Ginger the level 6 Cornac Skirmisher by Garandro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassSkirmisher
Level / Exp6 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity27 (base 22)
Constitution15 (base 15)
Magic10 (base 10)
Willpower15 (base 11)
Cunning23 (base 19)

Resources

Life180/180
Stamina128/128
Healing Factor1.0405405405405
Regeneration5.367634247217

Speed

Mental0%
Attack0%
Movement-4.4408920985006E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth26.402973447325
See Invisible26.402973447325

Offense: Mainhand

Damage33
Accuracy29
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)18.046511627907 (75.406734248543%)
Defense28
Ranged Defense28
Fatigue0
Physical Save8
Spell Save8
Mental Save13

Defense: Resistances

Nature+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Technique / Buckler Training1.30
5/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
1/5
0/5
0/5

Effects

Quests

failed
done
done
active

Equipment

Tool
Quiver
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Ginger quaffs the Blood of Life!
You feel the Blood of Life rushing through your veins.
You have no more
Blood of Life.

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.95 gold from the transmogrification of
flaming iron longsword (11-15.4 power, 2 apr).
You gain 1.66 gold from the transmogrification of
iron dagger of daylight (9-11.7 power, 5 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.