







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Mindslayer |
| Level / Exp | 20 / 97% |
| Size | small |
| Lifes / Deaths | Killed by Subject Z at level 7 on the 2nd Mirth 122nd year of Ascendancy at 05:16 / 113Killed by Subject Z at level 7 on the 2nd Mirth 122nd year of Ascendancy at 06:20 Killed by Subject Z at level 7 on the 2nd Mirth 122nd year of Ascendancy at 08:00 Killed by Subject Z at level 7 on the 2nd Mirth 122nd year of Ascendancy at 09:32 Killed by armoured skeleton warrior at level 9 on the 3rd Mirth 122nd year of Ascendancy at 03:02 Killed by Animated harmonious vined mindstar of venom at level 11 on the 4th Mirth 122nd year of Ascendancy at 05:49 Killed by Andwal the halfling at level 17 on the 24th Dusk 122nd year of Ascendancy at 00:10 Killed by skeleton master archer at level 17 on the 2nd Haze 122nd year of Ascendancy at 04:31 Killed by Isann the skeleton master archer at level 17 on the 2nd Haze 122nd year of Ascendancy at 07:00 Killed by Isann the skeleton master archer at level 17 on the 2nd Haze 122nd year of Ascendancy at 08:12 Killed by Isann the skeleton master archer at level 17 on the 2nd Haze 122nd year of Ascendancy at 08:48 Killed by Isann the skeleton master archer at level 17 on the 2nd Haze 122nd year of Ascendancy at 09:45 Killed by rotting mummy at level 17 on the 2nd Haze 122nd year of Ascendancy at 11:56 Killed by Brada the Invoker at level 17 on the 2nd Haze 122nd year of Ascendancy at 13:28 Killed by Brada the Invoker at level 17 on the 2nd Haze 122nd year of Ascendancy at 14:41 Killed by Brada the Invoker at level 17 on the 2nd Haze 122nd year of Ascendancy at 15:18 Killed by Brada the Invoker at level 17 on the 2nd Haze 122nd year of Ascendancy at 16:15 Killed by Brada the Invoker at level 17 on the 2nd Haze 122nd year of Ascendancy at 17:23 Killed by Smumaal the Invoker at level 17 on the 2nd Haze 122nd year of Ascendancy at 20:09 Killed by Smumaal the Invoker at level 17 on the 2nd Haze 122nd year of Ascendancy at 21:41 Killed by fire drake at level 17 on the 2nd Haze 122nd year of Ascendancy at 22:58 Killed by giant spider at level 17 on the 3rd Haze 122nd year of Ascendancy at 01:42 Killed by Merigulak the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 02:21 Killed by Merigulak the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 03:29 Killed by Merigulak the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 04:30 Killed by Merigulak the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 06:13 Killed by Merigulak the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 07:20 Killed by Merigulak the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 08:20 Killed by Merigulak the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 09:15 Killed by Merigulak the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 10:13 Killed by Merigulak the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 11:51 Killed by Merigulak the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 13:06 Killed by Merigulak the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 14:39 Killed by Merigulak the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 15:42 Killed by Merigulak the Bringer of Doom at level 17 on the 3rd Haze 122nd year of Ascendancy at 16:38 Killed by skeleton master archer at level 18 on the 4th Haze 122nd year of Ascendancy at 06:38 Killed by skeleton master archer at level 18 on the 4th Haze 122nd year of Ascendancy at 09:13 Killed by orc necromancer at level 18 on the 4th Haze 122nd year of Ascendancy at 11:38 Killed by ghast at level 18 on the 4th Haze 122nd year of Ascendancy at 13:13 Killed by ghast at level 18 on the 4th Haze 122nd year of Ascendancy at 15:19 Killed by ghast at level 18 on the 4th Haze 122nd year of Ascendancy at 16:00 Killed by ghast at level 18 on the 4th Haze 122nd year of Ascendancy at 16:39 Killed by ghast at level 18 on the 4th Haze 122nd year of Ascendancy at 17:13 Killed by ghoul at level 18 on the 4th Haze 122nd year of Ascendancy at 18:23 Killed by skeleton master archer at level 18 on the 5th Haze 122nd year of Ascendancy at 01:13 Killed by Greater Mummy Lord at level 18 on the 5th Haze 122nd year of Ascendancy at 05:36 Killed by Greater Mummy Lord at level 18 on the 5th Haze 122nd year of Ascendancy at 07:43 Killed by Greater Mummy Lord at level 18 on the 5th Haze 122nd year of Ascendancy at 09:37 Killed by Greater Mummy Lord at level 18 on the 5th Haze 122nd year of Ascendancy at 10:58 Killed by Greater Mummy Lord at level 18 on the 5th Haze 122nd year of Ascendancy at 11:28 Killed by Greater Mummy Lord at level 18 on the 5th Haze 122nd year of Ascendancy at 12:30 Killed by Greater Mummy Lord at level 18 on the 5th Haze 122nd year of Ascendancy at 13:26 Killed by Greater Mummy Lord at level 18 on the 5th Haze 122nd year of Ascendancy at 14:27 