Kaz the level 5 Thalore Wyrmic by Kazimier

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassWyrmic
Level / Exp5 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 20)
Dexterity13 (base 10)
Constitution17 (base 16)
Magic8 (base 10)
Willpower25 (base 18)
Cunning14 (base 10)

Resources

Life200/200
Stamina150/150
Equilibrium30
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage25
Accuracy24
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower2.6666666666667
Crit Chance2%
Speed1

Offense: Mind

Mindpower22.55
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+5%
All0%

Defense: Base

Armour (hardiness)20.798251730323 (56.923076923077%)
Defense3.05
Ranged Defense3.05
Fatigue14
Physical Save14.7
Spell Save17.55
Mental Save13.65

Defense: Resistances

Darkness+ 8%( 70%)
Light+ 9%( 70%)
All+ 3%( 70%)
Blight+ 9%( 70%)
Fire+ 5%( 70%)
Cold+ 8%( 70%)
Nature+ 19%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
2/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
4/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
1/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
2/5
1/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
On feet
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 4 turns (stop reason: all resources and life at maximum).

Kaz picks up (d.):
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
There is a way to the previous level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is a way to the previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: dialog is displayed).


You gain 1.51 gold from the transmogrification of
impenetrable iron plate armour of cold resistance (3 def, 12 armour).
You gain 1.42 gold from the transmogrification of
spiked rough leather armour of cold resistance (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.98 gold from the transmogrification of
grounding pair of rough leather boots of uncanny dodging (2 def, 1 armour).
You gain 1.48 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, arcane damage).
You gain 1.79 gold from the transmogrification of
radiant mossy mindstar of slime (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.92 gold from the transmogrification of
acidic iron mace (8-11.2 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (5-6.5 power, 5 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.