










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Arcane Blade |
| Level / Exp | 19 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by thought-forged bowman at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:01 / 63Killed by Aralralaith the panther at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:13 Killed by Aralralaith the panther at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:22 Killed by tempest at level 4 on the 79th Pyre 122nd year of Ascendancy at 05:50 Killed by The Shade at level 6 on the 4th Mirth 122nd year of Ascendancy at 16:17 Killed by Neriwen the rogue at level 7 on the 6th Mirth 122nd year of Ascendancy at 06:51 Killed by Neriwen the rogue at level 7 on the 6th Mirth 122nd year of Ascendancy at 07:01 Killed by Neriwen the rogue at level 7 on the 6th Mirth 122nd year of Ascendancy at 07:44 Killed by cold drake hatchling at level 8 on the 8th Mirth 122nd year of Ascendancy at 00:00 Killed by spinning beam trap at level 8 on the 8th Mirth 122nd year of Ascendancy at 00:53 Killed by oozing horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 01:37 Killed by ancient elven mummy at level 8 on the 8th Mirth 122nd year of Ascendancy at 02:18 Killed by bandit at level 8 on the 8th Mirth 122nd year of Ascendancy at 03:28 Killed by storm drake hatchling at level 8 on the 8th Mirth 122nd year of Ascendancy at 03:59 Killed by oozing horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 04:26 Killed by oozing horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 05:08 Killed by oozing horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 06:08 Killed by oozing horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 06:53 Killed by mean looking elven guard at level 9 on the 8th Mirth 122nd year of Ascendancy at 10:43 Killed by skeleton warrior at level 11 on the 4th Flare 122nd year of Ascendancy at 02:31 Killed by skeleton warrior at level 11 on the 4th Flare 122nd year of Ascendancy at 03:25 Killed by skeleton warrior at level 11 on the 4th Flare 122nd year of Ascendancy at 04:00 Killed by skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 01:50 Killed by skeleton archer at level 11 on the 5th Flare 122nd year of Ascendancy at 02:03 Killed by Belodarin the cold drake hatchling at level 11 on the 5th Flare 122nd year of Ascendancy at 03:00 Killed by skeleton archer at level 11 on the 5th Flare 122nd year of Ascendancy at 03:44 Killed by skeleton archer at level 11 on the 5th Flare 122nd year of Ascendancy at 03:56 Killed by skeleton archer at level 11 on the 5th Flare 122nd year of Ascendancy at 04:36 Killed by dredgling at level 11 on the 5th Flare 122nd year of Ascendancy at 22:35 Killed by Ce'Nithra the lesser vampire at level 12 on the 6th Flare 122nd year of Ascendancy at 11:05 Killed by Ce'Nithra the lesser vampire at level 12 on the 6th Flare 122nd year of Ascendancy at 12:44 Killed by fiery orc wyrmic at level 13 on the 10th Flare 122nd year of Ascendancy at 09:30 Killed by Lisithra the cold drake hatchling at level 14 on the 2nd Dusk 122nd year of Ascendancy at 17:07 Killed by xorn at level 14 on the 2nd Dusk 122nd year of Ascendancy at 23:03 Killed by umber hulk at level 14 on the 3rd Dusk 122nd year of Ascendancy at 00:17 Killed by Xanamira the dredgling at level 14 on the 3rd Dusk 122nd year of Ascendancy at 12:53 Killed by Xanamira the dredgling at level 14 on the 3rd Dusk 122nd year of Ascendancy at 13:32 Killed by Epoch at level 14 on the 4th Dusk 122nd year of Ascendancy at 11:12 Killed by snow giant thunderer at level 15 on the 5th Dusk 122nd year of Ascendancy at 09:01 Killed by greater shivgoroth at level 15 on the 5th Dusk 122nd year of Ascendancy at 10:30 Killed by minotaur at level 15 on the 5th Dusk 122nd year of Ascendancy at 11:14 Killed by minotaur at level 15 on the 5th Dusk 122nd year of Ascendancy at 12:06 Killed by orc mage-hunter at level 15 on the 5th Dusk 122nd year of Ascendancy at 13:10 Killed by orc mage-hunter at level 15 on the 5th Dusk 122nd year of Ascendancy at 14:23 Killed by elven blood mage at level 16 on the 5th Dusk 122nd year of Ascendancy at 15:37 Killed by orc master assassin at level 16 on the 5th Dusk 122nd year of Ascendancy at 16:32 Killed by worm that walks at level 16 on the 5th Dusk 122nd year of Ascendancy at 21:12 Killed by worm that walks at level 16 on the 5th Dusk 122nd year of Ascendancy at 21:57 Killed by worm that walks at level 16 on the 5th Dusk 122nd year of Ascendancy at 22:47 Killed by chitinous spider at level 16 on the 5th Dusk 122nd year of