








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Shadowblade |
| Level / Exp | 20 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 12:14 / 105Killed by skeleton archer at level 4 on the 75th Pyre 122nd year of Ascendancy at 18:20 Killed by skeleton archer at level 4 on the 75th Pyre 122nd year of Ascendancy at 21:35 Killed by fire drake at level 11 on the 20th Dusk 122nd year of Ascendancy at 00:49 Killed by fire drake hatchling at level 11 on the 20th Dusk 122nd year of Ascendancy at 02:44 Killed by Yvybeth the orc soldier at level 11 on the 20th Dusk 122nd year of Ascendancy at 03:31 Killed by Yvybeth the orc soldier at level 11 on the 20th Dusk 122nd year of Ascendancy at 04:53 Killed by Yvybeth the orc soldier at level 11 on the 20th Dusk 122nd year of Ascendancy at 06:36 Killed by Yvybeth the orc soldier at level 11 on the 20th Dusk 122nd year of Ascendancy at 07:53 Killed by Yvybeth the orc soldier at level 11 on the 20th Dusk 122nd year of Ascendancy at 09:08 Killed by minotaur at level 12 on the 20th Dusk 122nd year of Ascendancy at 12:32 Killed by shivgoroth at level 12 on the 49th Haze 122nd year of Ascendancy at 18:49 Killed by greater shivgoroth at level 12 on the 50th Haze 122nd year of Ascendancy at 00:55 Killed by shivgoroth at level 12 on the 50th Haze 122nd year of Ascendancy at 02:06 Killed by shivgoroth at level 12 on the 50th Haze 122nd year of Ascendancy at 03:41 Killed by Maeondmdu the krog at level 14 on the 9th Decay 122nd year of Ascendancy at 07:34 Killed by skeleton master archer at level 14 on the 7th Allure 123rd year of Ascendancy at 11:01 Killed by Mirror Image (shadowes) at level 15 on the 7th Allure 123rd year of Ascendancy at 22:06 Killed by orc elite fighter at level 15 on the 8th Allure 123rd year of Ascendancy at 05:12 Killed by orc elite fighter at level 15 on the 8th Allure 123rd year of Ascendancy at 10:08 Killed by skeleton archer at level 16 on the 8th Allure 123rd year of Ascendancy at 13:41 Killed by naga myrmidon at level 16 on the 8th Allure 123rd year of Ascendancy at 15:37 Killed by naga myrmidon at level 16 on the 8th Allure 123rd year of Ascendancy at 16:37 Killed by Greater Mummy Lord at level 16 on the 9th Allure 123rd year of Ascendancy at 03:15 Killed by Greater Mummy Lord at level 16 on the 9th Allure 123rd year of Ascendancy at 04:21 Killed by Greater Mummy Lord at level 16 on the 9th Allure 123rd year of Ascendancy at 05:33 Killed by Greater Mummy Lord at level 16 on the 9th Allure 123rd year of Ascendancy at 07:15 Killed by Greater Mummy Lord at level 16 on the 9th Allure 123rd year of Ascendancy at 08:33 Killed by Greater Mummy Lord at level 16 on the 9th Allure 123rd year of Ascendancy at 09:07 Killed by barrow wight at level 16 on the 9th Allure 123rd year of Ascendancy at 10:23 Killed by skeleton magus at level 16 on the 9th Allure 123rd year of Ascendancy at 12:53 Killed by Greater Mummy Lord at level 16 on the 9th Allure 123rd year of Ascendancy at 16:15 Killed by Greater Mummy Lord at level 16 on the 9th Allure 123rd year of Ascendancy at 17:02 Killed by Greater Mummy Lord at level 16 on the 9th Allure 123rd year of Ascendancy at 18:55 Killed by Greater Mummy Lord at level 16 on the 9th Allure 123rd year of Ascendancy at 19:33 Killed by Greater Mummy Lord at level 16 on the 9th Allure 123rd year of Ascendancy at 21:45 Killed by Greater Mummy Lord at level 16 on the 9th Allure 123rd year of Ascendancy at 22:37 Killed by Greater Mummy Lord at level 16 on the 9th Allure 123rd year of Ascendancy at 23:39 Killed by Greater Mummy Lord at level 16 on the 10th Allure 123rd year of Ascendancy at 01:50 Killed by Greater Mummy Lord at level 16 on the 10th Allure 123rd year of Ascendancy at 02:43 Killed by Greater Mummy Lord at level 16 on the 10th Allure 123rd year of Ascendancy at 03:49 Killed by Greater Mummy Lord at level 16 on the 10th Allure 123rd year of Ascendancy at 05:10 Killed by Greater Mummy Lord at level 16 on the 10th Allure 123rd year of Ascendancy at 07:06 Killed by Greater Mummy Lord at level 16 on the 10th Allure 123rd year of Ascendancy at 08:03 Killed by Greater Mummy Lord at level 16 on the 10th Allure 123rd year of Ascendancy at 09:52 Killed by Greater Mummy Lord at level 16 on the 10th Allure 123rd year of Ascendancy at 11:46 Killed by Greater Mummy Lord at level 16 on the 10th Allure 123rd year of Ascendancy at 13:43 Killed by Greater Mummy Lord at level 16 on the 10th Allure 123rd year of Ascendancy at 14:58 Killed by Greater Mummy Lord at level 16 on the 10th Allure 123rd year of Ascendancy at 17:33 Killed by Greater Mummy Lord at level 16 on the 10th Allure 123rd year of Ascendancy at 19:08 Killed by Greater Mummy Lord at level 16 on the 10th Allure 123rd year of Ascendancy at 20:30 Killed by Greater Mummy Lord at level 16 on the 10th Allure 123rd