












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 27 / 25% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 107 (base 46) |
| Dexterity | 44 (base 33) |
| Constitution | 50 (base 41) |
| Magic | 8 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 1070/1070 |
| Stamina | 158/158 |
| Healing Factor | 1.2727272727273 |
| Regeneration | 5.0048573069496 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Stealth | 7 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 105 |
| Accuracy | 53 |
| Crit Chance | 7% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +11% |
| Mind | +12% |
Offense: Damage Penetration
| Fire | +11% |
Defense: Base
| Armour (hardiness) | 101.57278588337 (93.924050632911%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 22 |
| Mental Save | 21 |
Defense: Resistances
| Blight | + 12%( 70%) |
| Cold | + 28%( 70%) |
| All | 0%( 70%) |
| Darkness | + 11%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 7%( 70%) |
| Lightning | + 6%( 70%) |
| Mind | + 12%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Knockback Resistance | 60% |
| Stun Resistance | 60% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 14% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | miner's pair of hardened leather boots of tirelessness (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Stamina each turn: +0.60 Maximum stamina: +15.00 Infravision radius: +1 A pair of boots made of leather. |
| Light source | scorching alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 16 fire Changes resistances: +7% fire Mental save: +7 (+4 eff.) Light radius: +4 See stealth: +7 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | grounding dwarven-steel helm of strength (+3) (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str Changes resistances: +6% lightning / +7% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | iron gauntlets of dexterity (+3) (0 def, 1 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | focusing ash totem of healing [power 144] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 144 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +4 Str / +6 Con Rings can have magical properties. |
| On fingers | marksman's gold ring of the mind (+12%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Changes stats: +5 Dex Changes resistances: +12% mind Changes damage: +12% mind Rings can have magical properties. |
| Around neck | mindweaver's steel amulet of dexterity (+4)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex / +3 Wil Mental save: +7 (+4 eff.) Confusion immunity: +14% Mindpower: +6 (+3 eff.) Amulets can have magical properties. |
| In main hand | elemental stralite waraxe of massacre (42-58.8 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +11% fire Changes damage: +11% fire One-handed war axes. |
| Around waist | hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Maximum life: +30.00 A belt that goes around your waist. |
| In off hand | flaming steel shield of reflection (0 def, 4 armour, 14-16.8 power, 39 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% Block value: +39 Damage (radius 1) on hit: +11 fire When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 2 fire Changes resistances: +10% light / +11% darkness Talent granted: +1 Block Handheld deflection devices. |
| Cloak | thick linen cloak of Eldoral (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +1 Dex Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cleansing steel plate armour of cold resistance (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +12% blight / +16% cold / +11% nature A suit of armour made of metal plates. |
Inventory
savior's stralite ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+3 eff.) Physical save: +13 (+5 eff.) Spell save: +9 (+5 eff.) Mental save: +9 (+5 eff.) Spellpower: +10 (+5 eff.) Mindpower: +8 (+4 eff.) Rings can have magical properties. |
Newly picked upenhanced stralite waraxe of erosion (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +9 nature When wielded/worn: Changes stats: +3 Str / +7 Dex / +7 Mag / +4 Wil / +6 Cun / +9 Con One-handed war axes. |
pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Movement speed: +25% A pair of boots made of leather. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Almost Master of Arena
Became the new master of the arena in 30-wave mode.By Amaganys the Dwarf Bulwark level 26
19th Voratun 122nd year of Ascendancy at 09:41 see stats
Arena Battler 20
Got to wave 20 in the arena.By Amaganys the Dwarf Bulwark level 20
18th Voratun 122nd year of Ascendancy at 09:30 see stats
Level 10
Got a character to level 10.By Amaganys the Dwarf Bulwark level 10
17th Voratun 122nd year of Ascendancy at 01:48 see stats
Level 20
Got a character to level 20.By Amaganys the Dwarf Bulwark level 20
18th Voratun 122nd year of Ascendancy at 09:30 see stats
Log
Amaganys performs a melee critical strike against Rej Arkatis!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Almost Master of Arena!
Welcome to level 27 [Amaganys].
Amaganys has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Amaganys performs a melee critical strike against Rej Arkatis!
Amaganys hits Rej Arkatis for 183 physical, 12 fire, 21 fire, 511 physical (727 total damage).
Amaganys killed Rej Arkatis!
You are unable to move!
Amaganys deactivates Last Stand.
There is an item here: enhanced stralite waraxe of erosion (33-46.2 power, 5 apr)
Amaganys picks up (b.): enhanced stralite waraxe of erosion (33-46.2 power, 5 apr).
Amaganys deactivates Daunting Presence.
Amaganys activates Daunting Presence.
Amaganys deactivates Shield Wall.
Amaganys activates Shield Wall.
Talent Block is ready to use.
Talent Assault is ready to use.
Talent Shield Slam is ready to use.
Talent Last Stand is ready to use.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Amaganys deactivates Daunting Presence.
Amaganys deactivates Shield Wall.



















































