












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Skirmisher |
| Level / Exp | 24 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by Mitrymo the human at level 6 on the 70th Dusk 122nd year of Ascendancy at 11:34 / 60Killed by Mitrymo the human at level 6 on the 70th Dusk 122nd year of Ascendancy at 11:42 Killed by Mitrymo the human at level 6 on the 70th Dusk 122nd year of Ascendancy at 12:36 Killed by Slamgum the halfling at level 6 on the 70th Dusk 122nd year of Ascendancy at 13:44 Killed by Mitrymo the human at level 6 on the 70th Dusk 122nd year of Ascendancy at 14:33 Killed by Mitrymo the human at level 6 on the 70th Dusk 122nd year of Ascendancy at 15:40 Killed by Mitrymo the human at level 6 on the 70th Dusk 122nd year of Ascendancy at 16:38 Killed by Mitrymo the human at level 6 on the 70th Dusk 122nd year of Ascendancy at 17:18 Killed by Mitrymo the human at level 6 on the 70th Dusk 122nd year of Ascendancy at 17:37 Killed by Mitrymo the human at level 6 on the 70th Dusk 122nd year of Ascendancy at 18:20 Killed by Oreyry the human at level 7 on the 74th Dusk 122nd year of Ascendancy at 15:21 Killed by skeleton mage at level 7 on the 17th Haze 122nd year of Ascendancy at 01:24 Killed by Emutha the skeleton mage at level 7 on the 18th Haze 122nd year of Ascendancy at 02:25 Killed by Emutha the skeleton mage at level 7 on the 18th Haze 122nd year of Ascendancy at 03:31 Killed by Emutha the skeleton mage at level 7 on the 18th Haze 122nd year of Ascendancy at 04:37 Killed by Aranne the green mold at level 8 on the 19th Haze 122nd year of Ascendancy at 00:53 Killed by Aranne the green mold at level 8 on the 19th Haze 122nd year of Ascendancy at 01:32 Killed by Aranne the green mold at level 8 on the 19th Haze 122nd year of Ascendancy at 02:45 Killed by The Shade at level 8 on the 19th Haze 122nd year of Ascendancy at 09:50 Killed by The Shade at level 8 on the 19th Haze 122nd year of Ascendancy at 10:48 Killed by Genlav the human at level 9 on the 29th Haze 122nd year of Ascendancy at 00:24 Killed by Xamimae the shalore at level 9 on the 29th Haze 122nd year of Ascendancy at 00:51 Killed by Genlav the human at level 9 on the 29th Haze 122nd year of Ascendancy at 01:35 Killed by Idricnal the dwarf at level 9 on the 29th Haze 122nd year of Ascendancy at 02:42 Killed by snow giant thunderer at level 10 on the 10th Decay 122nd year of Ascendancy at 02:44 Killed by Eilinywyn the snow giant chieftain at level 11 on the 10th Decay 122nd year of Ascendancy at 17:02 Killed by Eilinywyn the snow giant chieftain at level 11 on the 10th Decay 122nd year of Ascendancy at 17:50 Killed by snow giant boulder thrower at level 11 on the 10th Decay 122nd year of Ascendancy at 18:20 Killed by snow giant boulder thrower at level 11 on the 10th Decay 122nd year of Ascendancy at 18:52 Killed by Xerinor the faeros at level 12 on the 2nd Wintertide 123rd year of Ascendancy at 03:08 Killed by snow giant thunderer at level 12 on the 2nd Wintertide 123rd year of Ascendancy at 05:26 Killed by faeros at level 12 on the 2nd Wintertide 123rd year of Ascendancy at 08:56 Killed by Onol the halfling at level 13 on the 9th Regrowth 123rd year of Ascendancy at 23:31 Killed by Rreminn the human at level 13 on the 10th Regrowth 123rd year of Ascendancy at 00:04 Killed by Rreminn the human at level 13 on the 10th Regrowth 123rd year of Ascendancy at 00:42 Killed by Rreminn the human at level 13 on the 10th Regrowth 123rd year of Ascendancy at 01:17 Killed by Xorith the Guardian at level 14 on the 37th Regrowth 123rd year of Ascendancy at 08:41 Killed by Xorith the Guardian at level 14 on the 37th Regrowth 123rd year of Ascendancy at 09:34 Killed by Voroma the rogue at level 15 on the 37th Regrowth 123rd year of Ascendancy at 18:01 Killed by corrupted broken golem at level 16 on the 22nd Pyre 123rd year of Ascendancy at 10:09 Killed by corrupted broken golem at level 16 on the 22nd Pyre 123rd year of Ascendancy at 12:05 Killed by corrupted broken golem at level 16 on the 22nd Pyre 123rd year of Ascendancy at 13:09 Killed by corrupted broken golem at level 16 on the 22nd Pyre 123rd year of Ascendancy at 14:08 Killed by Eleda the dremling at level 16 on the 28th Pyre 123rd year of Ascendancy at 00:23 Killed by Eilinedanne the rogue at level 16 on the 28th Pyre 123rd year of Ascendancy at 03:31 Killed by Polysevea the grannor'vin at level 16 on the 28th Pyre 123rd year of Ascendancy at 04:42 Killed by Eilinawen the drem at level 17 on the 29th Pyre 123rd year of Ascendancy at 00:41 Killed by Yvibeth the blue jelly at level 18 on the 29th Pyre 123rd year of Ascendancy at 22:10 Killed by Yvibeth the blue jelly at level 18 on the 29th Pyre 123rd year of Ascendancy at 22:45 Killed by giant venus flytrap at level 19 on the 7th Flare 123rd year of Ascendancy at 10:50 Killed by red crystal at level 19 on the 7th Flare 123rd year of Ascendancy at 13:35 Killed by Weirdling Beast at level 21 on the 10th Flare 123rd year of Ascendancy at 07:08 Killed by Grand Corruptor at level 22 on the 41st Dusk 123rd year of Ascendancy at 20:39 Killed by Grand Corruptor at level 22 on the 41st Dusk 123rd year of Ascendancy at 21:47 Killed by elven cultist at level 22 on the 41st Dusk 123rd year of Ascendancy at 23:20 Killed by Emeliganne the gwelgoroth at level 22 on the 42nd Dusk 123rd year of Ascendancy at 08:59 Killed by venom drake at level 23 on the 6th Haze 123rd year of Ascendancy at 04:41 Killed by Aritta the venom drake hatchling at level 23 on the 6th Haze 123rd year of Ascendancy at 14:02 Killed by Aritta the venom drake hatchling at level 23 on the 6th Haze 123rd year of Ascendancy at 15:42 Killed by Mindworm at level 23 on the 6th Haze 123rd year of Ascendancy at 23:19 |
