Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.44 |
| Addons | Items Vault 0.9.44 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 30 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by manaworm at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:21 / 141Killed by elven mage at level 7 on the 4th Mirth 122nd year of Ascendancy at 04:58 Killed by Rhaloren Inquisitor at level 7 on the 5th Mirth 122nd year of Ascendancy at 04:11 Killed by Emelyyavena the green jelly at level 8 on the 10th Mirth 122nd year of Ascendancy at 00:52 Killed by ritch flamespitter at level 9 on the 10th Mirth 122nd year of Ascendancy at 13:23 Killed by gigantic corrosive tunneler at level 9 on the 10th Mirth 122nd year of Ascendancy at 23:26 Killed by Sandworm Queen at level 9 on the 1st Summertide 122nd year of Ascendancy at 07:51 Killed by Sandworm Queen at level 9 on the 1st Summertide 122nd year of Ascendancy at 09:27 Killed by Salotha the red jelly at level 10 on the 1st Summertide 122nd year of Ascendancy at 10:37 Killed by war hound at level 10 on the 1st Summertide 122nd year of Ascendancy at 11:43 Killed by Yes! at level 10 on the 1st Summertide 122nd year of Ascendancy at 17:47 Killed by Yes! at level 12 on the 8th Flare 122nd year of Ascendancy at 01:10 Killed by Yes! at level 12 on the 8th Flare 122nd year of Ascendancy at 18:24 Killed by Yes! at level 12 on the 8th Flare 122nd year of Ascendancy at 18:54 Killed by storm drake hatchling at level 12 on the 2nd Dusk 122nd year of Ascendancy at 16:50 Killed by Yes! at level 12 on the 3rd Dusk 122nd year of Ascendancy at 01:08 Killed by Yes! at level 13 on the 4th Dusk 122nd year of Ascendancy at 05:45 Killed by Yes! at level 13 on the 5th Dusk 122nd year of Ascendancy at 09:34 Killed by giant blue ant at level 15 on the 11st Dusk 122nd year of Ascendancy at 06:40 Killed by giant fire ant at level 15 on the 11st Dusk 122nd year of Ascendancy at 07:45 Killed by Wrathroot at level 15 on the 11st Dusk 122nd year of Ascendancy at 09:31 Killed by Zubilaith the giant eel at level 15 on the 12nd Dusk 122nd year of Ascendancy at 11:08 Killed by skeleton warrior at level 15 on the 13rd Dusk 122nd year of Ascendancy at 08:46 Killed by large brown snake at level 15 on the 13rd Dusk 122nd year of Ascendancy at 19:58 Killed by devourer at level 15 on the 13rd Dusk 122nd year of Ascendancy at 20:30 Killed by devourer at level 15 on the 13rd Dusk 122nd year of Ascendancy at 21:43 Killed by oozing horror at level 15 on the 13rd Dusk 122nd year of Ascendancy at 23:14 Killed by greater gwelgoroth at level 16 on the 33rd Dusk 122nd year of Ascendancy at 16:16 Killed by Rantha the Worm at level 16 on the 34th Dusk 122nd year of Ascendancy at 03:32 Killed by Rantha the Worm at level 16 on the 34th Dusk 122nd year of Ascendancy at 04:57 Killed by Rantha the Worm at level 16 on the 34th Dusk 122nd year of Ascendancy at 06:34 Killed by Rantha the Worm at level 16 on the 34th Dusk 122nd year of Ascendancy at 08:02 Killed by ultimate teluvorta at level 17 on the 35th Dusk 122nd year of Ascendancy at 05:55 Killed by Ben Cruthdar, the Abomination at level 17 on the 35th Dusk 122nd year of Ascendancy at 20:45 Killed by Rantha the Abomination at level 17 on the 36th Dusk 122nd year of Ascendancy at 06:22 Killed by gwelgoroth at level 18 on the 70th Dusk 122nd year of Ascendancy at 21:57 Killed by Gloridana the greater gwelgoroth at level 18 on the 73rd Dusk 122nd year of Ascendancy at 05:21 Killed by snow giant boulder thrower at level 18 on the 73rd Dusk 122nd year of Ascendancy at 10:17 Killed by ultimate gwelgoroth at level 18 on the 73rd Dusk 122nd year of Ascendancy at 11:38 Killed by ultimate gwelgoroth at level 18 on the 73rd Dusk 122nd year of Ascendancy at 12:53 Killed by gwelgoroth at level 18 on the 73rd Dusk 122nd year of Ascendancy at 17:41 Killed by naga myrmidon at level 18 on the 73rd Dusk 122nd year of Ascendancy at 21:09 Killed by xorn at level 19 on the 74th Dusk 122nd year of Ascendancy at 15:21 Killed by greater gwelgoroth at level 19 on the 74th Dusk 122nd year of Ascendancy at 23:36 Killed by war hound at level 19 on the 20th Haze 122nd year of Ascendancy at 08:17 Killed by war hound at level 19 on the 20th Haze 122nd year of Ascendancy at 09:17 Killed by luminous horror at level 19 on the 20th Haze 122nd year of Ascendancy at 13:41 Killed by bloated horror at level 19 on the 20th Haze 122nd year of