










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 26 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinytha the elven mage at level 26 on the 23rd Pyre 123rd year of Ascendancy at 07:38 / 1 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 75 (base 57) |
| Willpower | 77 (base 49) |
| Cunning | 28 (base 11) |
Resources
| Life | -37/384 |
| Mana | 114/610 |
| Healing Factor | 1.1370588855781 |
| Regeneration | 2.5583824925508 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 7 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 17 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Arcane | +12% |
| Cold | +6% |
| All | 0% |
| Darkness | +9% |
| Light | +23% |
| Temporal | +11% |
| Physical | +9% |
| Lightning | +48% |
| Fire | +6% |
| Mind | +10% |
Offense: Damage Penetration
| Lightning | +35% |
Defense: Base
| Armour (hardiness) | 11 (35.65183292883%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 53 |
| Mental Save | 33 |
Defense: Resistances
| Blight | + 41%( 70%) |
| Arcane | + 43%( 70%) |
| Cold | + 20%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 32%( 70%) |
| Physical | + 14%( 70%) |
| Darkness | + 15%( 70%) |
| Mind | + 17%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
| Poison Resistance | 10% |
| Confusion Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 437 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 470% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Spell / Arcane | 1.51 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by giant venus flytrap. Escort: repented thief (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed green worm. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
| On feet | Startreason the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Mag +3 Wil +2 Con offense ------ Damage +3% light defense ------ Armor +3 Fatigue +2% Resistance +5% lightning +6% temporal Crit Resistance 5.00% other ------- Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Void Star1.0 Encumbrance T2 lite [Unique] Arcane While equipped: offense ------ Spell Crit +5% Damage +6% acid +6% cold +6% fire +6% arcane +6% lightning other ------- Light +2 Echoes From The Void: Effective talent level: 2.0 Power cost 70 out of 70/70. Range 10 Cooldown: 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 40.77 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | Baradar the Sparkbile (5 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Dex +7 Wil +3 Cun offense ------ Mindpower +4 (+1 eff.) Ignore resists +5% lightning defense ------ Armor +3 Defense +5 (+3 eff.) Fatigue +5% other ------- Stamina/turn +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The Jolt2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | Xanedhelevea the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag +6 Wil offense ------ Spellpower +7 (+3 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 defense ------ Resistance +12% blight other ------- Psi when Hit +0.08 Hate-on-crit +2.00 Rings make your fingers look great! |
| On fingers | Boltrune0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Wil +1 Mag offense ------ Spellpower/crit +8 Damage +12% light Ignore resists +20% lightning On-Hit (Melee): * 20% chance to slow global speed by 54% defense ------ Resistance +24% light Rings make your fingers look great! |
| Around waist | Bethara1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Wil +3 Cun defense ------ Resistance +15% blight +6% temporal +5% arcane +3% nature Physical save +12 (+6 eff.) Spell save +11 (+3 eff.) Mind save +11 (+6 eff.) Unlife -20.00 life Poison Resist +10% Confus Resist +20% A belt that goes around your waist. |
| In main hand | yew starstaff 'Tedralach' (20-24 power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Nature/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +15% Critical power +29.00% Spellpower +9 (+3 eff.) Damage +20% lightning defense ------ Defense +7 (+3 eff.) Resistance +6% blight +6% cold +3% darkness +5% arcane other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.3 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 107.20 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Amumavon the rough leather gloves (15 def, 5 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: defense ------ Armor +5 Defense +15 (+6 eff.) Resistance +3% cold Life Regen +2.00 Healmod +5% other ------- Stamina/turn +0.50 Max stamina +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stargazer's woollen robe of time (+11%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: Stats +2 Cun offense ------ Spell Crit +7% Spellpower +7 (+3 eff.) Damage +11% temporal +8% light +9% darkness defense ------ Resistance +9% all +11% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak 'Mardurehell' (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Dex +3 Con offense ------ Physical Crit +1.0% Damage +9% physical Accuracy +5 (+3 eff.) defense ------ Defense +6 (+3 eff.) Resistance +2% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Skyterror the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +6 Wil offense ------ Damage +12% lightning +6% arcane Ignore resists +10% lightning defense ------ Resistance +6% mind other ------- Masteries +0.21 Spell/Arcane Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the wizard (regen 1060% over 10 turns; mana 53; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1060% for 10 turns (53 total) and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding copper amulet of constitution (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Resistance +11% lightning Stun Resist +21% Amulets make your neck look great! |
