aaa the level 14 Ogre Adventurer by stass2412

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceOgre
ClassAdventurer
Level / Exp14 / 45%
Sizebig
Lifes / Deaths

Primary Stats

Strength59 (base 39)
Dexterity42 (base 39)
Constitution58 (base 39)
Magic41 (base 39)
Willpower41 (base 39)
Cunning44 (base 39)

Resources

Mana117/133
Equilibrium0
Vim220/220
Life512/512
Positive69/69
Stamina81/86
Insanity0/100
Healing Factor1.3157894736842
Regeneration11.435180381766

Speed

Mental+2.8396636429451%
Attack0%
Movement+54.673016629645%
Spell+24.666735384664%
Global+100%

Vision

Sight10
Lite6
Infravision9
See Stealth64.35311704964
See Invisible64.35311704964

Offense: Mainhand

Damage92
Accuracy51
Crit Chance63%
APR11
Speed0.97

Offense: Spell

Spellpower46
Crit Chance24%
Speed0.80213859528322

Offense: Mind

Mindpower33
Crit Chance11%
Speed1

Offense: Damage Bonus

Lightning+20%
Light+12%
Blight+4%
Fire+21%
Darkness+19%

Defense: Base

Armour (hardiness)42.336985174784 (73.391959798995%)
Defense46
Ranged Defense52
Fatigue0
Physical Save46
Spell Save54
Mental Save28

Defense: Resistances

Lightning+ 48%( 70%)
Fire+ 18%( 70%)
Physical+ 39%( 70%)
Cold+ 18%( 70%)
All+ 13%( 70%)

Defense: Immunities

Stun Resistance52%
Instadeath Resistance100%
Pinning Resistance100%

Inscriptions (5/5)

Runes
Runes
Runes
Runes
Infusions

Class Talents

Cunning / Shadow magic1.20
5/5
5/5
5/5
0/5
Technique / Combat techniques1.20
5/5
5/5
0/5
0/5
Technique / Bloodthirst1.20
4/5
0/5
0/5
0/5
Technique / Two-handed weapons1.20
5/5
5/5
0/5
0/5
Spell / Air1.20
5/5
5/5
5/5
0/5
Technique / Magical combat1.20
5/5
5/5
5/5
2/5
Spell / Phantasm1.20
5/5
5/5
0/5
0/5
Spell / Earth1.20
5/5
5/5
0/5
0/5
Spell / Enhancement1.20
5/5
0/5
0/5
0/5
Technique / Combat veteran1.20
5/5
5/5
5/5
2/5
Cunning / Lethality1.20
5/5
0/5
0/5
0/5
Cunning / Tactical1.20
5/5
5/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.20
5/5
5/5
5/5
2/5
Celestial / Chants1.20
5/5
5/5
5/5
2/5
Demented / Doom1.20
5/5
0/5
0/5
0/5
Technique / Combat training1.00
4/5
5/5
4/5
3/5
5/5
4/5
Wild-gift / Call of the wild1.20
5/5
5/5
0/5
0/5
Spell / Aegis1.20
5/5
5/5
5/5
0/5
Race / Ogre1.20
5/5
4/5
0/5
0/5
Celestial / Hymns1.20
5/5
5/5
5/5
0/5
Celestial / Light1.20
5/5
5/5
5/5
0/5
Cunning / Survival1.20
5/5
5/5
0/5
0/5
Technique / Conditioning1.20
5/5
5/5
0/5
0/5
Corruption / Torment1.20
5/5
5/5
5/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

active
done
done
failed
done
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By aaa the Ogre Adventurer level 10
2nd Dusk 122nd year of Ascendancy at 04:16
see stats
Size matters (Nightmare (Roguelike) difficulty) Did over 600 damage in one attack.
By aaa the Ogre Adventurer level 13
14th Dusk 122nd year of Ascendancy at 15:07
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By aaa the Ogre Adventurer level 14
16th Dusk 122nd year of Ascendancy at 05:51
see stats

Log

You gain 0.10 gold from the transmogrification of pair of rough leather boots (0 def, 1 armour).
You gain 0.92 gold from the transmogrification of
insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour).
You gain 0.73 gold from the transmogrification of
woollen robe of light (+16%) (0 def, 0 armour).
You gain 3.29 gold from the transmogrification of
insidious steel waraxe of erosion (10.5-14.7 power, 3 apr).
You gain 3.00 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, physical element).
You gain 12.93 gold from the transmogrification of
Neryriwen (15-18 power, 3 apr, cold element).
You gain 0.50 gold from the transmogrification of
steel mace (14-19.6 power, 3 apr).
You gain 3.37 gold from the transmogrification of
arcing steel greatsword of vileness (26.5-42.4 power, 2 apr).
You gain 3.10 gold from the transmogrification of
arcing dwarven-steel greatmaul of phasing (41-61.5 power, 12 apr).
You gain 14.20 gold from the transmogrification of
Koreruirim the steel greatmaul (29-43.5 power, 2 apr).
You gain 3.85 gold from the transmogrification of
balanced steel dagger of daylight (12-15.6 power, 6 apr).
You gain 1.90 gold from the transmogrification of
starlit steel amulet of constitution (+2).
You gain 0.60 gold from the transmogrification of
healing infusion (heal 34).
There is a way to the old forest here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Aaa deactivates Willful Tormenter.

Aaa deactivates Blur Sight.

Aaa deactivates Shadow Feed.

Aaa deactivates Shadow Combat.

Aaa deactivates Chant of Fortress.

Aaa deactivates Shielding.

Aaa deactivates Stone Skin.

Aaa deactivates Overkill.

Aaa deactivates Hymn of Shadows.

Aaa deactivates Arcane Shield.

Aaa deactivates Arcane Feed.

Aaa deactivates Feather Wind.

Aaa deactivates Fiery Hands.

Aaa deactivates Arcane Combat.

Aaa deactivates Precise Strikes.