Ascendancy at 19:36 Killed by umbral horror at level 20 on the 21st Haze 122nd year of Ascendancy at 07:23 Killed by Yes! at level 20 on the 21st Haze 122nd year of Ascendancy at 08:44 Killed by Yes! at level 20 on the 21st Haze 122nd year of Ascendancy at 22:21 Killed by multi-hued drake hatchling at level 20 on the 21st Haze 122nd year of Ascendancy at 23:41 Killed by minotaur at level 20 on the 22nd Haze 122nd year of Ascendancy at 03:26 Killed by Ddaod the thalore at level 20 on the 63rd Haze 122nd year of Ascendancy at 21:49 Killed by elven cultist at level 20 on the 1st Wintertide 123rd year of Ascendancy at 00:18 Killed by elven mage at level 20 on the 1st Wintertide 123rd year of Ascendancy at 19:33 Killed by elven blood mage at level 20 on the 2nd Wintertide 123rd year of Ascendancy at 01:10 Killed by Grand Corruptor at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 08:25 Killed by Grand Corruptor at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 09:39 Killed by Grand Corruptor at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 11:54 Killed by Grand Corruptor at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 13:07 Killed by Yes! at level 21 on the 15th Regrowth 123rd year of Ascendancy at 19:21 Killed by fire drake hatchling at level 21 on the 15th Regrowth 123rd year of Ascendancy at 22:36 Killed by skeleton warrior at level 21 on the 16th Regrowth 123rd year of Ascendancy at 00:08 Killed by gaeramarth at level 21 on the 16th Regrowth 123rd year of Ascendancy at 10:31 Killed by skeleton master archer at level 21 on the 16th Regrowth 123rd year of Ascendancy at 11:42 Killed by gaeramarth at level 21 on the 16th Regrowth 123rd year of Ascendancy at 12:57 Killed by worm that walks at level 21 on the 16th Regrowth 123rd year of Ascendancy at 14:00 Killed by worm that walks at level 21 on the 16th Regrowth 123rd year of Ascendancy at 16:13 Killed by worm that walks at level 21 on the 16th Regrowth 123rd year of Ascendancy at 18:02 Killed by armoured skeleton warrior at level 21 on the 17th Regrowth 123rd year of Ascendancy at 06:29 Killed by radiant horror at level 21 on the 18th Regrowth 123rd year of Ascendancy at 03:12 Killed by skeleton archer at level 21 on the 18th Regrowth 123rd year of Ascendancy at 07:29 Killed by venom drake at level 22 on the 19th Regrowth 123rd year of Ascendancy at 10:08 Killed by Salaba the ancient elven mummy at level 22 on the 19th Regrowth 123rd year of Ascendancy at 13:28 Killed by skeleton archer at level 22 on the 20th Regrowth 123rd year of Ascendancy at 17:31 Killed by minotaur at level 22 on the 21st Regrowth 123rd year of Ascendancy at 00:22 Killed by Emelimina the master vampire at level 23 on the 34th Regrowth 123rd year of Ascendancy at 11:45 Killed by Emelimina the master vampire at level 23 on the 34th Regrowth 123rd year of Ascendancy at 13:21 Killed by skeleton master archer at level 23 on the 80th Regrowth 123rd year of Ascendancy at 19:32 Killed by skeleton master archer at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 19:00 Killed by Nerebeth the degenerated skeleton warrior at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 23:19 Killed by skeleton master archer at level 24 on the 2nd Pyre 123rd year of Ascendancy at 09:10 Killed by Nndirgu the human at level 24 on the 5th Pyre 123rd year of Ascendancy at 02:48 Killed by elven cultist at level 24 on the 6th Pyre 123rd year of Ascendancy at 12:12 Killed by elven blood mage at level 24 on the 6th Pyre 123rd year of Ascendancy at 16:58 Killed by elven blood mage at level 24 on the 7th Pyre 123rd year of Ascendancy at 00:55 Killed by elven cultist at level 24 on the 7th Pyre 123rd year of Ascendancy at 07:42 Killed by elven cultist at level 24 on the 7th Pyre 123rd year of Ascendancy at 09:15 Killed by elven cultist at level 24 on the 7th Pyre 123rd year of Ascendancy at 10:41 Killed by elven cultist at level 25 on the 8th Pyre 123rd year of Ascendancy at 06:00 Killed by dread at level 25 on the 32nd Pyre 123rd year of Ascendancy at 22:12 Killed by grave wight at level 26 on the 34th Pyre 123rd year of Ascendancy at 03:58 Killed by armoured skeleton warrior at level 26 on the 35th Pyre 123rd year of Ascendancy at 02:39 Killed by skeleton mage at level 26 on the 35th Pyre 123rd year of Ascendancy at 04:12 Killed by skeleton warrior at level 27 on the 35th Pyre 123rd year of Ascendancy at 12:09 Killed by