Killed by Greater Mummy Lord at level 18 on the 5th Haze 122nd year of Ascendancy at 15:57 Killed by Greater Mummy Lord at level 18 on the 5th Haze 122nd year of Ascendancy at 17:01 Killed by Greater Mummy Lord at level 18 on the 5th Haze 122nd year of Ascendancy at 18:07 Killed by armoured skeleton warrior at level 18 on the 5th Haze 122nd year of Ascendancy at 20:48 Killed by Greater Mummy Lord at level 18 on the 5th Haze 122nd year of Ascendancy at 23:25 Killed by Greater Mummy Lord at level 18 on the 6th Haze 122nd year of Ascendancy at 00:21 Killed by Greater Mummy Lord at level 18 on the 6th Haze 122nd year of Ascendancy at 00:33 Killed by Greater Mummy Lord at level 18 on the 6th Haze 122nd year of Ascendancy at 01:34 Killed by Greater Mummy Lord at level 18 on the 6th Haze 122nd year of Ascendancy at 02:18 Killed by Greater Mummy Lord at level 18 on the 6th Haze 122nd year of Ascendancy at 03:21 Killed by Greater Mummy Lord at level 18 on the 6th Haze 122nd year of Ascendancy at 04:25 Killed by skeleton master archer at level 18 on the 6th Haze 122nd year of Ascendancy at 05:58 Killed by Greater Mummy Lord at level 18 on the 6th Haze 122nd year of Ascendancy at 07:45 Killed by Greater Mummy Lord at level 18 on the 6th Haze 122nd year of Ascendancy at 08:51 Killed by Greater Mummy Lord at level 18 on the 6th Haze 122nd year of Ascendancy at 09:48 Killed by Greater Mummy Lord at level 18 on the 6th Haze 122nd year of Ascendancy at 10:31 Killed by Greater Mummy Lord at level 18 on the 6th Haze 122nd year of Ascendancy at 11:26 Killed by Greater Mummy Lord at level 18 on the 6th Haze 122nd year of Ascendancy at 12:24 Killed by Greater Mummy Lord at level 19 on the 6th Haze 122nd year of Ascendancy at 15:20 Killed by Greater Mummy Lord at level 19 on the 6th Haze 122nd year of Ascendancy at 16:00 Killed by Greater Mummy Lord at level 19 on the 6th Haze 122nd year of Ascendancy at 16:41 Killed by Greater Mummy Lord at level 19 on the 6th Haze 122nd year of Ascendancy at 17:16 Killed by Greater Mummy Lord at level 19 on the 6th Haze 122nd year of Ascendancy at 18:26 Killed by Greater Mummy Lord at level 19 on the 6th Haze 122nd year of Ascendancy at 19:38 Killed by Greater Mummy Lord at level 19 on the 6th Haze 122nd year of Ascendancy at 20:20 Killed by Greater Mummy Lord at level 19 on the 6th Haze 122nd year of Ascendancy at 21:10 Killed by Greater Mummy Lord at level 19 on the 6th Haze 122nd year of Ascendancy at 22:48 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 00:14 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 01:05 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 02:28 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 03:33 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 04:12 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 05:31 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 06:18 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 07:38 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 08:21 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 09:01 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 09:40 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 12:11 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 13:17 Killed by orc berserker at level 19 on the 7th Haze 122nd year of Ascendancy at 14:27 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 15:20 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 16:01 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 16:56 Killed by large white snake at level 19 on the 7th Haze 122nd year of Ascendancy at 20:37 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 21:25 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 22:27 Killed by Greater Mummy Lord at level 19 on the 7th Haze 122nd year of Ascendancy at 23:05 Killed by Greater Mummy Lord at level 19 on the 8th Haze 122nd year of Ascendancy at 00:37 Killed by Greater Mummy Lord at level 19 on the 8th Haze 122nd year of Ascendancy at 05:26 Killed by Greater Mummy Lord at level 19 on the 8th Haze 122nd year of Ascendancy at 06:08 Killed by Greater Mummy Lord at level 19 on the 8th Haze 122nd year of Ascendancy at 07:01 Killed by Greater Mummy Lord at level 19 on the 8th Haze 122nd year of Ascendancy at 07:50 Killed by Greater Mummy Lord at level 19 on the 8th Haze 122nd year of Ascendancy at 08:38 Killed by Greater Mummy Lord at level 19 on the 8th Haze 122nd year of Ascendancy at 13:25 Killed by Greater Mummy Lord at level 19 on the 8th Haze 122nd year of Ascendancy at 14:21 Killed by Assassin Lord at level 19 on the 15th Haze 122nd year of Ascendancy at 05:17 Killed by Velyrina the Guardian at level 19 on the 28th Haze 122nd year of Ascendancy at 07:21 Killed by venom drake at level 20 on the 40th Haze 122nd year of Ascendancy at 11:07 Killed by Mindworm at level 20 on the 40th Haze 122nd year of Ascendancy at 14:53 |