Primary Stats
| Strength | 28 (base 13) |
| Dexterity | 71 (base 43) |
| Constitution | 23 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 14 (base 11) |
| Cunning | 81 (base 54) |
Resources
| Life | 580/580 |
| Stamina | 209/209 |
| Healing Factor | 1.10103626943 |
| Regeneration | 2.4773316062174 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 45.797963493854 |
| See Invisible | 45.797963493854 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 67 |
| Crit Chance | 30% |
| APR | 35 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +21% |
| Mind | +11% |
| Physical | +3% |
Offense: Damage Penetration
| Lightning | +20% |
| Nature | +16% |
| Arcane | +10% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 46.326530612245 (91.285659946748%) |
| Defense | 71 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 17 |
| Mental Save | 27 |
Defense: Resistances
| Arcane | + 15%( 70%) |
| Mind | + 22%( 70%) |
| All | + 6%( 70%) |
| Physical | + 9%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 17%( 70%) |
| Darkness | + 14%( 70%) |
| Cold | + 12%( 70%) |
| Fire | + 14%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 433 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 505% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 203 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.50 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Apply Poison |
| talent | Leeching Poison |
| talent | Insidious Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Xinne the carrion worm mass. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Skirmmy. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by Skirmmy. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 41. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed chunk of ghoul flesh. * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gloreta (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +3 Fatigue: +2% Damage when hit (Melee): 2 acid Changes stats: +5 Str / +3 Dex / +2 Con Changes resistances: +6% fire / +6% cold Changes damage: +3% physical Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Daimydedin the Singeburst (22/22, 41-49.2 power, 3 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 41.0 - 49.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 22 Damage (Ranged): +8 light / +47 fire Damage (radius 1) on hit: +8 light Damage (radius 2) on crit: +18 fire Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Corpsewake'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +2% physical / +5% arcane / +6% nature Physical save: +12 (+5 eff.) Confusion immunity: +20% Life regen: +2.00 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xobrena (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% arcane Changes damage: +12% arcane Spell save: +6 (+4 eff.) Stamina when hit: +1.30 Equilibrium when hit: +0.90 Mindpower: +4 (+2 eff.) A cap made of leather. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | titan's copper ring of the mind (+11%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +11% mind Changes damage: +11% mind Physical save: +4 (+2 eff.) Rings can have magical properties. |
| On fingers | Stormrace the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+3 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 18% Damage when hit (Melee): 2 lightning Changes stats: +6 Dex Changes resistances: +6% light / +12% lightning Changes resistances penetration: +20% lightning Rings can have magical properties. |
| Around waist | Blizzardvile the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +7 Str / +4 Dex / +8 Cun / +2 Con / +6 Lck Changes resistances penetration: +10% cold Trap disarming bonus: +7 Stealth bonus: +6 Infravision radius: +4 A belt that goes around your waist. |
| In main hand | VorythRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 125% Firing range: +9 Damage (Ranged): +28 nature Damage (radius 1) on hit: +2 arcane When wielded/worn: Changes stats: +2 Con Changes resistances: +1% physical / +5% arcane / +6% all Changes resistances penetration: +11% nature Changes damage: +9% arcane Critical mult.: +15.00% Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
| On hands | Erotir the voratun gauntlets (30 def, 5 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +15 Armour: +5 Defense: +30 (+8 eff.) Fatigue: +5% Changes stats: +8 Dex / +5 Cun / +2 Con Maximum stamina: +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 9 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | Corruptionhack the dwarven-steel shield (0 def, 12 armour, 33-39.6 power, 73 block)Requires: - Shield usage training - Cunning 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 33.0 - 39.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.5% Block value: +73 When wielded/worn: Armour: +12 Fatigue: +8% Effects when hit in melee: * 15% chance to gain 10% of a turn (3/turn limit) Changes resistances: +12% temporal / +6% light / +3% fire / +6% mind / +9% darkness Changes resistances penetration: +5% nature Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Polussra (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 48% Changes stats: +3 Cun / +2 Dex Changes resistances: +9% light Reduces incoming crit damage: 10.00% Physical save: +15 (+6 eff.) Maximum life: +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Alugar the Nimbushacker (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +2 Fatigue: +3% Changes resistances: +15% acid / +12% lightning Changes resistances penetration: +15% nature Changes damage: +6% lightning / +6% nature Physical save: +7 (+3 eff.) Mental save: +7 (+4 eff.) Disarm immunity: +32% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Guneromizor the cashmere wizard hat (22 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +22 (+6 eff.) Changes stats: +5 Cun Changes resistances: +3% darkness Mental save: +9 (+5 eff.) Pinning immunity: +20% Maximum life: +60.00 Mindpower: +15 (+7 eff.) A pointy cloth hat, very wizardly... |