skeleton warrior at level 27 on the 35th Pyre 123rd year of Ascendancy at 13:14 Killed by Borfast the Broken at level 27 on the 35th Pyre 123rd year of Ascendancy at 20:23 Killed by slimy ooze at level 27 on the 36th Pyre 123rd year of Ascendancy at 03:35 Killed by grave wight at level 27 on the 36th Pyre 123rd year of Ascendancy at 08:57 Killed by grave wight at level 27 on the 36th Pyre 123rd year of Ascendancy at 10:05 Killed by skeleton mage at level 27 on the 36th Pyre 123rd year of Ascendancy at 12:02 Killed by skeleton warrior at level 28 on the 37th Pyre 123rd year of Ascendancy at 22:40 Killed by emperor wight at level 28 on the 38th Pyre 123rd year of Ascendancy at 06:32 Killed by Ematira the giant lightning ant at level 28 on the 38th Pyre 123rd year of Ascendancy at 10:58 Killed by Salebrevena the dredge captain at level 28 on the 38th Pyre 123rd year of Ascendancy at 12:13 Killed by worm that walks at level 28 on the 39th Pyre 123rd year of Ascendancy at 00:16 Killed by worm that walks at level 28 on the 39th Pyre 123rd year of Ascendancy at 01:38 Killed by worm that walks at level 28 on the 39th Pyre 123rd year of Ascendancy at 02:58 Killed by human sun-paladin at level 28 on the 39th Pyre 123rd year of Ascendancy at 14:24 Killed by ghoul at level 28 on the 39th Pyre 123rd year of Ascendancy at 16:09 Killed by skeleton archer at level 28 on the 39th Pyre 123rd year of Ascendancy at 17:42 Killed by elder vampire at level 28 on the 39th Pyre 123rd year of Ascendancy at 19:08 Killed by Yes! at level 28 on the 41st Pyre 123rd year of Ascendancy at 03:12 Killed by fire drake hatchling at level 28 on the 41st Pyre 123rd year of Ascendancy at 11:59 Killed by skeleton warrior at level 28 on the 41st Pyre 123rd year of Ascendancy at 18:00 Killed by armoured skeleton warrior at level 29 on the 42nd Pyre 123rd year of Ascendancy at 08:21 Killed by will o' the wisp at level 29 on the 42nd Pyre 123rd year of Ascendancy at 10:12 Killed by The Master at level 29 on the 42nd Pyre 123rd year of Ascendancy at 11:39 Killed by Yes! at level 29 on the 42nd Pyre 123rd year of Ascendancy at 12:42 Killed by skeleton mage at level 29 on the 42nd Pyre 123rd year of Ascendancy at 13:48 Killed by orc soldier at level 29 on the 52nd Pyre 123rd year of Ascendancy at 18:51 Killed by orc necromancer at level 29 on the 53rd Pyre 123rd year of Ascendancy at 09:57 Killed by Yes! at level 29 on the 54th Pyre 123rd year of Ascendancy at 04:31 Killed by Yes! at level 29 on the 55th Pyre 123rd year of Ascendancy at 08:11 Killed by cold drake at level 29 on the 56th Pyre 123rd year of Ascendancy at 01:59 Killed by temporal stalker at level 29 on the 56th Pyre 123rd year of Ascendancy at 06:59 Killed by Guth the slimy ooze at level 30 on the 56th Pyre 123rd year of Ascendancy at 21:06 Killed by Guth the slimy ooze at level 30 on the 56th Pyre 123rd year of Ascendancy at 22:33 Killed by Guth the slimy ooze at level 30 on the 57th Pyre 123rd year of Ascendancy at 00:15 Killed by Guth the slimy ooze at level 30 on the 57th Pyre 123rd year of Ascendancy at 01:40 Killed by Guth the slimy ooze at level 30 on the 57th Pyre 123rd year of Ascendancy at 02:50 Killed by poison ooze at level 30 on the 57th Pyre 123rd year of Ascendancy at 19:19 Killed by orc necromancer at level 30 on the 63rd Pyre 123rd year of Ascendancy at 15:42 Killed by skeleton master archer at level 30 on the 63rd Pyre 123rd year of Ascendancy at 19:09 Killed by The Master at level 30 on the 64th Pyre 123rd year of Ascendancy at 04:34 Killed by The Master at level 30 on the 64th Pyre 123rd year of Ascendancy at 05:51 Killed by skeleton warrior at level 30 on the 64th Pyre 123rd year of Ascendancy at 07:47 Killed by The Master at level 30 on the 64th Pyre 123rd year of Ascendancy at 10:57 Killed by skeleton master archer at level 30 on the 64th Pyre 123rd year of Ascendancy at 12:14 Killed by skeleton mage at level 30 on the 64th Pyre 123rd year of Ascendancy at 13:27 |
Primary Stats
| Strength | 17 (base 16) |
| Dexterity | 19 (base 10) |
| Constitution | 19 (base 19) |
| Magic | 85 (base 60) |
| Willpower | 70 (base 50) |
| Cunning | 23 (base 11) |
Resources
| Life | 344/344 |
| Mana | 782/782 |
| Paradox | 150 |
| Healing Factor | 1 |
| Regeneration | 1.45 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 12 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59.333333333333 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.066666666667 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Physical | +20% |
