










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 22 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrowyn the bone giant at level 22 on the 56th Haze 122nd year of Ascendancy at 00:44 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 50 (base 42) |
| Dexterity | 20 (base 17) |
| Constitution | 47 (base 46) |
| Magic | 8 (base 10) |
| Willpower | 46 (base 13) |
| Cunning | 29 (base 10) |
Resources
| Life | -316/782 |
| Stamina | 20/287 |
| Equilibrium | 30 |
| Healing Factor | 1.8623364354648 |
| Regeneration | 15.385314074193 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +105.6% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 41 |
| Crit Chance | 10% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +23% |
| Physical | +8% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Fire | +20% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 26 (57.155997060385%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 52 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 20%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 26%( 70%) |
| Physical | + 20%( 70%) |
| Temporal | + 18%( 70%) |
| Lightning | + 20%( 70%) |
| Mind | + 26%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
| Bleed Resistance | 50% |
| Confusion Resistance | 46% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 240 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 221 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -392 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 784 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lone alchemist from death by Idbsus. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved spell save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by cold drake hatchling. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed length of troll intestine. * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed vial of squid ink. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | insulating pair of hardened leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +7% fire / +7% cold Stamina each turn: +0.40 Maximum stamina: +18.00 A pair of boots made of leather. |
| Light source | brass lantern 'Kilnmarrow'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% mind Changes damage: +3% fire Physical save: +11 (+4 eff.) Spell save: +9 (+3 eff.) Only die when reaching: -40.00 life Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Airglean (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% acid / +9% darkness / +3% blight / +9% fire / +12% mind / +3% lightning Spell save: +9 (+3 eff.) Mental save: +12 (+5 eff.) Confusion immunity: +22% A cap made of leather. |
| Tool | Ivoma (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +7 Armour: +2 Changes stats: +2 Str Changes resistances: +9% lightning / +5% arcane / +6% blight Stamina each turn: +1.00 Healing mod.: +15% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.6 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | rogue's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +4 Cun Mental save: +6 (+3 eff.) Confusion immunity: +24% Rings make your fingers look great! |
| Around waist | PhlegmmarrowInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 51% Damage when hit (Melee): 4 mind Changes stats: +3 Cun Changes resistances: +3% acid Critical mult.: +15.00% Physical save: +6 (+2 eff.) Equilibrium when hit: +0.12 Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
| In main hand | Galuvor (59-94 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 31% chance to reduce all saves and defense by 24 Damage (Melee): +24 mind Damage (radius 2) on crit: +42 fire When wielded/worn: Changes stats: +6 Cun / +12 Wil Changes resistances: +3% mind / +9% darkness / +5% arcane Changes resistances penetration: +20% fire Mental save: +6 (+3 eff.) Global speed: +6% Massive two-handed swords. This item has been sent to the Item's Vault. |
| On hands | Spellhunt Remnants (3 def, 4 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Changes stats: +6 Cun / +6 Wil Changes resistances penetration: +15% nature Changes damage: +15% nature Spell save: +8 (+2 eff.) Maximum life: +60.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +9% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Main armor | volcanic hardened leather armour of the deep (9 def, 16 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes resistances: +7% acid / +5% cold / +12% fire / +12% physical Allows you to breathe in: water A suit of armour made of leather. |
| Cloak | Arumira the Natureoozer (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Fatigue: -5% Damage when hit (Melee): 4 acid / 6 physical / 6 nature Changes resistances penetration: +15% nature Physical save: +6 (+2 eff.) Only die when reaching: -40.00 life Maximum life: +42.00 Maximum stamina: +16.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing steel amulet of healing =immuneheal=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% temporal Cut immunity: +50% Pinning immunity: +25% Knockback immunity: +23% Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 222 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
Withering Orbs =blind=Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
mule's steel ring of frost (+24%) =coldres=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +24% cold Changes damage: +12% cold Maximum encumbrance: +21 Rings make your fingers look great! |
titan's steel ring of nature (+20%) =natres=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +20% nature Changes damage: +10% nature Physical save: +4 (+1 eff.) Rings make your fingers look great! |
noble's rough leather belt of resilience =SUMMONres=Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +4 Wil Damage against: +15% Summoned Reduced damage from: +18% Summoned Maximum life: +32.00 A belt that goes around your waist. |
Zogund (2 def, 0 armour) =shkres=Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +21% lightning / +6% cold / +5% arcane Spell save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 341/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing ash totem of healing [power 182] (3/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 182 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
innervating ash totem of stinging [power 194] (3/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 239 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of summon tentacle [power 225] (3/25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 575 Base Damage: 234 Armor: 7 All Resist: 14 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Idbsus the Thalore Berserker level 20
65th Dusk 122nd year of Ascendancy at 09:24 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Idbsus the Thalore Berserker level 22
52nd Haze 122nd year of Ascendancy at 19:06 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Idbsus the Thalore Berserker level 19
50th Dusk 122nd year of Ascendancy at 06:20 see stats
Level 10 (Roguelike)
Got a character to level 10.By Idbsus the Thalore Berserker level 10
5th Mirth 122nd year of Ascendancy at 07:43 see stats
Level 20 (Roguelike)
Got a character to level 20.By Idbsus the Thalore Berserker level 20
55th Dusk 122nd year of Ascendancy at 10:30 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Idbsus the Thalore Berserker level 20
56th Dusk 122nd year of Ascendancy at 01:39 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Idbsus the Thalore Berserker level 18
18th Dusk 122nd year of Ascendancy at 06:08 see stats
Log
Talent Rush is ready to use.
