +5 blight Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. creative thorny mindstar of resolve (96% power, 24 apr, mind damage)creative thorny mindstar of resolve (96% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 96% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +4 Wil Critical mult.: +13.00% Physical save: +4 (+4 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. parasitic pulsing mindstar (109% power, 32 apr, nature damage)parasitic pulsing mindstar (109% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Power: 109% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Life leech chance: +11% Life leech: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar (107% power, 32 apr, nature damage)pulsing mindstar (107% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar (107% power, 32 apr, mind damage)pulsing mindstar (107% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar (97% power, 24 apr, nature damage)thorny mindstar (97% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 97% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. throat-seeking reinforced leather sling of true flightthroat-seeking reinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +17 nature When wielded/worn: Accuracy: +10 (+7 eff.) Physical crit. chance: +13.0% Changes resistances penetration: +5% nature Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Glareonslaught the elven-wood magestaff (129% power, 5 apr, fire element)Glareonslaught the elven-wood magestaff (129% power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 light Changes resistances penetration: +10% mind Changes damage: +6% light / +25% fire Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +13% Light radius: +3 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood vilestaff of illumination (129% power, 5 apr, fire element)cruel elven-wood vilestaff of illumination (129% power, 5 apr, fire element) Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Defense: +6 (+3 eff.) Effects on melee hit: * 8% chance to blind Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 136.82 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen elven-wood magestaff of illumination (129% power, 5 apr, lightning element)earthen elven-wood magestaff of illumination (129% power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Armour Hardiness: +9% Defense: +9 (+5 eff.) Effects on melee hit: * 6% chance to blind Changes damage: +25% lightning Talent granted: +1 Command Staff Physical save: +6 (+6 eff.) Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 136.82 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff of might (129% power, 5 apr, darkness element)elven-wood starstaff of might (129% power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff (129% power, 5 apr, darkness element)elven-wood vilestaff (129% power, 5 apr, darkness element) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood starstaff of might (129% power, 5 apr, temporal element)ethereal elven-wood starstaff of might (129% power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +10 (+5 eff.) Damage (Melee): 8 % chance of confusion Changes damage: +25% temporal Talent granted: +1 Command Staff Spellpower: +16 (+4 eff.) Spell crit. chance: +13% Damage Shield penetration: +14% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew vilestaff (120% power, 4 apr, blight element)yew vilestaff (120% power, 4 apr, blight element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% blight Talent granted: +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. chilling stralite waraxe of projection (135% power, 5 apr)chilling stralite waraxe of projection (135% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 136% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +9 mind / +13 cold It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe (135% power, 5 apr)stralite waraxe (135% power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 136% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blurring drakeskin leather belt of valianceblurring drakeskin leather belt of valiance Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +16 (+8 eff.) Changes stats: +3 Wil Stealth bonus: +11 Mental save: +9 (+4 eff.) Maximum life: +47.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belthardened leather belt 1.00 Encumbrance. Type: armor / belt ; tier 3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. monstrous hardened leather belt of resiliencemonstrous hardened leather belt of resilience Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+4 eff.) Changes stats: +4 Str / +4 Con Physical save: +8 (+7 eff.) Maximum life: +34.00 Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. shadow elven-silk cloak of Iron Throne (3 def, 0 armour)shadow elven-silk cloak of Iron Throne (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +13% darkness Changes resistances penetration: +14% darkness Changes damage: +17% darkness Stealth bonus: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellcowled elven-silk cloak of protection (3 def, 0 armour)spellcowled elven-silk cloak of protection (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +3 Mag / +1 Wil Spell save: +13 (+6 eff.) Mental save: +9 (+4 eff.) Maximum mana: +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
