











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 15 / 24% |
| Size | big |
| Lifes / Deaths | Killed by protoplasmic controller at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:43 / 91Killed by plasmic disruptor at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:02 Killed by The Spinal Cord at level 2 on the 75th Pyre 122nd year of Ascendancy at 22:25 Killed by Borogu the halfling at level 4 on the 1st Mirth 122nd year of Ascendancy at 23:46 Killed by venom drake hatchling at level 5 on the 3rd Summertide 122nd year of Ascendancy at 13:03 Killed by cold drake hatchling at level 5 on the 1st Flare 122nd year of Ascendancy at 03:55 Killed by giant venus flytrap at level 5 on the 1st Flare 122nd year of Ascendancy at 05:08 Killed by Spellblaze Crystal at level 6 on the 1st Flare 122nd year of Ascendancy at 13:35 Killed by Spellblaze Crystal at level 6 on the 1st Flare 122nd year of Ascendancy at 14:38 Killed by thief at level 7 on the 1st Flare 122nd year of Ascendancy at 16:46 Killed by elven mage at level 7 on the 2nd Flare 122nd year of Ascendancy at 20:14 Killed by poison spore at level 7 on the 2nd Flare 122nd year of Ascendancy at 23:23 Killed by poison spore at level 7 on the 3rd Flare 122nd year of Ascendancy at 02:21 Killed by poison spore at level 7 on the 3rd Flare 122nd year of Ascendancy at 03:07 Killed by skeleton mage at level 7 on the 3rd Flare 122nd year of Ascendancy at 15:31 Killed by giant white rat at level 7 on the 4th Flare 122nd year of Ascendancy at 00:38 Killed by mean looking elven guard at level 7 on the 4th Flare 122nd year of Ascendancy at 04:01 Killed by elven guard at level 7 on the 4th Flare 122nd year of Ascendancy at 14:14 Killed by Rhaloren Inquisitor at level 7 on the 4th Flare 122nd year of Ascendancy at 18:00 Killed by elven tempest at level 8 on the 4th Flare 122nd year of Ascendancy at 19:59 Killed by cold drake hatchling at level 8 on the 9th Dusk 122nd year of Ascendancy at 00:05 Killed by Bill the Stone Troll at level 9 on the 10th Dusk 122nd year of Ascendancy at 03:41 Killed by thief at level 10 on the 14th Dusk 122nd year of Ascendancy at 22:16 Killed by Assassin Lord at level 10 on the 15th Dusk 122nd year of Ascendancy at 07:31 Killed by Assassin Lord at level 10 on the 15th Dusk 122nd year of Ascendancy at 07:49 Killed by Assassin Lord at level 10 on the 15th Dusk 122nd year of Ascendancy at 08:13 Killed by Brafivyn the human at level 11 on the 1st Haze 122nd year of Ascendancy at 18:20 Killed by Brafivyn the human at level 11 on the 1st Haze 122nd year of Ascendancy at 18:47 Killed by Brafivyn the human at level 11 on the 1st Haze 122nd year of Ascendancy at 19:13 Killed by Brafivyn the human at level 11 on the 1st Haze 122nd year of Ascendancy at 19:57 Killed by Manon the dwarf at level 11 on the 7th Haze 122nd year of Ascendancy at 06:31 Killed by Vonhum the krog at level 11 on the 7th Haze 122nd year of Ascendancy at 07:01 Killed by Arrod the halfling at level 11 on the 8th Haze 122nd year of Ascendancy at 00:51 Killed by Arrod the halfling at level 11 on the 8th Haze 122nd year of Ascendancy at 01:16 Killed by Jaund the halfling at level 11 on the 16th Haze 122nd year of Ascendancy at 02:02 Killed by Jaund the halfling at level 11 on the 16th Haze 122nd year of Ascendancy at 02:32 Killed by rogue at level 12 on the 18th Haze 122nd year of Ascendancy at 23:04 Killed by The Possessed at level 13 on the 20th Haze 122nd year of Ascendancy at 21:29 Killed by The Possessed at level 13 on the 20th Haze 122nd year of Ascendancy at 21:50 Killed by Norgos, the Guardian at level 13 on the 24th Haze 122nd year of Ascendancy at 05:23 Killed by Norgos, the Guardian at level 13 on the 24th Haze 122nd year of Ascendancy at 07:11 Killed by Uadia the human at level 14 on the 30th Haze 122nd year of Ascendancy at 10:27 Killed by Uadia the human at level 14 on the 30th Haze 122nd year of Ascendancy at 11:22 Killed by Uadia the human at level 14 on the 30th Haze 122nd year of Ascendancy at 12:03 Killed by Uadia the human at level 14 on the 30th Haze 122nd year of Ascendancy at 12:43 Killed by Ronul the human at level 14 on the 30th Haze 122nd year of Ascendancy at 13:33 Killed by Ronul the human at level 14 on the 30th Haze 122nd year of Ascendancy at 14:17 Killed by Uadia the human at level 14 on the 30th Haze 122nd year of Ascendancy at 14:50 