Why curse the level 5 Cornac Cursed by Weborc

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassCursed
Level / Exp5 / 48%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 25)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower22 (base 19)
Cunning11 (base 10)

Resources

Life198/198
Hate29/100
Healing Factor0.6443091172181
Regeneration0.16107727930452

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy22
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower5
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)12.522593642275 (62.32946707186%)
Defense10
Ranged Defense10
Fatigue14
Physical Save13
Spell Save12
Mental Save12

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 5%( 70%)
Blight+ 11%( 70%)
Physical+ 2%( 71%)
All 0%( 70%)
Nature+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Gloom1.30
1/5
0/5
0/5
0/5
Cursed / Predator1.30
1/5
0/5
0/5
0/5
Cursed / Rampage1.30
3/5
1/5
0/5
0/5
Cursed / Strife1.30
1/5
1/5
0/5
0/5
Cursed / Slaughter1.30
0/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
1/5
0/5
0/5
Cursed / Cursed form1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
active

Equipment

Tool
On feet
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 63 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!


You gain 5.00 gold from the transmogrification of
elm wand of lightning storm [power 116] (15 cooldown).
You gain 0.87 gold from the transmogrification of
rough leather armour of lightning resistance (3 def, 2 armour).
You gain 1.62 gold from the transmogrification of
cleansing iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.70 gold from the transmogrification of
sand iron gauntlets of magic (+2) (0 def, 6 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.95 gold from the transmogrification of
arcing iron waraxe of massacre (Corpses) (18-25 power, 2 apr).
You gain 15.00 gold from the transmogrification of
River's Fury (Madness) (23-32 power, 8 apr).
You gain 1.20 gold from the transmogrification of
potent elm vilestaff (Nightmares) (12-14 power, 2 apr, acid element).
You gain 1.86 gold from the transmogrification of
nature's mossy mindstar of resolve (Misfortune) (2-2 power, 12 apr, nature damage).
You gain 1.19 gold from the transmogrification of
flaming iron longsword of massacre (Corpses) (18-24 power, 2 apr).
You gain 1.31 gold from the transmogrification of
flaming iron greatmaul of massacre (Misfortune) (26-40 power, 1 apr).
You gain 1.25 gold from the transmogrification of
starlit copper amulet.
You gain 0.63 gold from the transmogrification of
healing infusion (heal 44; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).