This item will automatically be transmogrified when you leave the level. The Calm (15 def, 0 armour)The Calm (15 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+8 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of alchemy (3 def, 0 armour)mindwoven silk robe of alchemy (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances: +13% acid / +13% physical / +13% fire / +14% cold Changes damage: +8% acid / +6% physical / +9% fire / +8% cold Talent cooldown: Refit Golem (-3 turns) Mental save: +19 (+9 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe (3 def, 0 armour)silk robe (3 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of life (3 def, 0 armour)slimy silk robe of life (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Effects when hit in melee: * Slows global speed by 5% * 3 arcane resource burn Changes resistances: +15% blight Life regen: +3.20 Maximum life: +64.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. eldritch pair of hardened leather boots of spellbinding (0 def, 3 armour)eldritch pair of hardened leather boots of spellbinding (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Mag / +3 Wil Spell save: +3 (+2 eff.) Mana each turn: +0.19 Maximum mana: +34.00 Spell crit. chance: +3% Lowers spell cool-downs by: 10% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. grounding pair of dwarven-steel boots of disengagement (0 def, 4 armour)grounding pair of dwarven-steel boots of disengagement (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +2 Dex Changes resistances: +8% lightning / +6% temporal It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. miner's pair of hardened leather boots of tirelessness (0 def, 10 armour)miner's pair of hardened leather boots of tirelessness (0 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Stamina each turn: +0.50 Maximum stamina: +10.00 Infravision radius: +2 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. alchemist's hardened leather gloves (0 def, 2 armour)alchemist's hardened leather gloves (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 5 acid / 6 fire / 5 cold / 6 lightning Changes stats: +3 Mag / +3 Wil Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. heroic hardened leather gloves of archery (0 def, 6 armour)heroic hardened leather gloves of archery (0 def, 6 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+5 eff.) Armour penetration: +10 Armour: +6 Changes stats: +4 Cun / +4 Dex Mental save: +6 (+3 eff.) Maximum life: +55.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. umbral hardened leather gloves of strength (+3) (0 def, 2 armour)umbral hardened leather gloves of strength (+3) (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+4 eff.) Armour: +2 Damage (Melee): 7 darkness Changes stats: +3 Str Changes resistances: +7% darkness Changes damage: +5% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Eye of the Forest (8 def, 0 armour)Eye of the Forest (8 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+6 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
This item will automatically be transmogrified when you leave the level. clarifying cashmere wizard hat of nature (+16%) (2 def, 0 armour)clarifying cashmere wizard hat of nature (+16%) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Cun Changes resistances: +16% nature Changes damage: +11% nature Mental save: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm (0 def, 4 armour)dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. hardened leather cap (0 def, 3 armour)hardened leather cap (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather cap of constitution (+4) (0 def, 3 armour)hardened leather cap of constitution (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con A cap made of leather. |
This item will automatically be transmogrified when you leave the level. mindcaging dwarven-steel helm of strength (+4) (0 def, 4 armour)mindcaging dwarven-steel helm of strength (+4) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str Changes resistances: +12% mind Mental save: +12 (+6 eff.) Confusion immunity: +27% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour (4 def, 7 armour)reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked stralite plate armour of stability (7 def, 13 armour)spiked stralite plate armour of stability (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Damage when hit (Melee): 11 physical Changes resistances: +7% physical Physical save: +20 (+13 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield (8 def, 2 armour, 85 block)dwarven-steel shield (8 def, 2 armour, 85 block) Requires: - Strength 24 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced stralite shield (10 def, 9 armour, 177 block)reinforced stralite shield (10 def, 9 armour, 177 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring stralite shield (10 def, 2 armour, 145 block)scouring stralite shield (10 def, 2 armour, 145 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Effects when hit in melee: * 23% chance to reduce powers by 20% * 19 arcane resource burn Changes stats: +4 Con Changes resistances: +9% acid / +8% nature Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. blazing quiver of elven-wood arrows of the leech (19/19, 152% power, 14 apr)blazing quiver of elven-wood arrows of the leech (19/19, 152% power, 14 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 152% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 19 On weapon hit: * Slows global speed by 5% * leeches stamina from the target Damage (Ranged): +20 fire Burst (radius 2) on crit: +5 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly quiver of elven-wood arrows of vileness (20/20, 157% power, 14 apr)deadly quiver of elven-wood arrows of vileness (20/20, 157% power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 157% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon hit: * 9% chance to disease Damage (Ranged): +13 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's quiver of elven-wood arrows of accuracy (20/20, 154% power, 14 apr)inquisitor's quiver of elven-wood arrows of accuracy (20/20, 154% power, 14 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 154% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +12 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon crit: * burns latent spell energy Damage (Ranged): +16 manaburn arcane Arrows are used with bows to pierce your foes to death. |
