










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Arena |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 42 / 98% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 129 (base 60) |
| Dexterity | 40 (base 19) |
| Constitution | 66 (base 60) |
| Magic | 53 (base 43) |
| Willpower | 55 (base 46) |
| Cunning | 62 (base 49) |
Resources
| Life | 1337/1337 |
| Mana | 491/491 |
| Stamina | 316/316 |
| Healing Factor | 1.5588369623247 |
| Regeneration | 47.090754513933 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 72.444101646229 |
| See Invisible | 72.444101646229 |
Offense: Mainhand
| Damage | 413 |
| Accuracy | 76 |
| Crit Chance | 51% |
| APR | 17 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +8% |
| Lightning | +6% |
| Light | +10% |
| Darkness | +12% |
| Blight | +4% |
| Arcane | +3% |
| Fire | +6% |
| Nature | +8% |
Defense: Base
| Armour (hardiness) | 65.905296311922 (100%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 58 |
| Mental Save | 34 |
Defense: Resistances
| Cold | + 42%( 70%) |
| Darkness | + 55%( 70%) |
| Light | + 38%( 70%) |
| Nature | + 37%( 70%) |
| Blight | + 53%( 70%) |
| Physical | + 34%( 70%) |
| Fire | + 33%( 70%) |
| All | + 30%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 385 damage for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Berserker's strength | 1.50 |
| 1 |
| 1 |
| 5 |
| 5 |
| Technique / Bloodthirst | 1.50 |
| 8 |
| 6 |
| 6 |
| 10 |
| Spell / Enhancement | 1.20 |
| 1 |
| 5 |
| 5 |
| 9 |
| Technique / Combat veteran | 1.50 |
| 10 |
| 12 |
| 5 |
| 5 |
| Technique / Combat techniques | 1.50 |
| 1 |
| 1 |
| 5 |
| 7 |
| Technique / Two-handed assault | 1.50 |
| 5 |
| 5 |
| 5 |
| 5 |
| Technique / Warcries | 1.30 |
| 5 |
| 2 |
| 0 |
| 0 |
Generic Talents
| Cunning / Survival | 1.00 |
| 6 |
| 5 |
| 1 |
| 9 |
| Technique / Combat training | 1.50 |
| 5 |
| 10 |
| 0 |
| 11 |
| 18 |
| 0 |
| Race / Thalore | 1.20 |
| 7 |
| 5 |
| 13 |
| 5 |
| Technique / Conditioning | 1.50 |
| 10 |
| 10 |
| 5 |
| 5 |
Effects
| talent | Daunting Presence |
| talent | Fiery Hands |
| talent | Shock Hands |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | thaloren dwarven-steel helm (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Wil Changes resistances: +9% blight Mental save: +7 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+4 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 108 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 21 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | warrior's steel ring of darkness (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +24% darkness Changes damage: +12% darkness Rings make your fingers look great! |
| Around waist | insulating hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Dex / +4 Cun / +7 Lck Changes resistances: +5% fire / +8% cold Trap disarming bonus: +8 Stealth bonus: +7 Infravision radius: +3 A belt that goes around your waist. |
| In main hand | quick voratun battleaxe of massacre (68-101 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 67.5 - 101.2 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +27 (+6 eff.) Changes stats: +6 Dex Combat speed: +10% Massive two-handed battleaxes. |
| On hands | blighted hardened leather gloves of magic (+3) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 6 blight Changes stats: +3 Mag Changes resistances: +5% blight Changes damage: +4% blight / +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | rejuvenating dwarven-steel plate armour of stability (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +6% physical Physical save: +10 (+3 eff.) Life regen: +4.10 Stamina each turn: +0.50 A suit of armour made of metal plates. |
| Cloak | thick linen cloak of Iron Throne (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | vitalizing stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +13 Changes stats: +3 Con Critical mult.: +11.00% Physical save: +10 (+3 eff.) Life regen: +5.00 Maximum life: +46.00 Amulets make your neck look great! |
Inventory
arcing stralite greatsword of daylight (50-80 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage Damage (Melee): +12 light Damage against: +17% Undead Massive two-handed swords. |