Ascendancy at 23:29 Killed by animated mummy wrappings at level 16 on the 6th Dusk 122nd year of Ascendancy at 05:36 Killed by Wrathroot at level 16 on the 6th Dusk 122nd year of Ascendancy at 15:43 Killed by mass of parasitic leeches at level 16 on the 6th Dusk 122nd year of Ascendancy at 16:50 Killed by mass of parasitic leeches at level 16 on the 6th Dusk 122nd year of Ascendancy at 17:56 Killed by fire drake at level 17 on the 7th Dusk 122nd year of Ascendancy at 02:05 Killed by luminous horror at level 17 on the 7th Dusk 122nd year of Ascendancy at 08:23 Killed by ritch flamespitter at level 17 on the 9th Dusk 122nd year of Ascendancy at 10:38 Killed by Arevea the rogue at level 18 on the 11st Dusk 122nd year of Ascendancy at 18:56 Killed by white worm mass at level 19 on the 14th Dusk 122nd year of Ascendancy at 15:11 Killed by Aeredara the giant brown ant at level 19 on the 16th Dusk 122nd year of Ascendancy at 05:20 Killed by Aeredara the giant brown ant at level 19 on the 16th Dusk 122nd year of Ascendancy at 06:09 Killed by geomancer at level 19 on the 16th Dusk 122nd year of Ascendancy at 18:23 Killed by Asmar at level 19 on the 16th Dusk 122nd year of Ascendancy at 18:55 |
Primary Stats
| Strength | 39 (base 29) |
| Dexterity | 20 (base 15) |
| Constitution | 35 (base 27) |
| Magic | 34 (base 30) |
| Willpower | 13 (base 12) |
| Cunning | 13 (base 13) |
Resources
| Life | 620/620 |
| Mana | 223/223 |
| Stamina | 162/162 |
| Healing Factor | 1.2829268292683 |
| Regeneration | 2.5017073170732 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Stealth | 5 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 42 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 44.434838062803 (84.180064308682%) |
| Defense | 20 |
| Ranged Defense | 27 |
| Fatigue | 33 |
| Physical Save | 28 |
| Spell Save | 16 |
| Mental Save | 14 |
Defense: Resistances
| Lightning | + 25%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 5%( 70%) |
| Cold | + 18%( 70%) |
| Physical | + 5%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 12% |
| Disarm Resistance | 22% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 230 damage for 3 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.50 |
| 4/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Air | 1.40 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 6)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 8) | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 13)Turns left: 0 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 3) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | scholar's pair of hardened leather boots of uncanny dodging (2 def, 3 armour)2.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +3 Defense +2 (+1 eff.) Rng.Def +4 (+2 eff.) Fatigue +3% A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp1.0 T3 lite [Ego+] Master While equipped: ----- def ----- Blind- +26% Confus- +12% ---------- misc Light +6 See.Stealth +5 See.Invis +5 Track: Puts all charms on 40 cooldown Level 4.4 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | miner's dwarven-steel helm of dexterity (+3) (0 def, 6 armour)3.0 T3 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +6 Fatigue +4% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic hardened leather gloves (0 def, 6 armour)1.0 T3 hands armor [Ego+] Master While equipped: ----- def ----- Armour +6 Mind.save +5 (+5 eff.) Max.HP +40.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dwarven-steel pickaxe of endurance (dig speed 28 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +5 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings can have magical properties. |
| On fingers | Eilinytha0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Str +4 Con dps ---------- Melee+ 20 light Ranged+ 23 light On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 10% chance to blind ----- def ----- Fatigue -5% Max.HP +30.00 HP.reg +0.40 Disarm- +22% Pinning- +20% Knockbk- +20% ---------- misc Max.enc +24 Rings can have magical properties. |
| Around neck | insulating gold amulet of strength (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +15% cold +10% fire Amulets can have magical properties. |
| In main hand | arcing dwarven-steel longsword of massacre (140% power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 lightning On Hit: * 25% chance for lightning to arc to a second target Sharp, long, and deadly. |
| Around waist | grounding hardened leather belt of life1.0 T3 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +5% temporal HP.reg +1.30 Heal.mod +10% A belt that goes around your waist. |