| Cold | +12% |
| All | 0% |
| Darkness | +8% |
| Temporal | +8% |
| Mind | +5% |
| Arcane | +32% |
| Fire | +12% |
| Lightning | +12% |
Offense: Damage Penetration
| Mind | +10% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 24.175 |
| Ranged Defense | 24.175 |
| Fatigue | 0 |
| Physical Save | 27.125 |
| Spell Save | 40.633333333333 |
| Mental Save | 26.1 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Arcane | + 20%( 70%) |
| Temporal | + 8%( 70%) |
| Darkness | + 8%( 70%) |
| Physical | + 22%( 70%) |
| Mind | -3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 0% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 322 life. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 228 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1284% over 10 turns and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Class Talents
| Spell / Arcane | 1.50 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | You feel your grip on reality slipping. Level 1 Curse of Madness 1Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Level 1: Unleashed: +3% critical damage, +4% off-hand weapon damage Level 2: -1 Luck, +3 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 16% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | An aura of death surrounds you. Level 3 Curse of Corpses 3Penalty: Fear of Death: -6% resistance against damage from the undead. Level 1: Power over Death: +8% damage against the undead. Level 2: -2 Luck, +3 Strength, +3 Magic Level 3: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Level 4: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by skeleton master archer. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by grave wight. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Yes!. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you, even though you are yourself a woman. Melinda decided to come live with you in your Fortress. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress pwoer system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there, you can now use the farportal. The fortress's current energy level is: 166. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Ivida IvidaPowered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 6 physical Changes damage: +9% physical Life regen: +1.20 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hat of Arcane Understanding (2 def, 0 armour) (Corpses) Hat of Arcane Understanding (2 def, 0 armour) (Corpses)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 It is part of a set of items. The set is complete. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 Curse of Corpses It can be used to activate talent Metaflow (costing 40 power out of 40/40) : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Your mastery of the arcane flows allow you to reset the cooldown of 7 of your spells of tier 3 or less. A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 59 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | conjurer's steel ring of misery conjurer's steel ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil / +2 Cun Hate when firing a critical mind attack: +1.00 Spellpower: +6 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits the target will bleed for 293% weapon damage over 7 turns and all healing will be reduced by 30%. Rings can have magical properties. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
| Around waist | spiritwalker's hardened leather belt of shielding spiritwalker's hardened leather belt of shieldingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +9 Changes stats: +2 Mag Mana each turn: +0.29 Maximum mana: +32.00 It can be used to create a temporary shield that absorbs 221 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
| In main hand | Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) (Corpses) Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) (Corpses)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. The set is complete. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Maximum mana: +100.00 Spellpower: +20 Curse of Corpses It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Destabilize (10% chance level 1). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Robe of Force (12 def, 8 armour) (Madness) Robe of Force (12 def, 8 armour) (Madness)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% Curse of Madness It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a thick shroud of telekinetic forces. |
