









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Cursed |
| Level / Exp | 21 / 5% |
| Size | small |
| Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 76th Pyre 122nd year of Ascendancy at 15:41 / 76Killed by Prox the Mighty at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:01 Killed by grizzly bear at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:03 Killed by Bill the Stone Troll at level 6 on the 78th Pyre 122nd year of Ascendancy at 03:42 Killed by Xanawe the skeleton warrior at level 8 on the 2nd Mirth 122nd year of Ascendancy at 12:05 Killed by Cyruldathra the skeleton mage at level 8 on the 3rd Mirth 122nd year of Ascendancy at 23:25 Killed by skeleton warrior at level 8 on the 4th Mirth 122nd year of Ascendancy at 02:44 Killed by Izir the shalore at level 9 on the 3rd Dusk 122nd year of Ascendancy at 05:35 Killed by Izir the shalore at level 9 on the 3rd Dusk 122nd year of Ascendancy at 06:00 Killed by Izir the shalore at level 9 on the 3rd Dusk 122nd year of Ascendancy at 06:11 Killed by Jacelbru the halfling at level 9 on the 3rd Dusk 122nd year of Ascendancy at 06:41 Killed by Sandworm Queen at level 10 on the 5th Dusk 122nd year of Ascendancy at 03:41 Killed by Sandworm Queen at level 10 on the 5th Dusk 122nd year of Ascendancy at 04:08 Killed by cold drake hatchling at level 14 on the 41st Dusk 122nd year of Ascendancy at 18:12 Killed by Adothra the venom drake at level 14 on the 41st Dusk 122nd year of Ascendancy at 19:54 Killed by Porena the blue jelly at level 14 on the 41st Dusk 122nd year of Ascendancy at 20:25 Killed by Emurima the dremling at level 14 on the 42nd Dusk 122nd year of Ascendancy at 01:21 Killed by thief at level 14 on the 42nd Dusk 122nd year of Ascendancy at 14:38 Killed by rogue at level 14 on the 42nd Dusk 122nd year of Ascendancy at 15:10 Killed by thief at level 14 on the 42nd Dusk 122nd year of Ascendancy at 15:26 Killed by Aremira the dredge at level 15 on the 43rd Dusk 122nd year of Ascendancy at 08:53 Killed by bandit at level 15 on the 43rd Dusk 122nd year of Ascendancy at 09:17 Killed by rogue at level 15 on the 43rd Dusk 122nd year of Ascendancy at 23:45 Killed by thief at level 15 on the 43rd Dusk 122nd year of Ascendancy at 23:57 Killed by rogue at level 15 on the 44th Dusk 122nd year of Ascendancy at 00:16 Killed by Xerida the shadow claw at level 15 on the 46th Dusk 122nd year of Ascendancy at 23:24 Killed by war hound at level 15 on the 47th Dusk 122nd year of Ascendancy at 00:11 Killed by ultimate gwelgoroth at level 16 on the 50th Dusk 122nd year of Ascendancy at 12:51 Killed by fire drake hatchling at level 17 on the 62nd Dusk 122nd year of Ascendancy at 12:08 Killed by venom drake hatchling at level 17 on the 62nd Dusk 122nd year of Ascendancy at 16:53 Killed by snow giant boulder thrower at level 17 on the 62nd Dusk 122nd year of Ascendancy at 17:07 Killed by venom drake at level 17 on the 62nd Dusk 122nd year of Ascendancy at 17:16 Killed by snow giant thunderer at level 17 on the 62nd Dusk 122nd year of Ascendancy at 17:24 Killed by The Fragmented Essence of Harkor'Zun at level 17 on the 62nd Dusk 122nd year of Ascendancy at 17:33 Killed by snow giant boulder thrower at level 17 on the 62nd Dusk 122nd year of Ascendancy at 18:20 Killed by snow giant thunderer at level 17 on the 62nd Dusk 122nd year of Ascendancy at 18:47 Killed by snow giant thunderer at level 17 on the 62nd Dusk 122nd year of Ascendancy at 19:01 Killed by snow giant thunderer at level 17 on the 62nd Dusk 122nd year of Ascendancy at 19:28 Killed by snow giant thunderer at level 17 on the 62nd Dusk 122nd year of Ascendancy at 19:47 Killed by snow giant boulder thrower at level 17 on the 62nd Dusk 122nd year of Ascendancy at 20:05 Killed by snow giant boulder thrower at level 17 on the 62nd Dusk 122nd year of Ascendancy at 20:22 Killed by snow giant boulder thrower at level 17 on the 62nd Dusk 122nd year of Ascendancy at 20:36 Killed by snow giant boulder thrower at level 17 on the 62nd Dusk 122nd year of Ascendancy at 20:54 Killed by forest wight at level 17 on the 62nd Dusk 122nd year of Ascendancy at 21:06 Killed by snow giant boulder thrower at level 17 on the 62nd Dusk 122nd year of Ascendancy at 21:22 Killed by snow giant chieftain at level 17 on the 62nd Dusk 