| In off hand | stralite shield of radiance (10 def, 2 armour, 136 block)7.0 T4 shield armor [Ego+] Arcane While equipped: Stats +4 Con +1 Mag dps ---------- On Melee Ret: * 11% chance to blind ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% Resists +12% light ---------- misc Talents +4 Block Handheld deflection devices. |
| Cloak | Porema the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex +2 Mag ----- def ----- Defense +1 (+0 eff.) Resists +3% cold Max.HP +31.00 ---------- misc Telepathy Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Islille the steel plate armour (4 def, 15 armour)17.0 T2 massive armor [Rare] Master While equipped: dps ---------- Res.pen +10% mind ----- def ----- Armour +15 Defense +4 (+2 eff.) Fatigue +22% Resists +5% physical Phys.save +11 (+5 eff.) ---------- misc Stam/turn +0.20 A suit of armour made of metal plates. |
Inventory
movement infusion of the wizard (483% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 483% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile Extract0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
teleportation rune of the duelist (range 40)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 40 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
marksman's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+3 eff.) ----- def ----- Blind- +22% ---------- misc Infravis +3 See.Stealth +10 See.Invis +14 Rings can have magical properties. |
steel ring0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
steel ring 'Barkblur'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +6 Wil +7 Cun +4 Con dps ---------- Mind.pwr +7 (+6 eff.) Res.pen +10% nature ---------- misc Light +3 Rings can have magical properties. |
manaburning steel battleaxe (124% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Disrupt Power 124% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 16 arcane resource burn Massive two-handed battleaxes. |
steel battleaxe of purging (123% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Disrupt Power 123% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 nature On Hit: * 25% chance to remove a magical effect Massive two-handed battleaxes. |
inquisitor's steel greatmaul (133% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Disrupt Power 134% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% On Hit: * 17 arcane resource burn On Crit: * burns latent spell energy Massive two-handed mauls. |
insidious voratun greatsword (174% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego] Nature Power 174% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +45 insidious poison Massive two-handed swords. |
slime-covered steel greatsword of massacre (136% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Disrupt/Master Power 137% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit: * Slows global speed by 9% Massive two-handed swords. |
steady ash longbow4.0 T2 longbow 2H weapon [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +7 While equipped: dps ---------- Phys.crit +3.0% Acc +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
hateful steel longsword of dampening (114% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Disrupt/Psionic Power 114% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 darkness Against +7% Living While equipped: ----- def ----- Resists +7% acid +9% fire +10% cold +11% lightning Spell.save +6 (+5 eff.) Sharp, long, and deadly. |
Chalatar the steel mace (114% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Psionic Power 114% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +18 insidious poison +7 mind On Hit: * 13% chance to cause random gloom * 25% chance to put talents on cooldown While equipped: Stats +1 Cun +2 Wil dps ---------- Dmg.mod +6% blight Res.pen +5% blight ----- def ----- Resists +6% darkness Disarm- +5% Blunt and deadly. |
manaburning steel mace of persecution (107% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Disrupt Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Against +8% Unnatural On Hit: * 10 arcane resource burn While equipped: Stats +1 Wil Blunt and deadly. |
steady cured leather sling of lightning4.0 T2 sling 1H weapon [Ego] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +7 Ranged+ +5 lightning While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +9% lightning Acc +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
