














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Tooltip Cleanup 1.3.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Cursed |
| Level / Exp | 11 / 81% |
| Size | medium |
| Lifes / Deaths | Killed by fire drake hatchling at level 6 on the 24th Dusk 122nd year of Ascendancy at 20:39 0 / 5Killed by flame turret at level 11 on the 40th Dusk 122nd year of Ascendancy at 15:55 Killed by Wrathroot at level 11 on the 40th Dusk 122nd year of Ascendancy at 16:48 Killed by Wrathroot at level 11 on the 40th Dusk 122nd year of Ascendancy at 17:47 Killed by Wrathroot at level 11 on the 40th Dusk 122nd year of Ascendancy at 18:47 |
Primary Stats
| Strength | 30 (base 24) |
| Dexterity | 13 (base 10) |
| Constitution | 20 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 44 (base 36) |
| Cunning | 9 (base 11) |
Resources
| Life | -21/340 |
| Hate | 76/100 |
| Healing Factor | 0.9628291476524 |
| Regeneration | 4.0920238775227 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
| Stealth | 17.478462388698 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 29 |
| Crit Chance | 10% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 18 |
| Accuracy | 29 |
| Crit Chance | 8% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +11% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 5 |
| Physical Save | 21 |
| Spell Save | 24 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 6%( 70%) |
| Mind | + 3%( 70%) |
| All | 0%( 70%) |
| Darkness | + 5%( 70%) |
| Light | + 6%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 5%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 69% |
| Bleed Resistance | 100% |
| Confusion Resistance | 15% |
| Fear Resistance | 100% |
| Stun Resistance | 65% |
| Poison Resistance | 80% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Cursed / Gloom | 1.50 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Gloom |
| talent | Savage Hunter |
| talent | Stalk |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | Stalking Wrathroot. Bonus level 2: +14 accuracy, +15% melee damage, +1.00 hate/turn prey was hit. Stalking 706/1238 +2 |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Mayorenn the giant brown ant. Escort: lost defiler (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | blood-soaked pair of iron boots (Madness) (0 def, 3 armour)3.0 T1 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +4 ----- def ----- Armour +3 Fatigue +2% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of nature (+16%) (Madness) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Defense +1 (+0 eff.) Resists +16% nature Curse of Madness A pointy cloth hat, very wizardly... |
| On hands | Daimygund the hardened leather gloves (Corpses) (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Acc +6 (+3 eff.) Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 26 * 20% chance to reduce armor by 19% ----- def ----- Armour +2 Resists +6% acid +3% mind Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Adayathra the copper ring (Corpses)0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +5 (+2 eff.) Resists +3% nature +6% blight Mind.save +4 (+2 eff.) Rings can have magical properties. |
| On fingers | savage's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +1 Con ----- def ----- Spell.save +10 (+5 eff.) ---------- misc Max.stam +12.00 Rings can have magical properties. |
| Around neck | restful copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Dex ----- def ----- Fatigue -4% HP.reg +2.00 Amulets can have magical properties. |
| In main hand | Saladheldana the iron waraxe (Madness) (114% power, 4 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 114% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +6 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Die.at -20.00 life Disarm- +22% ---------- misc Max.stam +10.00 Curse of Madness One-handed war axes. |
| Around waist | nightruned rough leather belt (Madness)1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +6% light +5% darkness Curse of Madness A belt that goes around your waist. |
| In off hand | Hathudralach the Floespike (Madness) (102% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 102% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +4 cold On Crit.r2 +16 cold While equipped: dps ---------- Res.pen +10% lightning Acc +6 (+3 eff.) Melee Ret 2 cold ----- def ----- Defense +6 (+3 eff.) Disarm- +22% Curse of Madness Sharp, short and deadly. |
| Cloak | Cloak of Deception (Corpses)1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | rejuvenating cured leather armour of lightning resistance (Madness) (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +15% lightning HP.reg +2.00 ---------- misc Stam/turn +0.50 Curse of Madness A suit of armour made of leather. |
Inventory
Aleroblek the Demonthorn (Madness) (101% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 101% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +12 darkness On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +1 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Resists +6% nature ---------- misc Equi/ret +0.04 Curse of Madness Sharp, short and deadly. |
Cracklepassion the iron dagger (Shrouds) (111% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 111% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +20 fire On Hit: * 10% chance to reduce strength, dexterity, and constitution by 9 While equipped: dps ---------- Melee Ret 2 lightning ----- def ----- Resists +3% lightning Curse of Shrouds Sharp, short and deadly. |
