





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 16 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 36 (base 36) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 24 (base 24) |
| Willpower | 12 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 102/333 |
| Hate | 100/100 |
| Vim | 130/130 |
| Healing Factor | 0.63648351648352 |
| Regeneration | 2.5459340659341 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +101% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 39 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 39 |
| Crit Chance | 1% |
| APR | 3 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Offense: Damage Penetration
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 17.551211628464 (74.117647058824%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 22 |
| Physical Save | 20 |
| Spell Save | 15 |
| Mental Save | 10 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Mind | + 6%(100%) |
| All | 0%(100%) |
| Darkness | + 9%(100%) |
| Light | + 3%(100%) |
| Lightning | + 13%(100%) |
| Fire | -50%(100%) |
| Nature | + 4%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
Quests
Equipment
| On fingers | copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
| On fingers | copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
| Around waist | rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
| Main armor | Gleamhue (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Damage when hit (Melee): 2 mind Changes stats: +2 Wil Changes resistances: +18% acid / +3% light / +12% blight / +6% mind / +10% darkness Life regen: +3.00 Maximum life: +29.00 Light radius: +4 Healing mod.: +12% A suit of armour made of metal plates. |
| In off hand | acidic steel mace of massacre (18-25.2 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 107 damage over 5 turns and reducing armor and accuracy by 14 Blunt and deadly. |
| In main hand | blazebringer's dwarven-steel waraxe of massacre (27.5-38.5 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +10 fire When wielded/worn: Changes resistances penetration: +5% fire Global speed: +1% One-handed war axes. |
Inventory
FurnaceoblivionCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +6 Str / +5 Dex / +4 Wil / +3 Cun Changes damage: +9% mind / +3% fire Mental save: +6 (+6 eff.) Psi when hit: +0.12 Hate when firing a critical mind attack: +4.00 Amulets can have magical properties. |
elemental steel waraxe (13.5-18.9 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 64 acid damage (1/turn) When wielded/worn: Changes resistances penetration: +6% acid Changes damage: +5% acid One-handed war axes. |
rejuvenating steel mail armour of the deep (2 def, 8 armour)Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +6% acid / +6% cold Allows you to breathe in: water Life regen: +3.20 Stamina each turn: +0.60 A suit of armour made of mail. |
Newly picked uptotem Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 |
Achievements
Log
Talent Infusion: Regeneration is ready to use.
There is an item here: totem
Worm that walks (servant of Doctor Love) picks up (d.): totem.
There is a ladder to the next level here (press '' or right click to use).
You gain 2.92 gold from the transmogrification of psychokinetic pouch of steel shots of crippling (15/15, 21-25.2 power, 2 apr).
You gain 0.50 gold from the transmogrification of pouch of dwarven-steel shots (17/17, 32.5-39 power, 3 apr).
You gain 0.75 gold from the transmogrification of deadly quiver of ash arrows of accuracy (21/21, 27.5-38.5 power, 7 apr).
You gain 1.68 gold from the transmogrification of prismatic cured leather armour of fire resistance (6 def, 4 armour).
You gain 0.60 gold from the transmogrification of cured leather armour (6 def, 4 armour).
You gain 3.46 gold from the transmogrification of steady dwarven-steel gauntlets of strength (+2) (0 def, 2 armour).
You gain 2.04 gold from the transmogrification of ash starstaff of power (15-18 power, 3 apr, darkness element).
You gain 0.50 gold from the transmogrification of vined mindstar (4.5-4.95 power, 18 apr, nature damage).
You gain 0.50 gold from the transmogrification of steel mace (13.5-18.9 power, 3 apr).
You gain 0.50 gold from the transmogrification of steel longsword (13-18.2 power, 3 apr).
You gain 0.50 gold from the transmogrification of ash longbow.
You gain 4.11 gold from the transmogrification of flaming steel greatsword of crippling (23.5-37.6 power, 2 apr).
You gain 0.50 gold from the transmogrification of steel greatmaul (25.5-38.25 power, 2 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel greatmaul (43-64.5 power, 2 apr).
You gain 14.03 gold from the transmogrification of dwarven-steel dagger 'Cleansehunger' (23.5-30.55 power, 7 apr).
You gain 4.50 gold from the transmogrification of arcing dwarven-steel battleaxe of the mystic (30.5-45.75 power, 2 apr).
You gain 0.75 gold from the transmogrification of steel amulet of magic (+3).
There is a ladder to the previous level here (press '' or right click to use).
Can not give orders to this creature.
Worm that walks (servant of Doctor Love) deactivates Worm that Walks Link.
Worm that walks (servant of Doctor Love) deactivates Infestation.




