122nd year of Ascendancy at 21:43 Killed by venom drake at level 17 on the 62nd Dusk 122nd year of Ascendancy at 22:06 Killed by snow giant thunderer at level 17 on the 62nd Dusk 122nd year of Ascendancy at 22:20 Killed by snow giant thunderer at level 17 on the 62nd Dusk 122nd year of Ascendancy at 22:34 Killed by snow giant thunderer at level 17 on the 63rd Dusk 122nd year of Ascendancy at 06:36 Killed by fire wyrm at level 17 on the 63rd Dusk 122nd year of Ascendancy at 07:16 Killed by snow giant boulder thrower at level 17 on the 63rd Dusk 122nd year of Ascendancy at 09:13 Killed by snow giant boulder thrower at level 17 on the 64th Dusk 122nd year of Ascendancy at 01:49 Killed by ritch flamespitter at level 18 on the 64th Dusk 122nd year of Ascendancy at 12:38 Killed by Varsha the Writhing at level 18 on the 65th Dusk 122nd year of Ascendancy at 00:57 Killed by Varsha the Writhing at level 18 on the 65th Dusk 122nd year of Ascendancy at 01:23 Killed by fire drake hatchling at level 18 on the 65th Dusk 122nd year of Ascendancy at 02:13 Killed by fire drake hatchling at level 18 on the 65th Dusk 122nd year of Ascendancy at 02:28 Killed by storm drake at level 18 on the 65th Dusk 122nd year of Ascendancy at 02:55 Killed by multi-hued drake hatchling at level 18 on the 65th Dusk 122nd year of Ascendancy at 06:56 Killed by fire drake hatchling at level 18 on the 65th Dusk 122nd year of Ascendancy at 07:32 Killed by Assassin Lord at level 18 on the 67th Dusk 122nd year of Ascendancy at 03:03 Killed by Urkis, the High Tempest at level 19 on the 68th Dusk 122nd year of Ascendancy at 03:41 Killed by storm wyrm at level 19 on the 68th Dusk 122nd year of Ascendancy at 03:52 Killed by Urkis, the High Tempest at level 19 on the 68th Dusk 122nd year of Ascendancy at 04:02 Killed by greater gwelgoroth at level 19 on the 68th Dusk 122nd year of Ascendancy at 04:11 Killed by Urkis, the High Tempest at level 19 on the 68th Dusk 122nd year of Ascendancy at 04:22 Killed by storm drake at level 19 on the 68th Dusk 122nd year of Ascendancy at 04:36 Killed by Urkis, the High Tempest at level 19 on the 68th Dusk 122nd year of Ascendancy at 04:46 Killed by Urkis, the High Tempest at level 19 on the 68th Dusk 122nd year of Ascendancy at 04:58 Killed by snow giant boulder thrower at level 19 on the 68th Dusk 122nd year of Ascendancy at 14:03 Killed by snow giant chieftain at level 19 on the 68th Dusk 122nd year of Ascendancy at 19:08 Killed by snow giant thunderer at level 19 on the 68th Dusk 122nd year of Ascendancy at 19:27 Killed by Nerevena the master vampire at level 20 on the 19th Haze 122nd year of Ascendancy at 13:53 Killed by golem (servant of Nerevena the master vampire) at level 20 on the 19th Haze 122nd year of Ascendancy at 14:07 Killed by Eilinewe the Guardian at level 21 on the 19th Haze 122nd year of Ascendancy at 19:50 |
| Antimagic | Follower |
Primary Stats
| Strength | 46 (base 35) |
| Dexterity | 26 (base 10) |
| Constitution | 35 (base 30) |
| Magic | 10 (base 10) |
| Willpower | 45 (base 40) |
| Cunning | 23 (base 10) |
Resources
| Life | 174/682 |
| Hate | 93/100 |
| Healing Factor | 1.5530501499619 |
| Regeneration | 3.339057822418 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 7 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 40 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Physical | +26% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 27.335093952971 (48.103448275862%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 20 |
| Mental Save | 44 |
Defense: Resistances
| Lightning | + 6%( 70%) |
| Nature | + 23%( 70%) |
| Cold | + 41%( 70%) |
| Blight | + 23%( 70%) |
| Physical | + 8%( 70%) |
| Mind | + 44%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 37% |
| Pinning Resistance | 100% |
| Confusion Resistance | 60% |
| Fear Resistance | 37% |
| Disarm Resistance | 26% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 37% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 536% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 105 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| beneficial effect | You gain 14% resistance against cold. Resolve |
