Sad Chris the level 3 Yeek Doomed by gyges1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceYeek
ClassDoomed
Level / Exp3 / 61%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity10 (base 10)
Constitution7 (base 12)
Magic10 (base 10)
Willpower26 (base 17)
Cunning28 (base 19)

Resources

Life194/194
Hate22/100
Healing Factor0.68054252363645
Regeneration0.57846114509099

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage6
Accuracy20
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy20
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower13
Crit Chance6%
Speed1

Offense: Mind

Mindpower27
Crit Chance10%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+11%
Fire-10%
Acid+11%

Defense: Base

Armour (hardiness)7 (30%)
Defense1
Ranged Defense1
Fatigue1
Physical Save4
Spell Save12
Mental Save27

Defense: Resistances

Acid+ 21%( 70%)
Cold+ 21%( 70%)
Lightning+ 27%( 70%)
Fire+ 11%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Shadows1.30
1/5
0/5
0/5
0/5
Cursed / Punishments1.30
1/5
0/5
0/5
0/5
Cursed / Darkness1.30
2/5
0/5
0/5
0/5
Cursed / Force of will1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Dark sustenance1.30
1/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
3/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Ran for 2 turns (stop reason: terrain change on right side).


Ran for 2 turns (stop reason: terrain changed ahead).


Ran for 2 turns (stop reason: terrain change on left side).


Ran for 2 turns (stop reason: terrain changed ahead).


Ran for 7 turns (stop reason: terrain change on left side).


Ran for 2 turns (stop reason: terrain changed ahead).


Ran for 5 turns (stop reason: interesting terrain).


There is a next level here (press '' or right click to use).

You gain 1.82 gold from the transmogrification of
deadly pouch of iron shots of persecution (19/19, 117% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 20.5 block).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of fire (+16%) (1 def, 0 armour).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (122% power, 6 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (122% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (105% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (104% power, 6 apr).
You gain 2.52 gold from the transmogrification of
chilling coral trident of daylight (107% power, 6 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (100% power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.62 gold from the transmogrification of
healing infusion (heal 42; cd 11).
There is a previous level here (press '' or right click to use).