Primary Stats
| Strength | 30 (base 14) |
| Dexterity | 34 (base 10) |
| Constitution | 8 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 60 (base 43) |
| Cunning | 58 (base 42) |
Resources
| Life | 260/260 |
| Psi | 148/148 |
| Healing Factor | 0.97959106305132 |
| Regeneration | 3.0857118486116 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +59.30768307989% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 49.84903874937 |
| See Invisible | 48.84903874937 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 40 |
| Crit Chance | 38% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 40 |
| Crit Chance | 38% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Light | +11% |
| Nature | +10% |
| Cold | +10% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Acid | +16% |
Defense: Base
| Armour (hardiness) | 37 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 19 |
| Physical Save | 24 |
| Spell Save | 43 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 40%( 70%) |
| All | 0%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 20%( 70%) |
| Mind | + 24%( 70%) |
| Darkness | + 30%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Confusion Resistance | 55% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 161 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.41 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Effects
| talent | Augmentation |
| talent | Beyond the Flesh |
| talent | Skate |
| talent | Thermal Shield |
| talent | Kinetic Aura |
| talent | Thermal Aura |
| talent | Kinetic Shield |
| detrimental effect | Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage. Heady Scent |
Quests
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by shivgoroth. Escort: repented thief (level 3 of Norgos Lair) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed sandworm tooth. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | voratun greatsword of evisceration (61-98 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 Base power: 61.0 - 97.6 Uses stat: 102% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +16.0% Physical power: +10 (+5 eff.) Massive two-handed swords. |
| Light source | dreamer's dwarven lantern of clarityInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +16 (+5 eff.) Mindpower: +7 (+2 eff.) Mental crit. chance: +8% Light radius: +5 See stealth: +14 See invisible: +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | thaloren drakeskin leather cap of the bounder (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +7 Dex / +4 Wil Changes resistances: +7% blight Mental save: +10 (+3 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 95.1 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On feet | stealthy pair of drakeskin leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +8 Lck / +6 Dex Stealth bonus: +10 A pair of boots made of leather. |
| Tool | powerful ash totem of summon tentacle [power 150] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 300 Base Damage: 172 Armor: 0 All Resist: 10 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | wizard's copper ring of light (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +22% light Changes damage: +11% light Spell save: +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | copper ring of frost (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% cold Changes damage: +10% cold Rings make your fingers look great! |
| Around neck | copper amulet of mastery (0.11 Psionic / Augmented striking)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.11 Psionic / Augmented striking Amulets make your neck look great! |
| In main hand | dreamer's living mindstar of venom (18-20 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 9 acid Changes resistances: +18% mind / +13% acid Changes resistances penetration: +16% acid Changes damage: +14% acid Talent granted: +1 Attune Mindstar Mental save: +7 (+2 eff.) Life regen: +2.00 Psi each turn: +1.00 Maximum psi: +28.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 138.73 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| In off hand | dreamer's living mindstar of life (15-16 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +16% mind Talent granted: +1 Attune Mindstar Mental save: +5 (+2 eff.) Life regen: +0.90 Psi each turn: +1.10 Maximum life: +27.00 Maximum psi: +30.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | skylord's drakeskin leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Str / +5 Dex / +2 Wil / +7 Cun / +3 Con Physical save: +15 (+8 eff.) Spell save: +17 (+5 eff.) Mental save: +21 (+6 eff.) Mindpower: +6 (+2 eff.) A belt that goes around your waist. |
| Main armor | Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+6 eff.) Mindpower: +10 (+3 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