year of Ascendancy at 22:22 Killed by Greater Mummy Lord at level 16 on the 10th Allure 123rd year of Ascendancy at 23:01 Killed by Greater Mummy Lord at level 16 on the 1st Regrowth 123rd year of Ascendancy at 01:34 Killed by Greater Mummy Lord at level 16 on the 1st Regrowth 123rd year of Ascendancy at 02:47 Killed by Greater Mummy Lord at level 16 on the 1st Regrowth 123rd year of Ascendancy at 04:48 Killed by Greater Mummy Lord at level 16 on the 1st Regrowth 123rd year of Ascendancy at 06:10 Killed by Greater Mummy Lord at level 16 on the 1st Regrowth 123rd year of Ascendancy at 07:24 Killed by greater mummy at level 16 on the 1st Regrowth 123rd year of Ascendancy at 09:52 Killed by Greater Mummy Lord at level 16 on the 1st Regrowth 123rd year of Ascendancy at 12:08 Killed by Greater Mummy Lord at level 16 on the 1st Regrowth 123rd year of Ascendancy at 13:50 Killed by Greater Mummy Lord at level 16 on the 1st Regrowth 123rd year of Ascendancy at 15:19 Killed by Greater Mummy Lord at level 16 on the 1st Regrowth 123rd year of Ascendancy at 23:04 Killed by Greater Mummy Lord at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 01:17 Killed by ghast at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 05:26 Killed by Greater Mummy Lord at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 07:07 Killed by Greater Mummy Lord at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 08:22 Killed by Greater Mummy Lord at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 09:35 Killed by Greater Mummy Lord at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 11:28 Killed by Greater Mummy Lord at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 13:04 Killed by Greater Mummy Lord at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 17:26 Killed by Greater Mummy Lord at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 18:18 Killed by Greater Mummy Lord at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 19:02 Killed by Greater Mummy Lord at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 19:50 Killed by Greater Mummy Lord at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 21:21 Killed by Greater Mummy Lord at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 22:06 Killed by Greater Mummy Lord at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 22:58 Killed by Greater Mummy Lord at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 23:56 Killed by Greater Mummy Lord at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 01:43 Killed by Greater Mummy Lord at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 03:27 Killed by Greater Mummy Lord at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 04:14 Killed by Greater Mummy Lord at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 05:03 Killed by Greater Mummy Lord at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 05:50 Killed by Greater Mummy Lord at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 07:36 Killed by Greater Mummy Lord at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 08:40 Killed by Greater Mummy Lord at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 09:25 Killed by Greater Mummy Lord at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 12:00 Killed by Greater Mummy Lord at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 13:06 Killed by Greater Mummy Lord at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 14:00 Killed by Greater Mummy Lord at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 15:03 Killed by Greater Mummy Lord at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 15:41 Killed by shadowes at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 16:59 Killed by Greater Mummy Lord at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 18:06 Killed by Greater Mummy Lord at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 18:52 Killed by enthralled slave at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 23:18 Killed by slaver at level 16 on the 4th Regrowth 123rd year of Ascendancy at 18:56 Killed by Horned Horror at level 17 on the 27th Regrowth 123rd year of Ascendancy at 15:02 Killed by Ancyen the human at level 18 on the 44th Regrowth 123rd year of Ascendancy at 09:04 Killed by Ancyen the human at level 18 on the 44th Regrowth 123rd year of Ascendancy at 11:20 Killed by Ancyen the human at level 18 on the 44th Regrowth 123rd year of Ascendancy at 12:08 Killed by Ancyen the human at level 18 on the 44th Regrowth 123rd year of Ascendancy at 13:45 Killed by Poloriana the sandworm destroyer at level 19 on the 51st Regrowth 123rd year of Ascendancy at 15:53 Killed by gigantic sandworm tunneler at level 19 on the 52nd Regrowth 123rd year of Ascendancy at 09:16 Killed by corrupted black ooze at level 19 on the 52nd Regrowth 123rd year of Ascendancy at 10:56 Killed by Bolanio the halfling at level 20 on the 75th Regrowth 123rd year of Ascendancy at 05:41 |