ash magestaff (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Normal] Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff 'Xanolekira' (111% power, 3 apr, physical element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +4 physical While equipped: Stats +2 Mag +2 Cun +5 Con dps ---------- Spell.crit +2% Crit.mult +10.00% Spell.pwr +12 (+6 eff.) S.pwr/crit +9 Dmg.mod +21% physical ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) ---------- misc Vim/s.crit +4.00 Max.vim +25.00 Max.N.En +28.00 Talents +1 Command Staff Conjure elemental energy in a radius 4 cone, dealing 22.65 to 27.18 physical damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
ethereal ash vilestaff (111% power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+5 eff.) Melee+ 5% confusion Dmg.mod +15% blight Phasing +15% ----- def ----- Defense +10 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood vilestaff of fate (132% power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 132% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +15 (+7 eff.) Dmg.mod +27% fire ----- def ----- Phys.save +5 (+2 eff.) Spell.save +8 (+6 eff.) Mind.save +5 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Blood-Letter (140% power, 4.5 apr)3.0 T3 waraxe 1H weapon Reqs Str 40,Dex 24 [Unique] Nature/Master Power 141% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
insidious dwarven-steel waraxe of massacre (132% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Nature/Master Power 133% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +15 insidious poison One-handed war axes. |
slimy woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Disrupt While equipped: dps ---------- On Melee Ret: * Slows global speed by 3% * 3 arcane resource burn A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +1% ---------- misc Infravis +1 A pair of boots made of leather. |
insulating iron helm (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +5% cold +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spiked steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% A suit of armour made of mail. |
spiked steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% A suit of armour made of mail. |
cleansing cured leather armour of fire resistance (2 def, 4 armour)9.0 T2 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +11% blight +18% fire +11% nature A suit of armour made of leather. |
fortifying steel plate armour (4 def, 9 armour)17.0 T2 massive armor [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Max.HP +30.00 A suit of armour made of metal plates. |
flaming steel shield of lightning resistance (+15%) (6 def, 2 armour, 42 block)7.0 T2 shield armor [Ego] Nature/Master While equipped: dps ---------- Melee+ 6 fire Melee Ret 12 fire ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +15% lightning ---------- misc Talents +2 Block Handheld deflection devices. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
125 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+6 eff.) ---------- misc Light +2 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Asmar the Higher Arcane Blade level 11
4th Flare 122nd year of Ascendancy at 03:58 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Asmar the Higher Arcane Blade level 12
7th Flare 122nd year of Ascendancy at 13:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Asmar the Higher Arcane Blade level 10
1st Summertide 122nd year of Ascendancy at 19:25 see stats
Log
Mountain troll thunderer recovers sight.
Mountain troll thunderer is no longer illuminated.
Mountain troll thunderer casts Lightning.
Geomancer casts Earthen Missiles.
Cold drake hatchling hits Asmar for 9 physical damage.
Mountain troll thunderer hits Asmar for 95 lightning damage.
Thunderstorm hits Asmar for 16 lightning damage.
Orc necromancer casts Invoke Darkness.
Orc necromancer hits Asmar for 252 darkness damage.
Geomancer's Earthen Missiles hits Asmar for 58 physical damage.
Asmar the level 19 higher arcane blade was struck to death by a geomancer on level 14 of Infinite Dungeon.
Asmar deactivates Arcane Feed.
Asmar deactivates Arcane Combat.
Asmar deactivates Shock Hands.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Geomancer's Earthen Missiles killed Asmar!
Saving done.
Resting starts...
Talent Arcane Combat is ready to use.
Talent Arcane Feed is ready to use.
Talent Shock Hands is ready to use.
Talent Arcane Reconstruction is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Ran for 2 turns (stop reason: interesting character).
Saving game...









































































