Killed by Ronul the human at level 14 on the 30th Haze 122nd year of Ascendancy at 15:38 Killed by Ronul the human at level 14 on the 30th Haze 122nd year of Ascendancy at 16:48 Killed by Uadia the human at level 14 on the 30th Haze 122nd year of Ascendancy at 17:28 Killed by Uadia the human at level 14 on the 30th Haze 122nd year of Ascendancy at 18:26 Killed by Uadia the human at level 14 on the 30th Haze 122nd year of Ascendancy at 19:28 Killed by Uadia the human at level 14 on the 30th Haze 122nd year of Ascendancy at 20:54 Killed by Uadia the human at level 14 on the 30th Haze 122nd year of Ascendancy at 21:15 Killed by cold drake at level 14 on the 36th Haze 122nd year of Ascendancy at 02:59 Killed by Belulaith the Guardian at level 14 on the 36th Haze 122nd year of Ascendancy at 06:24 Killed by Belulaith the Guardian at level 14 on the 36th Haze 122nd year of Ascendancy at 06:55 Killed by skeleton warrior at level 14 on the 36th Haze 122nd year of Ascendancy at 08:44 Killed by wretchling at level 14 on the 36th Haze 122nd year of Ascendancy at 15:35 Killed by Elorann the Guardian at level 14 on the 36th Haze 122nd year of Ascendancy at 16:38 Killed by Elorann the Guardian at level 14 on the 36th Haze 122nd year of Ascendancy at 17:04 Killed by Elorann the Guardian at level 14 on the 36th Haze 122nd year of Ascendancy at 17:24 Killed by Betheth the Guardian at level 14 on the 36th Haze 122nd year of Ascendancy at 23:23 Killed by Betheth the Guardian at level 14 on the 36th Haze 122nd year of Ascendancy at 23:46 Killed by Betheth the Guardian at level 14 on the 36th Haze 122nd year of Ascendancy at 23:55 Killed by Betheth the Guardian at level 14 on the 37th Haze 122nd year of Ascendancy at 00:32 Killed by Betheth the Guardian at level 14 on the 37th Haze 122nd year of Ascendancy at 00:45 Killed by Betheth the Guardian at level 14 on the 37th Haze 122nd year of Ascendancy at 01:01 Killed by Betheth the Guardian at level 14 on the 37th Haze 122nd year of Ascendancy at 01:21 Killed by Betheth the Guardian at level 14 on the 37th Haze 122nd year of Ascendancy at 02:05 Killed by Zubitta the Guardian at level 14 on the 37th Haze 122nd year of Ascendancy at 04:54 Killed by Onhal the human at level 14 on the 54th Haze 122nd year of Ascendancy at 10:07 Killed by Ysarcrel the halfling at level 14 on the 54th Haze 122nd year of Ascendancy at 10:42 Killed by Urezn the dwarf at level 14 on the 54th Haze 122nd year of Ascendancy at 12:01 Killed by Fael the krog at level 14 on the 58th Haze 122nd year of Ascendancy at 17:30 Killed by Fael the krog at level 14 on the 58th Haze 122nd year of Ascendancy at 17:47 Killed by ritch flamespitter at level 14 on the 58th Haze 122nd year of Ascendancy at 18:20 Killed by slaver at level 14 on the 60th Haze 122nd year of Ascendancy at 05:11 Killed by enthralled slave at level 14 on the 60th Haze 122nd year of Ascendancy at 05:24 Killed by slaver at level 14 on the 60th Haze 122nd year of Ascendancy at 07:18 Killed by Islitira the slaver at level 14 on the 60th Haze 122nd year of Ascendancy at 08:04 Killed by slaver at level 14 on the 60th Haze 122nd year of Ascendancy at 09:22 Killed by enthralled slave at level 14 on the 60th Haze 122nd year of Ascendancy at 11:22 Killed by Yvysebeth the slaver at level 14 on the 60th Haze 122nd year of Ascendancy at 11:32 Killed by enthralled slave at level 15 on the 60th Haze 122nd year of Ascendancy at 13:13 Killed by Blood Master at level 15 on the 60th Haze 122nd year of Ascendancy at 17:26 Killed by Iorna the thalore at level 15 on the 76th Haze 122nd year of Ascendancy at 18:45 Killed by Iorna the thalore at level 15 on the 76th Haze 122nd year of Ascendancy at 18:58 Killed by Walcaio the halfling at level 15 on the 76th Haze 122nd year of Ascendancy at 19:10 Killed by Walcaio the halfling at level 15 on the 76th Haze 122nd year of Ascendancy at 19:49 |
Primary Stats
| Strength | 38 (base 30) |
| Dexterity | 11 (base 10) |
| Constitution | 21 (base 13) |
| Magic | 45 (base 41) |
| Willpower | 20 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 398/521 |
| Insanity | 0/100 |
| Healing Factor | 1.216387434555 |
| Regeneration | 5.2912853403142 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 10 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 21 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +21% |
| Lightning | +6% |