| Cloak | spellcowled cashmere cloak (2 def, 0 armour) (Corpses) spellcowled cashmere cloak (2 def, 0 armour) (Corpses)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +3 Wil Spell save: +8 Maximum mana: +47.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
duelist's heroism infusion (+8 for 9 turns, die at -218) duelist's heroism infusion (+8 for 9 turns, die at -218)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 9 turns. Also while Heroism is active you will only die when reaching -218 life. However, when below 0 you cannot see how much life you have left and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sneak's regeneration infusion (heal 205 over 5 turns) sneak's regeneration infusion (heal 205 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 205 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (430.00 temporal damage, removed from time 4 turns) Rune of the Rift (430.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 464.40 temporal damage. If your target survives it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (118 fire damage)heat beam rune (118 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat doing 117.60 fire damage over 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
psychic's shielding rune (absorb 404 for 5 turns) psychic's shielding rune (absorb 404 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 404 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
shielding copper amulet of the fish shielding copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% cold / +10% light Allows you to breathe in: water Blindness immunity: +21% Amulets can have magical properties. |
Mayakira MayakiraPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances penetration: +20% blight Spell save: +18 Damage Shield penetration: +30% Defense after a teleport: +20 Effect duration reduction after a teleport: +30% Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 26 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
This item will automatically be transmogrified when you leave the level. Betitta (49-78.4 power, 3 apr) (Corpses)Betitta (49-78.4 power, 3 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical / +15% blight Stun/Freeze immunity: +25% Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. potent elven-wood magestaff of might (31-37.2 power, 5 apr, fire damage) (Misfortune)potent elven-wood magestaff of might (31-37.2 power, 5 apr, fire damage) (Misfortune) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 31.0 - 37.2 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +31% fire Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +10% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
shimmering ash magestaff of channeling (15-18 power, 3 apr, arcane damage) (Corpses) shimmering ash magestaff of channeling (15-18 power, 3 apr, arcane damage) (Corpses)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Mana each turn: +0.14 Maximum mana: +35.00 Spellpower: +10 Spell crit. chance: +2% Curse of Corpses It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +15% It can be used to activate talent Evasion (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they come, granting you a 20% chance to completely evade them for 12 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
This item will automatically be transmogrified when you leave the level. spiritwalker's hardened leather beltspiritwalker's hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.26 Maximum mana: +29.00 A belt that goes around your waist. |
Blazeraze (2 def, 0 armour) (Corpses) Blazeraze (2 def, 0 armour) (Corpses)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +12% fire Grants telepathy: Dragon See invisible: +9 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of the Shaloren (10 def, 0 armour) (Shrouds) enveloping cashmere cloak of the Shaloren (10 def, 0 armour) (Shrouds)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +2 Mag / +2 Wil Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) (Nightmares) Spider-Silk Robe of Spydrรซ (10 def, 15 armour) (Nightmares)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 slime Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% Curse of Nightmares This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases and the range increases with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.9 Power cost: 16 out of 16/16. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 64.17 to 192.52 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. |