warbringer's voratun greatsword of massacre (77-123 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 77.0 - 123.2 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +17 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +16% physical Disarm immunity: +35% Massive two-handed swords. |
Thermal Focus (14-15 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+4 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
Newly picked upcreative living mindstar of balance (18-19 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun Talent granted: +1 Attune Mindstar Critical mult.: +25.00% Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Equilibrium when hit: +1.50 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Newly picked upsurging elven-wood vilestaff of channeling (25-30 power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% acid Talent granted: +1 Command Staff Mana each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +26 (+10 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 18 turns. Staves designed for wielders of magic, by the greats of the art. |
Newly picked upradiant steel mail armour of lightning resistance (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +3 Wil Changes resistances: +15% blight / +17% darkness / +19% lightning Light radius: +2 A suit of armour made of mail. |
radiant dwarven-steel plate armour of resilience (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +1 Wil Changes resistances: +18% blight / +18% darkness Maximum life: +37.00 Light radius: +2 A suit of armour made of metal plates. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Exploration mode)
Got to wave 20 in the arena.By Eepu the Thalore Berserker level 20
76th Pyre 122nd year of Ascendancy at 03:45 see stats
Arena Battler 50 (Exploration mode)
Got to wave 50 in the arena.By Eepu the Thalore Berserker level 38
79th Pyre 122nd year of Ascendancy at 06:23 see stats
Grand Master (Exploration mode)
Earned the rank of Grand Master in the arena.By Eepu the Thalore Berserker level 32
77th Pyre 122nd year of Ascendancy at 16:37 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Eepu the Thalore Berserker level 10
75th Pyre 122nd year of Ascendancy at 01:45 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Eepu the Thalore Berserker level 20
76th Pyre 122nd year of Ascendancy at 00:41 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Eepu the Thalore Berserker level 30
77th Pyre 122nd year of Ascendancy at 10:08 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Eepu the Thalore Berserker level 40
79th Pyre 122nd year of Ascendancy at 15:28 see stats
Master of Arena (Exploration mode)
Became the new master of the arena in 60-wave mode.By Eepu the Thalore Berserker level 42
1st Mirth 122nd year of Ascendancy at 10:04 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Eepu the Thalore Berserker level 35
78th Pyre 122nd year of Ascendancy at 17:48 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Eepu the Thalore Berserker level 22
76th Pyre 122nd year of Ascendancy at 10:16 see stats
XXX the Destroyer (Exploration mode)
Earned the rank of Destroyer in the arena.By Eepu the Thalore Berserker level 22
76th Pyre 122nd year of Ascendancy at 15:27 see stats
Log
Talent Death Dance is ready to use.
There is an item here: surging elven-wood vilestaff of channeling (25-30 power, 5 apr, acid element)
You pickup 0.65 gold pieces.
There is an item here: creative living mindstar of balance (18-19 power, 40 apr, mind damage)
Eepu picks up (d.): creative living mindstar of balance (18-19 power, 40 apr, mind damage).
Eepu slows down.
There is an item here: surging elven-wood vilestaff of channeling (25-30 power, 5 apr, acid element)
Talent Shattering Blow is ready to use.
Eepu picks up (e.): surging elven-wood vilestaff of channeling (25-30 power, 5 apr, acid element).
Talent Stunning Blow is ready to use.
There is an item here: radiant steel mail armour of lightning resistance (2 def, 6 armour)
Talent Execution is ready to use.
Eepu picks up (f.): radiant steel mail armour of lightning resistance (2 def, 6 armour).
Talent Inner Power is ready to use.
Eepu no longer revels in blood quite so much.
Talent Blinding Speed is ready to use.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.






































