208 alchemist agate 208 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+7 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+7 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of Reknor (dig speed 16 turns)dwarven-steel pickaxe of Reknor (dig speed 16 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +7% darkness / +7% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of stralite shots of corruption (23/23, 152% power, 5 apr)plaguebringer's pouch of stralite shots of corruption (23/23, 152% power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 152% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 23 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 13% chance to disease * 20% chance to curse the target Damage (Ranged): +19 blight / +9 darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots (22/22, 154% power, 5 apr)pouch of stralite shots (22/22, 154% power, 5 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 155% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 22 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. dwarven-steel torque of mindblast [power 209] (6 cooldown)dwarven-steel torque of mindblast [power 209] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to fire a blast of psionic energies in a range 9 beam dealing 104.50 to 209.00 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. stralite torque of psychoportation [power 43] (30 cooldown)stralite torque of psychoportation [power 43] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 43), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. stralite torque of psychoportation [power 42] (30 cooldown)stralite torque of psychoportation [power 42] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 42), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. elven-wood totem of thorny skin [power 61] (20 cooldown)elven-wood totem of thorny skin [power 61] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 61 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. arcane elven-wood wand of conjuration [power 319] (10 cooldown)arcane elven-wood wand of conjuration [power 319] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element with (base) damage 160 to 319, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 10 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. volcanic elven-wood wand of trap destruction [power 80] (15 cooldown)volcanic elven-wood wand of trap destruction [power 80] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +1 Volcano It can be used to disarm traps (80 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Arfost the Cornac Archmage level 21
42nd Dusk 122nd year of Ascendancy at 14:02 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Arfost the Cornac Archmage level 30
35th Haze 122nd year of Ascendancy at 08:22 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Arfost the Cornac Archmage level 29
24th Haze 122nd year of Ascendancy at 15:27 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Arfost the Cornac Archmage level 26
4th Haze 122nd year of Ascendancy at 21:48 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Arfost the Cornac Archmage level 27
7th Haze 122nd year of Ascendancy at 06:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Arfost the Cornac Archmage level 20
37th Dusk 122nd year of Ascendancy at 14:34 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arfost the Cornac Archmage level 14
6th Flare 122nd year of Ascendancy at 19:54 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Arfost the Cornac Archmage level 32
36th Haze 122nd year of Ascendancy at 03:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Arfost the Cornac Archmage level 10
3rd Mirth 122nd year of Ascendancy at 18:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Arfost the Cornac Archmage level 20
36th Dusk 122nd year of Ascendancy at 12:39 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Arfost the Cornac Archmage level 30
35th Haze 122nd year of Ascendancy at 01:05 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Arfost the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:08 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Arfost the Cornac Archmage level 27
6th Haze 122nd year of Ascendancy at 07:38 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Arfost the Cornac Archmage level 28
7th Haze 122nd year of Ascendancy at 12:56 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Arfost the Cornac Archmage level 29
34th Haze 122nd year of Ascendancy at 17:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Arfost the Cornac Archmage level 22
60th Dusk 122nd year of Ascendancy at 03:31 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Arfost the Cornac Archmage level 20
38th Dusk 122nd year of Ascendancy at 06:18 see stats
Log
Arfost deactivates Keen Senses.
Arfost activates Keen Senses.
Arfost deactivates Arcane Shield.
Arfost activates Arcane Shield.
Arfost deactivates Blur Sight.
Arfost activates Blur Sight.
Arfost deactivates Arcane Power.
Arfost activates Arcane Power.
Arfost deactivates Phantasmal Shield.
Arfost activates Phantasmal Shield.
Arfost deactivates Spellcraft.
Arfost activates Spellcraft.
Arfost deactivates Premonition.
Arfost activates Premonition.
Arfost deactivates Shielding.
Arfost activates Shielding.
Arfost deactivates Feather Wind.
Arfost activates Feather Wind.
Ran for 6 turns (stop reason: interesting terrain).
Arfost deactivates Phantasmal Shield.
Arfost deactivates Arcane Shield.
Arfost deactivates Shielding.
Arfost deactivates Blur Sight.
Arfost deactivates Spellcraft.
Arfost deactivates Arcane Power.
Arfost deactivates Premonition.
Arfost deactivates Feather Wind.
Arfost deactivates Keen Senses.