grounding linen wizard hat of frost (+6%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +6% lightning / +15% cold / +6% temporal Changes damage: +10% cold A pointy cloth hat, very wizardly... |
Umbrafist of the Blightspawn (3 def, 16 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+1 eff.) Fatigue: +8% Effects when hit in melee: * 28% chance to reduce damage dealt by 18% * 22% chance to reduce strength, dexterity, and constitution by 8 Changes resistances: +16% acid / +16% cold Changes resistances penetration: +15% physical Changes damage: +9% physical Allows you to breathe in: water Physical save: +20 (+8 eff.) Life regen: +4.40 Stamina each turn: +1.10 A suit of armour made of leather. This item has been sent to the Item's Vault. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Shield usage training - Cunning 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Starreaper the iron pickaxe (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 2 lightning Changes stats: +3 Str / +2 Dex / +1 Cun Changes resistances penetration: +25% light When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tarryduran the iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+0 eff.) Damage when hit (Melee): 6 acid Changes stats: +2 Str / +2 Cun / +1 Con Changes resistances penetration: +10% physical Changes damage: +6% mind Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 49.18 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 49.18 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
dragonbone wand of shielding 'Zoblek' [power 402] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +3% physical / +3% fire Life regen: +4.00 It can be used to create a shield absorbing up to 402 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase the duration of 1 beneficial effects by 2. * Reduce 1 talent cooldowns by 2. * Increase all damage by 19% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Skirmmy the Cornac Skirmisher level 22
79th Dusk 123rd year of Ascendancy at 19:49 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Skirmmy the Cornac Skirmisher level 13
8th Allure 123rd year of Ascendancy at 14:16 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Skirmmy the Cornac Skirmisher level 19
7th Flare 123rd year of Ascendancy at 14:39 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skirmmy the Cornac Skirmisher level 21
10th Flare 123rd year of Ascendancy at 09:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Skirmmy the Cornac Skirmisher level 10
3rd Decay 122nd year of Ascendancy at 01:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Skirmmy the Cornac Skirmisher level 20
8th Flare 123rd year of Ascendancy at 14:39 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Skirmmy the Cornac Skirmisher level 18
50th Pyre 123rd year of Ascendancy at 07:56 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Skirmmy the Cornac Skirmisher level 21
10th Flare 123rd year of Ascendancy at 11:31 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Skirmmy the Cornac Skirmisher level 18
31st Pyre 123rd year of Ascendancy at 16:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Skirmmy the Cornac Skirmisher level 17
29th Pyre 123rd year of Ascendancy at 05:33 see stats
Log
Today is the 20th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.
Today is the 21st Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
Today is the 22nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.
Today is the 23rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
Today is the 24th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
Today is the 25th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
Today is the 26th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
Today is the 27th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
Today is the 28th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:05.
Today is the 29th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
Today is the 30th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
Today is the 31st Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 32nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
Today is the 33rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
There is a Hidden compound here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).
Today is the 34th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
Today is the 35th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
Today is the 36th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
Skirmmy deactivates Insidious Poison.
Skirmmy deactivates Apply Poison.
Skirmmy deactivates Leeching Poison.














































