| Light | +6% |
| Nature | +6% |
| Darkness | +6% |
| Physical | +15% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Cold | +5% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 38 (30%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 10 |
| Physical Save | 29 |
| Spell Save | 39 |
| Mental Save | 32 |
Defense: Resistances
| Darkness | + 3%( 70%) |
| Lightning | + 6%( 70%) |
| Cold | + 11%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 31% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 287 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed. |
Class Talents
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * You've found the needed black mamba head. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots of evasion (4 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +4 (+3 eff.) Fatigue: +2% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Islumira the ArcresolveInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Dex / +4 Wil Changes damage: +9% mind / +6% lightning Light radius: +3 See invisible: +12 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 109.78 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | wizard's copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +2 Mag Spell save: +4 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | titan's copper ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Mental save: +7 (+3 eff.) Confusion immunity: +21% Rings can have magical properties. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Getyvon the Umbramire (52.5-78.75 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +4 darkness Damage (radius 2) on crit: +16 darkness When wielded/worn: Accuracy: +3 (+1 eff.) Damage when hit (Melee): 4 nature Changes damage: +6% nature / +3% darkness Massive two-handed mauls. |
| On hands | Murkquencher (0 def, 8 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Damage (Melee): 7 physical Damage when hit (Melee): 4 darkness Changes resistances: +6% lightning Changes resistances penetration: +10% darkness / +5% cold Changes damage: +21% cold / +3% darkness / +5% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | troll-hide cured leather armour of command (13 def, 9 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +13 (+7 eff.) Fatigue: +7% Changes stats: +2 Cun Mental save: +14 (+7 eff.) Life regen: +3.90 Maximum life: +33.00 Healing mod.: +13% A suit of armour made of leather. |
| Cloak | Filthbringer the linen cloak (1 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +8 Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 41% Changes resistances: +3% darkness / +11% cold Changes damage: +6% light Confusion immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 162 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+4 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 109.67 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Armotolach the Blackrend (28.5-42.75 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn * 10% chance to slow global speed by 41% Damage (Melee): +7 nature When wielded/worn: Accuracy: +12 (+5 eff.) Armour penetration: +9 Effects on melee hit: * 10% chance to reduce damage dealt by 13% Changes resistances penetration: +9% physical Spell save: +9 (+3 eff.) Massive two-handed mauls. |
Relgyrath the WinterblastRequires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +8 Travel speed: +200% Damage (radius 1) on hit: +8 cold When wielded/worn: Physical power: +32 (+9 eff.) Effects on ranged hit: * 20% chance to reduce armor by 29% Changes stats: +8 Str / +5 Cun Changes damage: +6% acid Combat speed: +10% Longbows are used to shoot arrows at your foes. |
Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +14 % chance of confusion / +30 physical When wielded/worn: Accuracy: +12 (+5 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eilinorin the Corpsequench (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 (+5 eff.) Armour: +2 Changes stats: +4 Dex Changes resistances penetration: +5% darkness Changes damage: +6% nature / +6% darkness Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Str Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Armibers the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Wil / +3 Con Psi when hit: +0.08 Maximum hate: +2.00 Mindpower: +15 (+6 eff.) Mental crit. chance: +1% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 25.66 to 76.99 lightning damage (51.33 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Lisara the linen wizard hat (10 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +10 (+6 eff.) Changes resistances: +3% nature / +16% fire Changes damage: +3% mind / +11% fire Disarm immunity: +10% Pinning immunity: +10% Teleport immunity: +10% A pointy cloth hat, very wizardly... |
