Sad Gal Chris the level 3 Yeek Doomed by gyges1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceYeek
ClassDoomed
Level / Exp3 / 48%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution7 (base 12)
Magic10 (base 10)
Willpower23 (base 17)
Cunning23 (base 19)

Resources

Life94/94
Hate21/100
Healing Factor0.57458235740872
Regeneration0.14364558935218

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage6
Accuracy17
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy17
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Offense: Damage Bonus

Fire-10%
Cold+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save15
Spell Save11
Mental Save16

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Shadows1.30
3/5
0/5
0/5
0/5
Cursed / Punishments1.30
1/5
0/5
0/5
0/5
Cursed / Darkness1.30
1/5
0/5
0/5
0/5
Cursed / Force of will1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Dark sustenance1.30
1/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

active

Equipment

Tool
On feet
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log


Ran for 5 turns (stop reason: terrain change on left side).


Shadow casts
Phase Door.
Ran for 13 turns (stop reason: terrain change on left side).


Ran for 3 turns (stop reason: interesting terrain).


There is a next level here (press '' or right click to use).
Shadow casts
Phase Door.
Ran for 2 turns (stop reason: interesting terrain).


You gain 0.90 gold from the transmogrification of
flaming iron shield of cold resistance (+15%) (0 def, 2 armour, 20 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.97 gold from the transmogrification of
stabilizing iron helm of constitution (+2) (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (103% power, 2 apr).
You gain 1.84 gold from the transmogrification of
coral trident of daylight (103% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (109% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (108% power, 6 apr).
You gain 2.87 gold from the transmogrification of
balanced coral trident (105% power, 6 apr).
You gain 2.39 gold from the transmogrification of
shimmering elm vilestaff of might (100% power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (72% power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron battleaxe (110% power, 1 apr).
There is a previous level here (press '' or right click to use).