






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Yeek |
Class | Archmage |
Level / Exp | 12 / 68% |
Size | small |
Lifes / Deaths | Killed by Subject Z at level 7 on the 1st Mirth 122nd year of Ascendancy at 09:48 / 29Killed by Subject Z at level 7 on the 1st Mirth 122nd year of Ascendancy at 13:38 Killed by skeleton master archer at level 9 on the 6th Mirth 122nd year of Ascendancy at 16:20 Killed by ghoul at level 10 on the 7th Mirth 122nd year of Ascendancy at 05:16 Killed by luminous horror at level 10 on the 7th Mirth 122nd year of Ascendancy at 15:53 Killed by Forest Troll Hedge-Wizard at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:44 Killed by Forest Troll Hedge-Wizard at level 11 on the 7th Mirth 122nd year of Ascendancy at 23:04 Killed by Chewbacca! at level 12 on the 8th Mirth 122nd year of Ascendancy at 10:14 Killed by ghoul at level 12 on the 10th Mirth 122nd year of Ascendancy at 05:10 Killed by Aletta Soultorn at level 12 on the 1st Summertide 122nd year of Ascendancy at 06:27 Killed by Islywyn the master vampire at level 12 on the 1st Summertide 122nd year of Ascendancy at 07:07 Killed by Islywyn the master vampire at level 12 on the 1st Summertide 122nd year of Ascendancy at 07:21 Killed by Islywyn the master vampire at level 12 on the 1st Summertide 122nd year of Ascendancy at 07:41 Killed by Islywyn the master vampire at level 12 on the 1st Summertide 122nd year of Ascendancy at 08:08 Killed by Islywyn the master vampire at level 12 on the 1st Summertide 122nd year of Ascendancy at 08:54 Killed by skeleton magus at level 12 on the 1st Summertide 122nd year of Ascendancy at 14:16 Killed by ghoulking at level 12 on the 1st Summertide 122nd year of Ascendancy at 14:27 Killed by thief at level 12 on the 1st Summertide 122nd year of Ascendancy at 15:56 Killed by thief at level 12 on the 1st Summertide 122nd year of Ascendancy at 16:25 Killed by skeleton master archer at level 12 on the 1st Summertide 122nd year of Ascendancy at 17:21 Killed by skeleton magus at level 12 on the 1st Summertide 122nd year of Ascendancy at 17:49 Killed by skeleton master archer at level 12 on the 1st Summertide 122nd year of Ascendancy at 17:59 Killed by skeleton magus at level 12 on the 1st Summertide 122nd year of Ascendancy at 18:17 Killed by skeleton master archer at level 12 on the 1st Summertide 122nd year of Ascendancy at 18:46 Killed by icy orc wyrmic at level 12 on the 1st Summertide 122nd year of Ascendancy at 18:56 Killed by skeleton master archer at level 12 on the 1st Summertide 122nd year of Ascendancy at 21:33 Killed by skeleton warrior at level 12 on the 2nd Summertide 122nd year of Ascendancy at 01:25 Killed by skeleton master archer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 02:39 Killed by Chewbacca! at level 12 on the 2nd Summertide 122nd year of Ascendancy at 03:16 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 12 (base 10) |
Constitution | 25 (base 24) |
Magic | 40 (base 37) |
Willpower | 23 (base 13) |
Cunning | 1.2077834988192 (base 11) |
Resources
Life | 192/192 |
Mana | 242/242 |
Healing Factor | 1.2345178243369 |
Regeneration | 1.5431472804211 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
See Invisible | 2 |
Offense: Mainhand
Damage | 19 |
Accuracy | 6 |
Crit Chance | 0% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 0% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +25% |
Acid | +10% |
Light | +12% |
Temporal | +17% |
Blight | +10% |
Arcane | +6% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Arcane | +10% |
Darkness | +10% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 2 |
Physical Save | 13 |
Spell Save | 21 |
Mental Save | 22 |
Defense: Resistances
Darkness | + 14%( 70%) |
Light | + 29%( 70%) |
Temporal | + 14%( 70%) |
Physical | + 25%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Silence Resistance | 49% |
Instadeath Resistance | 100% |
Confusion Resistance | 84% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Chewbacca!. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.00 Healing mod.: +11% A pair of boots made of leather. |
Around neck | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Main armor | ![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 2 temporal Changes stats: +4 Wil Changes resistances: +6% light Changes damage: +7% darkness / +9% temporal Damage affinity(heal): +5% darkness Equilibrium when hit: +0.16 Mindpower: +15 (+8 eff.) Light radius: +4 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 131.02 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +8 Defense: +2 (+2 eff.) Changes stats: +4 Dex Changes resistances: +18% light Changes resistances penetration: +10% arcane Changes damage: +12% light / +6% arcane A pointy cloth hat, very wizardly... |
In main hand | ![]() Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+4 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.3 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 112.13 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (224). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Amulets make your neck look great! |
![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% lightning Talent granted: +1 Command Staff Mana each turn: +0.10 Spellpower: +16 (+7 eff.) Spell crit. chance: +2% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +5% cold / +22% fire Changes damage: +10% fire A pointy cloth hat, very wizardly... |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Chewbacca! is covered in acid!
Skeleton master archer's Pinning Shot hits Chewbacca! for 44 physical, 5 blight (50 total damage).
Acid Splash from Skeleton master archer hits Chewbacca! for 1 acid damage.
Skeleton master archer uses Crippling Shot.
Chewbacca! slows down.
Skeleton master archer's Crippling Shot hits Chewbacca! for 34 physical, 5 blight (40 total damage).
Chewbacca! is no longer pinned.
Acid Splash from Skeleton master archer hits Chewbacca! for 1 acid damage.
Skeleton master archer shoots!
Skeleton master archer's Shoot hits Chewbacca! for 31 physical, 5 blight (38 total damage).
Acid Splash from Skeleton master archer hits Chewbacca! for 1 acid damage.
Skeleton master archer shoots!
Skeleton master archer's Shoot hits Chewbacca! for 26 physical, 5 blight (32 total damage).
Chewbacca! is free from the acid.
Skeleton master archer shoots!
Skeleton master archer's Shoot hits Chewbacca! for 28 physical, 5 blight (35 total damage).
Chewbacca! the level 12 yeek archmage was poxed to death by a skeleton master archer on level 1 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Skeleton master archer's Shoot killed Chewbacca!!
Saving game...
Saving done.
Ran for 1 turns (stop reason: didn't move).