
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Reaver |
| Level / Exp | 13 / 45% |
| Size | huge |
| Lifes / Deaths | Killed by Layida the snow giant chieftain at level 13 on the 29th Dusk 122nd year of Ascendancy at 11:01 / 1 |
Primary Stats
| Strength | 36 (base 30) |
| Dexterity | 10 (base 11) |
| Constitution | 16 (base 11) |
| Magic | 48 (base 36) |
| Willpower | 11 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -47/459 |
| Psi | 101/101 |
| Equilibrium | 2000 |
| Vim | 5/83 |
| Healing Factor | 1.1883870967742 |
| Regeneration | 2.1985161290323 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
| See Stealth | 8 |
| See Invisible | 11 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 30 |
| Crit Chance | 15% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 30 |
| Crit Chance | 15% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +25% |
| Acid | +31% |
| Fire | +30% |
| Temporal | +22% |
| Darkness | +25% |
| Arcane | +23% |
| Mind | +22% |
| All | +19% |
Offense: Damage Penetration
| Acid | +5% |
| Fire | +5% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 23.017011280365 (73.452380952381%) |
| Defense | 7 |
| Ranged Defense | 10 |
| Fatigue | 12 |
| Physical Save | 23 |
| Spell Save | 34 |
| Mental Save | 15 |
Defense: Resistances
| Nature | + 33%( 70%) |
| Acid | + 12%( 70%) |
| Fire | + 58%( 70%) |
| Temporal | + 5%( 70%) |
| Darkness | + 9%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 17%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 15% |
| Knockback Resistance | 15% |
| Stun Resistance | 20% |
| Poison Resistance | 5% |
| Blind Resistance | 36% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 319 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 111 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Bone Shield |
| talent | Willful Tormenter |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | The target taps its blood's hidden power, increasing all damage done by 9%. Life Tap |
| beneficial effect | Increases crit chance by 5% and critical power by 20%. 1 charge(s). Ogre Fury |
| detrimental effect | The target has been splashed with acid, reducing armour by 30% (6). Armor Corroded |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 17. Bloodlust |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| beneficial effect | The target is recovering 21 life each turn. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lost warrior from death by fire drake hatchling. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Brightobsidian the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -2% Effects on melee hit: * Slows global speed by 30% * 20 arcane resource burn * 30% chance to blind Changes resistances: +5% arcane / +12% fire Maximum encumbrance: +30 Physical save: +8 (+4 eff.) A pair of boots made of leather. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Pitchstone' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes resistances: +3% darkness / +28% fire Changes resistances penetration: +5% fire Changes damage: +6% darkness / +11% fire A pointy cloth hat, very wizardly... |
| On hands | temporal iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 temporal Damage (Ranged): 6 temporal Changes stats: +2 Mag Changes resistances: +5% temporal Changes damage: +4% arcane / +3% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Halygorelen [power 3] (3/10 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Ranged Defense: +3 (+3 eff.) Changes resistances: +6% darkness Talent cooldown: Silence (-1 turn) Talents granted: +3 Telekinetic Blast +1 Silence Knockback immunity: +15% Mental crit. chance: +3% It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | pixie's gold ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +4 Mag Blindness immunity: +26% Spellpower: +7 (+3 eff.) Infravision radius: +4 See stealth: +8 See invisible: +11 Rings can have magical properties. |
| On fingers | Polywyn the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +2 (+0 eff.) Armour: +4 Changes stats: +3 Wil Mental save: +6 (+5 eff.) Rings can have magical properties. |
| Around neck | Chyran the LoamtoothInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Con Changes resistances: +9% nature Amulets can have magical properties. |
