Ply the level 5 Yeek Skirmisher by JCGRIFF11

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassSkirmisher
Level / Exp5 / 67%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 13)
Dexterity22 (base 24)
Constitution5 (base 10)
Magic10 (base 10)
Willpower17 (base 11)
Cunning20 (base 16)

Resources

Life113/113
Stamina130/130
Healing Factor0.95714285714286
Regeneration4.9374268270319

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy35
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)17.326530612245 (59.445676274945%)
Defense25
Ranged Defense25
Fatigue8.669446550417
Physical Save5
Spell Save9
Mental Save12

Defense: Resistances

Acid+ 5%( 70%)
Blight+ 5%( 70%)
Cold+ 5%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5

Effects

Quests

done
active

Equipment

Quiver
On hands
On head
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log


Ply wears:
insulating rough leather cap (0 def, 1 armour).

You gain 1.34 gold from the transmogrification of
flaming quiver of elm arrows of accuracy (11/11, 14-19.6 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32.2 power, 8 apr).
You gain 2.19 gold from the transmogrification of
cruel elm vilestaff (10-12 power, 2 apr, acid element).
You gain 2.25 gold from the transmogrification of
creative mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron longsword (10.5-14.7 power, 2 apr).
You gain 1.05 gold from the transmogrification of
ranger's elm longbow.
You gain 1.81 gold from the transmogrification of
acidic iron greatsword of erosion (17-27.2 power, 1 apr).
You gain 0.95 gold from the transmogrification of
flaming iron dagger (10-13 power, 5 apr).
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.

Resting starts...

Rested for 34 turns (stop reason: all resources and life at maximum).


Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.


There is a Tunnel into the ritchs grounds here (press '' or right click to use).

Resting starts...

Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 113 turns (stop reason: all resources and life at maximum).


There is a Tunnel into the ritchs grounds here (press '' or right click to use).