











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 18 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by brecklorn at level 5 on the 17th Voratun 122nd year of Ascendancy at 23:04 / 53Killed by brecklorn at level 5 on the 17th Voratun 122nd year of Ascendancy at 23:59 Killed by dremling at level 5 on the 18th Voratun 122nd year of Ascendancy at 03:09 Killed by dremling at level 5 on the 18th Voratun 122nd year of Ascendancy at 06:25 Killed by dremling at level 5 on the 18th Voratun 122nd year of Ascendancy at 08:42 Killed by grannor'vin at level 6 on the 18th Voratun 122nd year of Ascendancy at 22:38 Killed by brecklorn at level 6 on the 18th Voratun 122nd year of Ascendancy at 23:40 Killed by brecklorn at level 6 on the 19th Voratun 122nd year of Ascendancy at 01:57 Killed by The Mouth at level 6 on the 19th Voratun 122nd year of Ascendancy at 08:03 Killed by The Mouth at level 6 on the 19th Voratun 122nd year of Ascendancy at 09:31 Killed by The Mouth at level 6 on the 19th Voratun 122nd year of Ascendancy at 10:37 Killed by The Mouth at level 6 on the 19th Voratun 122nd year of Ascendancy at 12:19 Killed by The Mouth at level 6 on the 19th Voratun 122nd year of Ascendancy at 13:32 Killed by The Mouth at level 6 on the 19th Voratun 122nd year of Ascendancy at 15:20 Killed by slimy crawler at level 6 on the 19th Voratun 122nd year of Ascendancy at 16:44 Killed by The Mouth at level 6 on the 19th Voratun 122nd year of Ascendancy at 18:00 Killed by Dudondel the dwarf at level 7 on the 4th Profit 122nd year of Ascendancy at 02:11 Killed by Shviai the human at level 8 on the 25th Wealth 122nd year of Ascendancy at 11:42 Killed by Bodbo the thalore at level 8 on the 28th Wealth 122nd year of Ascendancy at 11:19 Killed by Onel the halfling at level 8 on the 38th Dearth 122nd year of Ascendancy at 17:50 Killed by Aubor the krog at level 9 on the 22nd Loss 122nd year of Ascendancy at 04:17 Killed by Colahy the human at level 9 on the 22nd Loss 122nd year of Ascendancy at 04:46 Killed by Gunsnake at level 12 on the 18th Shortage 122nd year of Ascendancy at 02:19 Killed by white crystal at level 12 on the 18th Shortage 122nd year of Ascendancy at 04:23 Killed by Spellblaze Crystal at level 12 on the 18th Shortage 122nd year of Ascendancy at 09:41 Killed by Elilkon the krog at level 13 on the 21st Shortage 122nd year of Ascendancy at 05:05 Killed by Malon the human at level 13 on the 21st Shortage 122nd year of Ascendancy at 06:32 Killed by Forudira the thalore at level 14 on the 26th Iron 123rd year of Ascendancy at 18:56 Killed by Borol the halfling at level 14 on the 31st Iron 123rd year of Ascendancy at 08:55 Killed by Borol the halfling at level 14 on the 31st Iron 123rd year of Ascendancy at 10:28 Killed by Borol the halfling at level 14 on the 31st Iron 123rd year of Ascendancy at 11:41 Killed by Abela the thalore at level 14 on the 1st Steel 123rd year of Ascendancy at 01:12 Killed by Maladar the krog at level 14 on the 1st Steel 123rd year of Ascendancy at 12:55 Killed by Asmarna the krog at level 14 on the 1st Steel 123rd year of Ascendancy at 14:56 Killed by Kozoal the dwarf at level 15 on the 24th Gold 123rd year of Ascendancy at 09:37 Killed by Lorre the halfling at level 15 on the 24th Gold 123rd year of Ascendancy at 11:23 Killed by Niszi the thalore at level 15 on the 24th Gold 123rd year of Ascendancy at 12:58 Killed by Sawtree at level 15 on the 6th Stralite 123rd year of Ascendancy at 06:11 Killed by StonedWarden's Inner Demon at level 15 on the 6th Stralite 123rd year of Ascendancy at 09:21 Killed by Ivuna the giant ice ant at level 15 on the 6th Stralite 123rd year of Ascendancy at 10:43 Killed by giant venus flytrap at level 15 on the 6th Stralite 123rd year of Ascendancy at 16:26 Killed by giant venus flytrap at level 16 on the 7th Stralite 123rd year of Ascendancy at 18:20 Killed by fire drake at level 16 on the 8th Stralite 123rd year of Ascendancy at 20:06 Killed by Shardskin at level 16 on the 10th Stralite 123rd year of Ascendancy at 01:11 Killed by Shardskin at level 16 on the 10th Stralite 123rd year of Ascendancy at 04:05 Killed by Walrog at level 17 on the 11st Stralite 123rd year of Ascendancy at 03:34 Killed by ravaging entropic rip at level 17 on the 11st Stralite 123rd year of Ascendancy at 13:28 Killed by carrion worm mass at level 17 on the 11st Stralite 123rd year of Ascendancy at 18:43 Killed by oozing horror at level 17 on the 11st Stralite 123rd year of Ascendancy at 20:21 Killed by worm that walks at level 17 on the 11st Stralite 123rd year of Ascendancy at 21:46 Killed by worm that walks at level 17 on the 11st Stralite 123rd year of Ascendancy at 23:49 Killed by luminous horror at level 17 on the 12nd Stralite 123rd year of Ascendancy at 23:28 Killed by luminous horror at level 17 on the 13rd Stralite 123rd year of Ascendancy at 00:45 |