Prismatic Rune (6 turns; acid, physical, nature, cold)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 5 nature, 3 cold It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
stabilizing gold amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Dex Changes resistances: +11% temporal Pinning immunity: +25% Knockback immunity: +23% Amulets make your neck look great! |
Poltergeist's Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 102% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Physical crit. chance: +2.0% Changes stats: +6 Str Changes damage: +4% all Reduced damage from: +25% Dragon Physical save: +9 (+5 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% Spell crit. chance: +2% Mental crit. chance: +2% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 42% Wil, 15% Mag, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 40.60 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
This item will automatically be transmogrified when you leave the level.warbringer's dwarven-steel dagger of evisceration (18-23 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 42% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +8.0% Physical power: +14 (+7 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +19% Sharp, short and deadly. |
Eye of Summer (8-9 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
harmonious vined mindstar of venom (6-7 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 5 acid Changes resistances: +2% nature / +5% acid Changes resistances penetration: +3% nature / +5% acid Changes damage: +2% nature / +6% acid Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +1 Attune Mindstar Life regen: +2.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+4 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 51.21 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (102). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Poltergeist's Lorebers (12-18 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 85% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +5 nature When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +8.0% Defense: +6 (+3 eff.) Damage when hit (Melee): 4 mind Changes stats: +2 Cun Changes damage: +9% mind / +4% all Disarm immunity: +20% Spell crit. chance: +2% Mental crit. chance: +3% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.flaming dwarven-steel waraxe of massacre (28-40 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 28.5 - 39.9 Uses stat: 85% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +8 fire One-handed war axes. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+10 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 21 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal A belt that goes around your waist. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots of disengagement (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Cun / +2 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 72% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 73.29 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
stabilizing linen wizard hat (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Wil Physical save: +5 (+3 eff.) A pointy cloth hat, very wizardly... |
Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 11.27 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
drakeskin leather armour of command (30 def, 15 armour)Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +30 (+15 eff.) Fatigue: +8% Changes stats: +6 Cun Mental save: +15 (+5 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.prismatic hardened leather armour (9 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+4 eff.) Fatigue: +8% Changes resistances: +16% light / +13% darkness A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Mental save: +5 (+2 eff.) Light radius: +3 See stealth: +7 See invisible: +7 Healing mod.: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.cleansing yew totem of stinging [power 242] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 266 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Tiger deactivates Stealth.
frail mouse evades Tiger.
frail mouse evades Tiger.
frail mouse evades Tiger.
frail mouse evades Tiger.
frail mouse evades Snow cat.
frail mouse evades Snow cat.
Tiger attacks empty space.
Tiger attacks empty space.
Sabertooth tiger briefly catches sight of you!
Tiger attacks empty space.
Frail mouse is no longer evading attacks.
Snow cat hits Snow cat for 6 physical damage.
Talent Nimble Movements is ready to use.
Frail mouse dashes quickly!
Frail mouse dashes quickly!
Snow cat dashes quickly!
Character control switched to unlocks.
There is a way to the previous level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.









































































