| detrimental effect | The target is poisoned, taking 2.00 nature damage per turn. Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by sandworm. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 0. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | brass lantern 'Zumadur'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Armour: +12 Changes stats: +1 Wil Mental save: +12 (+4 eff.) Light radius: +2 See stealth: +7 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of the depths (Madness) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% cold Allows you to breathe in: water Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe of endurance (dig speed 35 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Brodugayon'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +6 (+1 eff.) Changes stats: +2 Str / +2 Dex / +1 Con Mental save: +7 (+2 eff.) Confusion immunity: +23% Maximum stamina: +15.00 Rings can have magical properties. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 17 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Flashlash (Corpses) (53.5-80.25 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 53.5 - 80.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +12% mind / +3% lightning Changes damage: +9% lightning Curse of Corpses Massive two-handed mauls. |
| On hands | steady hardened leather gloves of strength (+3) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +8 (+2 eff.) Armour: +2 Changes stats: +3 Str Physical save: +6 (+3 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +26% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | enlightening dwarven-steel mail armour of Eyal (Misfortune) (3 def, 8 armour)Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Changes stats: +4 Cun / +3 Wil Mental save: +10 (+3 eff.) Life regen: +1.90 Maximum life: +51.00 Healing mod.: +10% Curse of Misfortune A suit of armour made of mail. |
| Cloak | linen cloak 'Falendil' (Madness) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +6 Str / +2 Dex / +3 Con Changes damage: +9% physical Maximum life: +33.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
wild infusion of the titan (resist 16%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 193 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 193 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
savior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +8 (+4 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+2 eff.) Rings can have magical properties. |
caustic dwarven-steel greatmaul (Shrouds) (43-64.5 power, 2 apr)Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 16% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +10% acid Life regen: +1.12 Curse of Shrouds Massive two-handed mauls. |
inquisitor's steel greatmaul of massacre (Shrouds) (39.5-59.25 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 39.5 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 17 arcane resource burn On weapon crit: * burns latent spell energy Curse of Shrouds Massive two-handed mauls. |
truestriking dwarven-steel greatmaul (Corpses) (43-64.5 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +10 Changes resistances penetration: +9% physical Curse of Corpses Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Salumisewen (Misfortune) (28-39.2 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Damage when hit (Melee): 16 mind Changes resistances: +15% mind Changes damage: +12% mind Curse of Misfortune Blunt and deadly. |
gifted thorny mindstar of slime (Madness) (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 4% Changes damage: +4% nature Mindpower: +11 (+5 eff.) Mental crit. chance: +3% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing thorny mindstar (Nightmares) (9.5-10.45 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun / +1 Wil Changes resistances: +5% physical Changes resistances penetration: +5% physical Changes damage: +4% physical Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of the jelly (Misfortune) (6-6.6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +3% acid Equilibrium when hit: +0.50 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormwoven cashmere robe (Shrouds) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Str / +4 Mag / +5 Wil Changes resistances: +7% lightning / +9% cold Changes damage: +8% lightning / +5% physical / +7% cold Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glintwasp the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 mind Changes resistances penetration: +20% mind Changes damage: +12% mind Maximum encumbrance: +27 Physical save: +7 (+4 eff.) Light radius: +3 A pair of boots made of leather. |