fearforged steel mail armour of the deep (2 def, 8 armour)Requires: - Heavy armour training - Strength 20 Powered by arcane forces Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+2 eff.) Fatigue: +19% Changes stats: +6 Con Changes resistances: +7% acid / -11% light / +6% fire / +6% cold / +5% darkness Allows you to breathe in: water Physical save: +5 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) A suit of armour made of mail. |
iron plate armour of cold resistance (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +16% cold A suit of armour made of metal plates. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 82.08 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 82.08 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By OgreOne the Ogre Writhing One level 11
73rd Dusk 122nd year of Ascendancy at 11:31 see stats
Level 10 (Exploration mode)
Got a character to level 10.By OgreOne the Ogre Writhing One level 10
10th Dusk 122nd year of Ascendancy at 04:06 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By OgreOne the Ogre Writhing One level 10
15th Dusk 122nd year of Ascendancy at 09:31 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By OgreOne the Ogre Writhing One level 15
60th Haze 122nd year of Ascendancy at 18:43 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By OgreOne the Ogre Writhing One level 5
7th Mirth 122nd year of Ascendancy at 09:30 see stats
Log
OgreOne picks up (f.): hateful vined mindstar of disruption (5-5.5 power, 18 apr, nature damage).
OgreOne picks up (h.): ash magestaff of invocation (15-18 power, 3 apr, fire element).
OgreOne picks up (n.): wanderer's pair of rough leather boots of rushing (0 def, 1 armour).
OgreOne picks up (r.): scouring iron gauntlets (0 def, 1 armour).
OgreOne picks up (w.): rejuvenating steel mail armour of cold resistance (2 def, 6 armour).
OgreOne picks up (i.): steel steamsaw of crippling (13-19.5 power, 8 apr).
OgreOne picks up (i.): flaming steel steamsaw of lightning resistance (+16%) (13.5-20.25 power, 8 apr).
OgreOne's is no longer disrupted.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 7 turns (stop reason: interesting terrain).
You gain 8.30 gold from the transmogrification of powerful steel torque of gale force [power 140] (15 cooldown).
You gain 2.74 gold from the transmogrification of cured leather armour of Eyal (6 def, 4 armour).
You gain 5.40 gold from the transmogrification of rejuvenating steel mail armour of fire resistance (2 def, 6 armour).
You gain 5.63 gold from the transmogrification of rejuvenating steel mail armour of cold resistance (2 def, 6 armour).
You gain 3.10 gold from the transmogrification of scouring iron gauntlets (0 def, 1 armour).
You gain 6.20 gold from the transmogrification of restful iron gauntlets of butchering (0 def, 1 armour).
You gain 4.05 gold from the transmogrification of wanderer's pair of rough leather boots of rushing (0 def, 1 armour).
You gain 6.90 gold from the transmogrification of undeterred pair of iron boots of disengagement (0 def, 3 armour).
You gain 3.89 gold from the transmogrification of windwalling iron steamsaw of resistance (10.5-15.75 power, 0 apr).
You gain 1.68 gold from the transmogrification of steel steamsaw of daylight (16-24 power, 8 apr).
You gain 2.46 gold from the transmogrification of steel steamsaw of crippling (13-19.5 power, 8 apr).
You gain 1.19 gold from the transmogrification of flaming steel steamsaw of lightning resistance (+16%) (13.5-20.25 power, 8 apr).
You gain 3.94 gold from the transmogrification of ash magestaff of invocation (15-18 power, 3 apr, fire element).
You gain 2.01 gold from the transmogrification of mossy mindstar of disruption (3-3.3 power, 12 apr, nature damage).
You gain 4.95 gold from the transmogrification of hateful vined mindstar of disruption (5-5.5 power, 18 apr, nature damage).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.















































































