Sydonai the level 19 Higher Necromancer by Sadeas

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp19 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity17 (base 10)
Constitution42 (base 35)
Magic58 (base 47)
Willpower18 (base 13)
Cunning25 (base 11)

Resources

Life301/301
Mana274/274
Soul9/13
Healing Factor1.233988003127
Regeneration2.7764730070357

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight11
Lite6
Infravision1

Offense: Mainhand

Damage23
Accuracy18
Crit Chance6%
APR11
Speed1.00

Offense: Spell

Spellpower44
Crit Chance16%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid+9%
Light+11%
Nature+9%
Arcane+11%
Cold+47%
All0%

Offense: Damage Penetration

Cold+5%
Lightning+10%

Defense: Base

Armour (hardiness)9 (30%)
Defense25
Ranged Defense25
Fatigue0
Physical Save22
Spell Save43
Mental Save15

Defense: Resistances

Acid+ 9%( 70%)
Blight+ 30%( 70%)
Arcane+ 22%( 70%)
Cold+ 26%( 70%)
All 0%( 70%)
Darkness+ 30%( 70%)
Light+ 3%( 70%)
Temporal+ 11%( 70%)
Physical+ 1%( 70%)
Lightning+ 27%( 70%)
Fire+ 6%( 70%)
Nature+ 13%( 70%)

Defense: Immunities

Pinning Resistance90%
Instadeath Resistance100%
Knockback Resistance84%
Disarm Resistance21%
Poison Resistance50%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
4/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Age of dusk1.30
3/5
2/5
1/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
3/5
2/5
3/5
0/5
Spell / Master of flesh1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
4/5
0/5
Spell / Necrosis1.30
5/5
4/5
1/5
3/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done
active
done
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Sydonai the Higher Necromancer level 10
3rd Mirth 122nd year of Ascendancy at 12:07
see stats
That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By Sydonai the Higher Necromancer level 3
75th Pyre 122nd year of Ascendancy at 16:45
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Sydonai the Higher Necromancer level 8
78th Pyre 122nd year of Ascendancy at 23:58
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Sydonai the Higher Necromancer level 19
15th Dusk 122nd year of Ascendancy at 07:41
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Sydonai the Higher Necromancer level 16
3rd Summertide 122nd year of Ascendancy at 14:38
see stats

Log

Tempest activates Tempest.
Tempest activates
Hurricane.

Saving done.


Bought:
conjurer's copper ring of warding for 182.34 gold.

Bought:
shielding rune of the titan (absorb 499; dur 4; cd 16) for 77.84 gold.
Bought:
shielding rune of the warrior (absorb 357; dur 7; cd 16) for 72.40 gold.

You have no more inscription slots.

You are now inscribed with Rune: Shielding.


Resting starts...

Sydonai regains balance.

Talent Rune: Shielding is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


There is a portal back here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 16th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.

There is a A gate into the Maze here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).