restful gold amulet of manastreaming0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag offense ------ Spellpower/crit +4 defense ------ Fatigue -5% Life Regen +1.00 other ------- Mana/turn +0.16 Max mana +23.00 Amulets make your neck look great! |
marksman's steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Dex +2 Mag offense ------ On-Hit 10 light On-Ranged-Hit 12 light Damage +10% light Accuracy +4 (+3 eff.) Rings make your fingers look great! |
steel ring 'Noonrend'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +14% light defense ------ Defense +25 (+9 eff.) Resistance +18% cold +28% light +5% arcane Physical save +15 (+7 eff.) other ------- Max vim +20.00 Light +3 Rings make your fingers look great! |
Camotir1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Con offense ------ When Hit 2 arcane 2 blight defense ------ Crit Resistance 5.00% Life +31.00 A belt that goes around your waist. |
linen cloak of Iron Throne (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Strikeseam (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: offense ------ Damage +3% lightning +16% temporal When Hit 4 temporal defense ------ Resistance +13% temporal +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belumina the Bolthack (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Wil +2 Con offense ------ Physical Crit +3.0% Physical Power +3 (+3 eff.) Ignore Armor +3 When Hit 2 lightning On-Hit (Melee): * 10% chance to slow global speed by 54% defense ------ Armor +1 Resistance +3% darkness A pair of boots made of leather. |
Blazewish the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Cun +3 Con offense ------ Physical Crit +4.0% Physical Power +4 (+4 eff.) Spellpower +6 (+2 eff.) Ignore resists +20% fire +5% temporal Ignore Armor +6 defense ------ Armor +3 Physical save +13 (+6 eff.) Mind save +13 (+7 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A pair of boots made of leather. |
Brodadir (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Con offense ------ Critical power +5.00% Damage +10% acid Ignore Armor +1 defense ------ Defense +1 (+1 eff.) Resistance +15% acid +2% physical A pointy cloth hat, very wizardly... |
hardened leather cap 'Manigagrim' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +5 Con offense ------ Spell Crit +3% Physical Power +4 (+4 eff.) When Hit 6 blight defense ------ Armor +3 Fatigue +3% Spell save +9 (+3 eff.) other ------- See Invisibility +3 A cap made of leather. |
Skin of Many (12 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +6 Defense +12 (+5 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun offense ------ Accuracy +4 (+3 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 268/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By bolto the Higher Archmage level 23
76th Regrowth 123rd year of Ascendancy at 18:28 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By bolto the Higher Archmage level 19
49th Haze 122nd year of Ascendancy at 19:40 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By bolto the Higher Archmage level 20
1st Wintertide 123rd year of Ascendancy at 14:38 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By bolto the Higher Archmage level 10
9th Flare 122nd year of Ascendancy at 19:32 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By bolto the Higher Archmage level 20
10th Decay 122nd year of Ascendancy at 19:25 see stats
Orbituary (Nightmare (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By bolto the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 06:37 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By bolto the Higher Archmage level 20
1st Wintertide 123rd year of Ascendancy at 09:33 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By bolto the Higher Archmage level 9
7th Mirth 122nd year of Ascendancy at 04:09 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By bolto the Higher Archmage level 23
78th Regrowth 123rd year of Ascendancy at 11:19 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By bolto the Higher Archmage level 25
17th Pyre 123rd year of Ascendancy at 01:48 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By bolto the Higher Archmage level 18
36th Dusk 122nd year of Ascendancy at 11:19 see stats
Log
Bleeding from Eilinytha the elven mage hits bolto for 49 physical damage.
Decrepitude Disease from Elven cultist hits bolto for 40 blight damage.
Rotting Disease from Elven cultist hits bolto for 29 blight damage.
Onilug slows down.
Onilug misses bolto.
Elven guard is not dazed anymore.
Bolto's arcane area effect hits Onilug for 252 arcane damage.
Bolto's arcane area effect hits Elven guard for 252 arcane damage.
Bolto's arcane area effect hits Eilinytha the elven mage for 219 arcane damage.
Bolto's arcane area effect hits Elven mage for 252 arcane damage.
Bolto's arcane area effect killed Onilug!
Bolto uses Infusion: Movement.
Bolto is moving at extreme speed!
Something hits bolto for 34 blight damage.
Eilinytha the elven mage casts Searing Light.
Bolto is not silenced anymore.
Elven guard is caught inside a Hurricane.
Elven mage vanishes from sight.
Elven mage deactivates Secrets of the Eternals.
Thunderstorm hits Elven guard for 20 lightning damage.
Bolto's arcane area effect hits Elven mage for 252 arcane damage.
Bleeding from Eilinytha the elven mage hits bolto for 49 physical damage.
Eilinytha the elven mage's light area effect hits bolto for 44 light damage.
Decrepitude Disease from Elven cultist hits bolto for 16 blight damage.
Rotting Disease from Elven cultist hits bolto for 11 blight damage.
bolto the level 26 higher archmage was jerkied to death by Eilinytha the elven mage on level 1 of Dark crypt.
Elven guard is dazed!
The furious lightning storm around bolto calms down and disappears.




























































