| In main hand | dwarven-steel mace of crippling (25-35 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +7.0% Blunt and deadly. |
| Around waist | ScabwilderCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Changes resistances: +15% nature / +3% acid Changes resistances penetration: +5% acid Changes damage: +6% nature / +6% acid Spell save: +8 (+4 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | dwarven-steel mace 'Earydin' (34-47.6 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% nature Blindness immunity: +10% Poison immunity: +5% Disease immunity: +15% Cut immunity: +20% Confusion immunity: +15% Blunt and deadly. |
| Cloak | thick linen cloak of Iron Throne (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +1 Str / +2 Con Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xanilranor (2 def, 8 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+2 eff.) Fatigue: +14% Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +9% acid / +18% fire / +6% cold Changes resistances penetration: +5% mind Changes damage: +3% mind / +6% acid Allows you to breathe in: water Life regen: +1.60 Maximum life: +40.00 Healing mod.: +14% A suit of armour made of mail. |
Inventory
steel mail armour 'Furnacewell' (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 12 darkness / 16 fire Changes resistances: +12% fire Changes resistances penetration: +5% darkness / +10% fire Changes damage: +3% fire Life regen: +2.40 Stamina each turn: +0.60 A suit of armour made of mail. |
enlightening steel plate armour of implacability (4 def, 14 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +4 (+4 eff.) Fatigue: +18% Changes stats: +4 Cun / +3 Wil Physical save: +6 (+3 eff.) Mental save: +10 (+7 eff.) A suit of armour made of metal plates. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Wacko and Smacko the Ogre Reaver level 10
8th Flare 122nd year of Ascendancy at 12:25 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Wacko and Smacko the Ogre Reaver level 5
4th Mirth 122nd year of Ascendancy at 08:45 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Wacko and Smacko the Ogre Reaver level 12
10th Dusk 122nd year of Ascendancy at 20:12 see stats
Log
Layida the snow giant chieftain hits Wacko and Smacko for 6 healing, 10 cold, 6 healing, 10 cold (20 total damage) [12 healing].
Layida the snow giant chieftain uses Stun.
Wacko and Smacko is stunned!
Layida the snow giant chieftain hits Wacko and Smacko for 91 physical, 4 arcane, 22 cold, 16 cold (132 total damage).
Wacko and Smacko casts Rune: Shielding.
A shield forms around Wacko and Smacko.
Snow giant chieftain uses Knockback.
Your shield crumbles under the damage!
The shield around Wacko and Smacko crumbles.
Snow giant thunderer stops regenerating health quickly.
Layida the snow giant chieftain hits Wacko and Smacko for 2 healing, (10 absorbed), 0 cold, 2 healing, (10 absorbed), 0 cold (0 total damage) [4 healing].
Wacko and Smacko hits Layida the snow giant chieftain for 15 physical, 2 temporal, 0 arcane, 4 blight, 8 physical, 2 temporal, 0 arcane, 4 blight (36 total damage).
Wacko and Smacko receives 25 healing.
Snow giant chieftain hits Wacko and Smacko for (74 absorbed), 0 physical, (6 absorbed), 3 cold (3 total damage).
Snow giant casts Mind Disruption.
Wacko and Smacko shrugs off the effect 'Confused'!
Wacko and Smacko misses Layida the snow giant chieftain.
Layida the snow giant chieftain recovers sight.
Snow giant thunderer casts Chain Lightning.
Layida the snow giant chieftain hits Wacko and Smacko for 2 healing, 10 cold (10 total damage) [2 healing].
Snow giant thunderer hits Layida the snow giant chieftain for 46 lightning damage.
Snow giant thunderer hits Wacko and Smacko for 49 lightning damage.
Snow giant thunderer hits Snow giant for 41 lightning damage.
Wacko and Smacko hits Layida the snow giant chieftain for 8 physical, 2 temporal, 0 arcane, 4 blight (14 total damage).
Wacko and Smacko receives 25 healing.
Snow giant chieftain hits Wacko and Smacko for 40 physical, 9 cold (49 total damage).
Layida the snow giant chieftain uses Stunning Blow.
Saving game...






























