Primary Stats
| Strength | 46 (base 36) |
| Dexterity | 16 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 32 (base 33) |
| Willpower | 32 (base 24) |
| Cunning | 18 (base 10) |
Resources
| Life | 554/554 |
| Mana | 275/312 |
| Equilibrium | 0 |
| Positive | 101/101 |
| Healing Factor | 1.1991723257555 |
| Regeneration | 0.29979308143888 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 44 |
| Crit Chance | 7% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 44 |
| Crit Chance | 7% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +12% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +20% |
Defense: Base
| Armour (hardiness) | 48.5 (80%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 31 |
| Physical Save | 35 |
| Spell Save | 30 |
| Mental Save | 35 |
Defense: Resistances
| Darkness | + 10%( 70%) |
| Lightning | + 6%( 70%) |
| Acid | + 9%( 70%) |
| Temporal | + 28%( 70%) |
| Blight | + 18%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 23%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Bleed Resistance | 50% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 309 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 146 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 108 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You failed to protect the lone alchemist from death by oozing horror. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 1. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed ritch stinger. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | Adirath the pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +6 Cun / +3 Wil Changes resistances: +9% acid Physical save: +5 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+3 eff.) Hate when firing a critical mind attack: +1.00 Mindpower: +30 (+10 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Velyth (5 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +3 Armour: +3 Defense: +5 (+2 eff.) Fatigue: +1% Changes stats: +3 Con Changes resistances: +6% lightning / +7% temporal Equilibrium when hit: +0.04 Mental crit. chance: +3% A cap made of leather. |
| On hands | Tulorokor the Duathelstriker (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to slow global speed by 52% Damage when hit (Melee): 8 darkness Changes stats: +3 Con Changes resistances penetration: +20% darkness Changes damage: +15% cold Physical save: +16 (+7 eff.) Spell save: +5 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | GalewreathCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Mag Critical mult.: +5.00% Physical save: +7 (+4 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+3 eff.) Mana when firing critical spell: +2.00 Spell crit. chance: +2% Rings make your fingers look great! |
| On fingers | warrior's steel ring of blight (+12%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +12% blight Changes damage: +12% blight Rings make your fingers look great! |
| Around neck | stabilizing copper amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal Cut immunity: +50% Pinning immunity: +22% Knockback immunity: +21% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 268 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | swashbuckler's steel shield of winter (0 def, 4 armour, 17-20 power, 36 block)Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.0 - 20.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +36 Damage (Melee): +12 cold When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +4 Fatigue: +8% On shield block: * Deals 135 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +3 Str / +3 Dex / +2 Wil Changes resistances: +12% cold Talent granted: +1 Block Handheld deflection devices. |
| Around waist | rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | icy steel shield of arcane resistance (+10%) (0 def, 4 armour, 20-23 power, 41 block)Requires: - Shield usage training - Strength 16 Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 19.5 - 23.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +41 When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 9 cold Damage when hit (Melee): 4 ice Changes resistances: +10% arcane Talent granted: +1 Block Handheld deflection devices. |
| Cloak | thick linen cloak of the voidstalker (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +11% temporal / +10% darkness / +11% cold Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour of command (9 def, 10 armour)Requires: - Heavy armour training - Strength 20 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +12% Changes stats: +2 Cun Mental save: +12 (+5 eff.) A suit of armour made of mail. |
Inventory
copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Amulets make your neck look great! |
savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+3 eff.) Rings make your fingers look great! |
insulating rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +7% fire / +6% cold Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
pair of iron boots of evasion (2 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Fatigue: +2% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
umbral dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 5 darkness Changes stats: +3 Str Changes resistances: +5% darkness Changes damage: +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Deepsripper of the Blightspawn (19 def, 3 armour, 62-74 power, 197 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 61.5 - 73.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +197 On weapon hit: * 10 arcane resource burn Damage (Melee): +8 fire / +12 cold When wielded/worn: Armour: +3 Defense: +19 (+9 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Damage (Melee): 5 cold Effects when hit in melee: * 20% chance to reduce strength, dexterity, and constitution by 8 * 22% chance to reduce effective powers by 20% * 21 arcane resource burn * 20% chance to reduce damage dealt by 21% Damage when hit (Melee): 17 ice Changes stats: +3 Con Changes resistances: +14% acid / +9% cold / +8% nature / +3% lightning Talent granted: +5 Block Deflect projectiles away: +6% Handheld deflection devices. This item has been sent to the Item's Vault. |
Summertide (17 def, 15 armour, 52-62 power, 260 block)Requires: - Shield usage training - Willpower 28 - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+8 eff.) Ranged Defense: +17 (+8 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +1 Block Mental save: +18 (+7 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+3 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 29.33 to 36.67 light damage (based on Willpower and Cunning) Activation costs 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. This item has been sent to the Item's Vault. |
exposing steel shield (0 def, 4 armour, 15-18 power, 40 block)Requires: - Shield usage training - Strength 16 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.0 - 18.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 When wielded/worn: Armour: +4 Fatigue: +8% Effects on melee hit: * 5% chance to reduce all saves and defense by 25 Effects when hit in melee: * 14% chance to reduce all saves and defense by 25 Talent granted: +1 Block Handheld deflection devices. |
reinforced steel shield (0 def, 5 armour, 16-19 power, 70 block)Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +70 When wielded/worn: Armour: +5 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+8 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By StonedWarden the Dwarf Stone Warden level 9
45th Dearth 122nd year of Ascendancy at 05:51 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By StonedWarden the Dwarf Stone Warden level 18
13rd Stralite 123rd year of Ascendancy at 03:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By StonedWarden the Dwarf Stone Warden level 10
27th Loss 122nd year of Ascendancy at 18:58 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By StonedWarden the Dwarf Stone Warden level 5
17th Voratun 122nd year of Ascendancy at 18:10 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By StonedWarden the Dwarf Stone Warden level 11
30th Loss 122nd year of Ascendancy at 17:31 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By StonedWarden the Dwarf Stone Warden level 18
13rd Stralite 123rd year of Ascendancy at 06:49 see stats
Log
You don't see how to get there...
You don't see how to get there...
Today is the 38th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
Today is the 39th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
Today is the 40th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
Today is the 41st Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 42nd Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
You don't see how to get there...
You don't see how to get there...
Today is the 43rd Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Ran for 3 turns (stop reason: interesting character).
Today is the 44th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Today is the 45th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Today is the 1st Voratun of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Today is the 2nd Voratun of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
Today is the 3rd Voratun of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Saving game...
Saving done.














































