Melee retaliation hits Cyrowyn the bone giant for (2 flat reduction), 0 acid, (3 flat reduction), 0 physical, (2 flat reduction), 0 mind, (4 flat reduction), 0 nature (0 total damage).
Cyrowyn the bone giant hits Idbsus for 79 physical, (4 antimagic), 0 blight (79 total damage).
Idbsus uses Infusion: Regeneration.
Idbsus starts regenerating health quickly.
Melee retaliation hits Cyrowyn the bone giant for (2 flat reduction), 0 acid, (3 flat reduction), 0 physical, (2 flat reduction), 0 mind, (4 flat reduction), 0 nature (0 total damage).
Cyrowyn the bone giant hits Idbsus for 97 physical, (4 antimagic), 0 blight (97 total damage).
Cyrowyn the bone giant throws two quick punches.
Cyrowyn the bone giant performs a melee critical strike against Idbsus!
Cyrowyn the bone giant performs a melee critical strike against Idbsus!
Melee retaliation hits Cyrowyn the bone giant for (2 flat reduction), 0 acid, (3 flat reduction), 0 physical, (2 flat reduction), 0 mind, (4 flat reduction), 0 nature, (2 flat reduction), 0 acid, (3 flat reduction), 0 physical, (1 flat reduction), 0 mind, (4 flat reduction), 0 nature (0 total damage).
Cyrowyn the bone giant hits Idbsus for 149 physical, (4 antimagic), 0 blight, 202 physical, (4 antimagic), 0 blight (351 total damage).
Idbsus wears (replacing yew totem of summon tentacle [power 225] (4/25 cooldown)): Ivoma (dig speed 29 turns).
Melee retaliation hits Cyrowyn the bone giant for (2 flat reduction), 0 acid, (3 flat reduction), 0 physical, (2 flat reduction), 0 mind, (4 flat reduction), 0 nature (0 total damage).
Cyrowyn the bone giant hits Idbsus for 95 physical, (4 antimagic), 0 blight (95 total damage).
Idbsus is no longer attuned.
Idbsus is not stunned anymore.
Idbsus uses Fearless Cleave.
Cyrowyn the bone giant slows down.
Idbsus hits Cyrowyn the bone giant for (23 flat reduction), 153 physical, (12 flat reduction), 0 mind, (5 flat reduction), 0 fire (153 total damage).
Cyrowyn the bone giant throws a finishing uppercut.
Cyrowyn the bone giant performs a melee critical strike against Idbsus!
Idbsus is stunned!
Melee retaliation hits Cyrowyn the bone giant for (4 flat reduction), 0 acid, (5 flat reduction), 0 physical, (4 flat reduction), 0 mind, (7 flat reduction), 0 nature (0 total damage).
Cyrowyn the bone giant hits Idbsus for 346 physical damage.
Idbsus the level 22 thalore berserker was tortured to death by Cyrowyn the bone giant on level 2 of Last Hope Graveyard.


























