This item will automatically be transmogrified when you leave the level. hardened leather gloves of magic (+3) (0 def, 2 armour)hardened leather gloves of magic (+3) (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +5% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Command (3 def, 6 armour) (Nightmares) Crown of Command (3 def, 6 armour) (Nightmares)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Curse of Nightmares This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
212 alchemist agate 212 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
dream-smith's dwarven-steel pickaxe (dig speed 10 turns) dream-smith's dwarven-steel pickaxe (dig speed 10 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 8 dreamforge Mental save: +6 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +10% blight Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +10 Con Changes resistances: +10% blight Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Borystir the Wildreeve Borystir the WildreeveCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 8 nature Changes resistances: +6% nature Changes damage: +3% arcane Physical save: +14 Mental save: +6 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learn the five chapters of Orc's race history throught loremaster Hadak tales.By Yes! the Shalore Archmage level 25
25th Pyre 123rd year of Ascendancy at 09:32 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Yes! the Shalore Archmage level 21
2nd Wintertide 123rd year of Ascendancy at 14:58 see stats
Exterminator (Exploration mode)
Killed 1000 creaturesBy Yes! the Shalore Archmage level 16
31st Dusk 122nd year of Ascendancy at 00:25 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Yes! the Shalore Archmage level 19
74th Dusk 122nd year of Ascendancy at 17:50 see stats
Fear me not! (Exploration mode)
Survive the Fearscape!By Yes! the Shalore Archmage level 19
1st Haze 122nd year of Ascendancy at 10:12 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Yes! the Shalore Archmage level 16
15th Dusk 122nd year of Ascendancy at 15:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Yes! the Shalore Archmage level 10
1st Summertide 122nd year of Ascendancy at 10:20 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Yes! the Shalore Archmage level 20
20th Haze 122nd year of Ascendancy at 21:16 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Yes! the Shalore Archmage level 30
56th Pyre 123rd year of Ascendancy at 11:56 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Yes! the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 21:54 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Yes! the Shalore Archmage level 20
44th Haze 122nd year of Ascendancy at 01:14 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Yes! the Shalore Archmage level 25
8th Pyre 123rd year of Ascendancy at 21:20 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Yes! the Shalore Archmage level 12
7th Flare 122nd year of Ascendancy at 10:24 see stats
The Legend of Garkul (Exploration mode)
Learn the five chapters of the Legend of Garkul.By Yes! the Shalore Archmage level 25
25th Pyre 123rd year of Ascendancy at 09:32 see stats
Treasure Hoarder (Exploration mode)
Amass 3000 gold pieces.By Yes! the Shalore Archmage level 22
34th Regrowth 123rd year of Ascendancy at 07:18 see stats
Treasure Hunter (Exploration mode)
Amass 1000 gold pieces.By Yes! the Shalore Archmage level 13
5th Dusk 122nd year of Ascendancy at 21:34 see stats
Log
Ran for 2 turns (stop reason: taken damage).
Skeleton mage hits Yes! for 37 fire damage.
Skeleton mage killed Yes!!
Yes! the level 30 shalore archmage was toasted to death by a skeleton mage on level 9 of Dreadfell.
Yes! deactivates Shielding.
Yes! stops burning.
Yes! deactivates Arcane Power.
Yes! deactivates Arcane Shield.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Resting starts...
Talent Phase Door is ready to use.
Talent Shielding is ready to use.
Talent Arcane Power is ready to use.
Talent Arcane Shield is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Saving done.
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving done.
Saving done.
Saving game...