Primary Stats
| Strength | 33 (base 10) |
| Dexterity | 38 (base 14) |
| Constitution | 10 (base 10) |
| Magic | 52 (base 46) |
| Willpower | 14 (base 10) |
| Cunning | 70 (base 42) |
Resources
| Life | 414/414 |
| Mana | 164/234 |
| Stamina | 186/205 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 0.25000007749902 |
Speed
| Mental | +3.619327060278E-12% |
| Attack | 0% |
| Movement | 0% |
| Spell | +3.619327060278E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 26 |
| Crit Chance | 19% |
| APR | 10 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 19% |
| Speed | 0.99999999999996 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Lightning | +25% |
| Cold | +25% |
| Arcane | +25% |
| Fire | +25% |
| Nature | +5% |
Offense: Damage Penetration
| Arcane | +25% |
| Lightning | +25% |
| Fire | +25% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 21 |
| Mental Save | 41 |
Defense: Resistances
| Lightning | + 12%( 70%) |
| Temporal | + 11%( 70%) |
| All | 0%( 70%) |
| Fire | + 5%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Duelist | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 4/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lone alchemist from death by dozing giant venus flytrap. Escort: lone alchemist (level 1 of Heart of the Gloom) | failed |
You failed to protect the lone alchemist from death by shivgoroth. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You failed to protect the repented thief from death by shadowes. Escort: repented thief (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed snow giant kidney. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | grounding pair of rough leather boots of tirelessness (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% lightning / +6% temporal Stamina each turn: +0.40 Maximum stamina: +13.00 A pair of boots made of leather. |
| Light source | scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +3 Dex It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 66.3 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.6 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | grounding rough leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal Physical save: +7 (+3 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
| In main hand | Moon (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Darkness Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Main armor | The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | steel amulet of cunning (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Cun Amulets make your neck look great! |
Inventory
copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Amulets make your neck look great! |
rogue's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Stun/Freeze immunity: +20% Life regen: +1.00 Rings make your fingers look great! |
acidic steel dagger (10-13 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 Sharp, short and deadly. |
acidic steel dagger of projection (12-16 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.2 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 Sharp, short and deadly. |
flaming iron dagger of massacre (16-21 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 16.0 - 20.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (radius 1) on hit: +5 fire Sharp, short and deadly. |
iron dagger (11-14 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10-14 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
storm hardened leather gloves of dexterity (+2) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +2 Damage (Melee): 5 lightning Changes stats: +2 Dex Changes resistances: +5% lightning Changes damage: +3% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +5% temporal A cap made of leather. |
prismatic rough leather armour (3 def, 2 armour)Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Changes resistances: +11% light / +11% darkness A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of healing [power 116] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Today is the 5th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Today is the 6th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:40.
Ran for 7 turns (stop reason: didn't move).
You don't see how to get there...
You don't see how to get there...
Today is the 7th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:41.
Today is the 8th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You cannot do that on the world map.
You cannot do that on the world map.
Shadowes deactivates Shadow Feed.
Shadowes deactivates Shadow Combat.
Today is the 9th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.

































































