iron helm of trickery (Misfortune) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +3 Fatigue: +5% Changes stats: +2 Cun / +3 Dex Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable dwarven-steel mail armour of resilience (Corpses) (3 def, 18 armour)Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +18 Defense: +3 (+2 eff.) Fatigue: +16% Maximum life: +26.00 Curse of Corpses A suit of armour made of mail. |
74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of the Iron Throne (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Maximum life: +21.00 Maximum stamina: +16.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
bright brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged ash totem of cure ailments [power 2] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 12 turns. Natural totems are made by powerful wilders to store nature power. |
Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Uttle the Halfling Cursed level 17
56th Dusk 122nd year of Ascendancy at 17:05 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Uttle the Halfling Cursed level 13
26th Dusk 122nd year of Ascendancy at 23:43 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Uttle the Halfling Cursed level 17
62nd Dusk 122nd year of Ascendancy at 21:22 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Uttle the Halfling Cursed level 17
62nd Dusk 122nd year of Ascendancy at 20:54 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Uttle the Halfling Cursed level 19
68th Dusk 122nd year of Ascendancy at 04:58 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Uttle the Halfling Cursed level 20
13rd Haze 122nd year of Ascendancy at 20:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Uttle the Halfling Cursed level 10
4th Dusk 122nd year of Ascendancy at 14:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Uttle the Halfling Cursed level 20
69th Dusk 122nd year of Ascendancy at 05:03 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Uttle the Halfling Cursed level 19
67th Dusk 122nd year of Ascendancy at 04:15 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Uttle the Halfling Cursed level 9
6th Flare 122nd year of Ascendancy at 01:24 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Uttle the Halfling Cursed level 20
4th Haze 122nd year of Ascendancy at 03:59 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Uttle the Halfling Cursed level 9
10th Flare 122nd year of Ascendancy at 18:19 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Uttle the Halfling Cursed level 17
62nd Dusk 122nd year of Ascendancy at 10:39 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Uttle the Halfling Cursed level 20
3rd Haze 122nd year of Ascendancy at 14:00 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Uttle the Halfling Cursed level 20
75th Dusk 122nd year of Ascendancy at 16:56 see stats
Log
Uttle is invigorated by the attack!
Eilinewe the Guardian's is no longer weakened.
Eilinewe the Guardian misses Uttle.
Uttle is invigorated by the attack!
Uttle is invigorated by the attack!
Eilinewe the Guardian hits Uttle for 39 nature, 9 cold (49 total damage).
Xorn hits Uttle for 38 acid damage.
Bloated ooze performs a melee critical strike against Uttle!
Uttle is invigorated by the attack!
Uttle is poisoned!
Bloated ooze hits Uttle for 1 nature damage.
Bloated ooze's is no longer weakened.
Uttle performs a melee critical strike against Xorn!
Xorn is dazed!
Uttle hits Xorn for 148 physical damage.
Uttle is invigorated by the attack!
Uttle's is no longer weakened.
Poison from Bloated ooze hits Uttle for 0 nature damage.
Xorn misses Uttle.
Eilinewe the Guardian uses Knockback.
Uttle is invigorated by the attack!
Uttle is invigorated by the attack!
Uttle is invigorated by the attack!
Uttle is invigorated by the attack!
Uttle resists the knockback!
Eilinewe the Guardian hits Uttle for 81 nature, 9 cold, 76 nature, 9 cold (177 total damage).
Uttle stops being poisoned.
Uttle is no longer attuned.













































