thought-forged iron dagger of massacre (Misfortune) (112% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master/Psionic Power 112% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 mind On Hit: * 11% chance to reduce all saves and defense by 26 While equipped: Stats +1 Cun +1 Wil Curse of Misfortune Sharp, short and deadly. |
arcing iron greatmaul (Shrouds) (113% power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 113% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage Curse of Shrouds Massive two-handed mauls. |
thought-forged iron longsword of erosion (Madness) (102% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Nature/Psionic Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 mind +6 nature On Hit: * 10% chance to reduce all saves and defense by 26 While equipped: Stats +1 Cun +2 Wil Curse of Madness Sharp, long, and deadly. |
acidic iron mace of vileness (Corpses) (103% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 9 On Crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Curse of Corpses Blunt and deadly. |
steel waraxe 'Yaredunalach' (Madness) (100% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 100% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Armour +4 Defense +6 (+3 eff.) Resists +6% blight Die.at -20.00 life HP.reg +4.00 Disease- +10% Silence- +20% Disarm- +24% Curse of Madness One-handed war axes. |
nightruned rough leather belt of transcendence (Shrouds)1.0 T1 belt armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +5% light +5% darkness Phys.save +5 (+3 eff.) Curse of Shrouds A belt that goes around your waist. |
woollen robe (Corpses) (0 def, 0 armour)2.0 T2 cloth armor [Normal] While equipped: ----- def ----- Resists +9% all Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fleetfooted pair of rough leather boots of tirelessness (Misfortune) (1 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Defense +1 (+0 eff.) ---------- misc Stam/turn +0.40 Max.stam +11.00 Curse of Misfortune A pair of boots made of leather. |
scholar's pair of rough leather boots of speed (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) Mov.spd +25% ----- def ----- Armour +1 Curse of Misfortune A pair of boots made of leather. |
scholar's pair of rough leather boots of tirelessness (Corpses) (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +4 (+4 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +12.00 Curse of Corpses A pair of boots made of leather. |
Zanastir the Blackpower (Corpses) (0 def, 7 armour)1.5 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 physical Dmg.mod +3% acid +6% physical +15% darkness +6% mind Res.pen +5% mind On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Armour +7 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of strength (+2) (Corpses) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dazzlestrike the iron helm (Misfortune) (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% light Res.pen +5% mind Melee Ret 6 blight ----- def ----- Armour +3 Fatigue +5% Resists +3% light ---------- misc Light +3 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
steel mail armour 'Winterfoe' (Misfortune) (2 def, 6 armour)14.0 T2 heavy armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind +9% cold Res.pen +5% cold ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% mind +3% cold Max.HP +30.00 Curse of Misfortune A suit of armour made of mail. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of the Iron Throne (dig speed 19 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Max.HP +21.00 ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Blobulord the Ghoul Cursed level 10
30th Dusk 122nd year of Ascendancy at 03:39 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Blobulord the Ghoul Cursed level 10
34th Dusk 122nd year of Ascendancy at 21:47 see stats
Log
Wrathroot performs a melee critical strike against Blobulord!
Wrathroot misses Blobulord.
Wrathroot hits Blobulord for (41 absorbed), 0 physical, (6 absorbed), 0 nature, (8 absorbed), 0 acid, (10 absorbed), 0 fire, (24 absorbed), 0 darkness (0 total damage).
Melee retaliation hits Wrathroot for 2 cold, 2 mind, 14 fire (18 total damage).
Talent Dominate is ready to use.
Blobulord uses Harass Prey.
Wrathroot has been harassed.
Blobulord performs a melee critical strike against Wrathroot!
Wrathroot shrugs off the effect 'Exposed'!
Your shield crumbles under the damage!
The shield around Blobulord crumbles.
Wrathroot's Disengage is disrupted!
Blobulord performs a melee critical strike against Wrathroot!
Wrathroot shrugs off the critical damage!
Wrathroot's is vulnerable to attacks and effects!
Wrathroot's armor corrodes!
Wrathroot's Disengage is disrupted!
Blobulord hits Wrathroot for 46 physical, 12 physical, 4 cold, 25 physical, 12 physical, 4 cold, 15 cold (118 total damage).
Mindrot hits Wrathroot for 4 mind, 4 darkness (8 total damage).
Melee retaliation hits Blobulord for (4 absorbed), 0 acid, (5 absorbed), 0 fire, 4 acid, 5 fire, 4 acid, 5 fire, 4 acid, 5 fire (26 total damage).
Wrathroot misses Blobulord.
Wrathroot hits Blobulord for 10 physical, 4 light, 4 acid, 6 fire, 13 darkness (37 total damage).
Melee retaliation hits Wrathroot for 2 cold, 2 mind, 14 fire (18 total damage).
Blobulord uses Dominate.
Wrathroot has been dominated!
Wrathroot notices you at the last moment!
Blobulord performs a melee critical strike against Wrathroot!
Saving game...











































































